
Horns of Fear is a third-person psychological horror game set in a mysterious mansion...
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]«Хуже всего — когда теряешь родного человека, и при этом знаешь, что ты — и только ты — всему виной»[/h1] [b](с). Из игры Batman: Arkham Knight[/b] [b][u]Horns of Fear[/u][/b] — это психологический хоррор с минимальным налётом экшена и, внезапно, [b]QTE[/b], с включённым режимом [i]«Игра, ты что так можешь? Них*я себе!»[/i]. [quote][i]«Я немного удивлён проектом, ибо я ждал от него стандартное «меню», а получил: шлепки по лицу от Синобита, мокрые подмышки, плотное варево загадок, разрушение в определённый момент 4-й стены... Позвольте, я начну по порядку»[/i][/quote] [h1][b]==========[/b][/h1] [quote][b]Введение:[/b][/quote] [u]Вы[/u] — [u]Джим Сонримо[/u], журналист, специализирующийся на паранормальных явлениях [spoiler](прибыльная работёнка, я полагаю… Проверять я это, конечно же, не буду)[/spoiler]. У вас есть обаятельная жена Бренда и чудесная дочурка Мари, однако последние несколько дней дома вас встречает лишь их фотография, а не они сами. Причина кроется в семейных проблемах, мелочных ссорах, и желании побыть некоторое время порознь, обдумать всё. [b]*Стук в дверь*[/b] [i]«Пицца!»[/i] — кричит доставщик, вы забираете желанный кусок теста и отправляетесь ужинать, а впереди нас ждёт очередной обычный молчаливый вечер полный разочарования, обид, холодной еды и очередной порции таблеток… Нас будит въедливое жужжание телефона. Вот ведь, наблевали себе на стол! Голова раскалывается… Кто звонит в такое время, да ещё и с неизвестного номера? [i]«Алло? Да, это он. А, это по поводу моей следующей публикации о паранормальных явлениях. Скоро буду».[/i] [h1][b]==========[/b][/h1] [h1]Плюсы:[/h1] [quote][b]Атмосфера:[/b][/quote] Спасибо, бл*ть, я обгадил свой стул, стол и попал немного на кота. [spoiler](пушистый перестал выходить со мной на связь, теперь в обиде и в г*вне, извините).[/spoiler] Вот начали так невинно, я наивный думал: [i]«ну будет как обычно, размеренно, с парой пугалок… попробуем, посмакуем»[/i]. Закончили тем, что я шарахался старых и новых комнат, ибо уже подозревал каждый миллиметр полигонов в предательстве. А теперь замешайте эти ощущение с полным бардаком в голове создателя, проявляющимся на [b]«бумаге»[/b] каким-то необъяснимым трипом. Более того, игра действительно умудрилась заставить меня улыбнуться от удивления.[spoiler] (последний раз я испытывал подобные ощущения-сюрпризы от [b][u]Undertale[/u][/b], но оговорюсь, исключительно ощущениями-сюрпризами эти оба проекта схожи. Объёмы же этих игр и общий масштаб каждой детали, несопоставимы, увы).[/spoiler] [quote][b]Музыка/Звук:[/b][/quote] Богато, вот не соврать, действительно богато. Представьте ситуацию, мне уже и так не по себе от всего происходящего, а музыка ещё больше на крещендо исходится, мол, [i]«На, кушай!»[/i]. Я где-то в глубине своего тела ощущал, как моя душа уже бьётся в истощении. Великолепная встряска! [quote][b]Загадки: [/b][/quote] Плотно встроены, достаточно много их. И причём не всегда они на первый взгляд сразу решаемы. Это приятно, это интересно, а когда ты в условиях нервотрёпки, это выливается питательным соком для мозга. [quote][b]Геймплей:[/b][/quote] Начнём со стандартного: Движение [b](W, A, S, D/ Up, Down, Left, Right)[/b]; Инвентарь/меню [b](I/Esc)[/b]; Взаимодействие [b](E/Space/Enter)[/b]; [spoiler]Стрельба/Перезарядка [b](Left Mouse Button/Right Mouse Button)[/b]. (???)[/spoiler] Начало вполне себе обычное: Гуляющий по локации человечек, тычешься во все места, взаимодействуя… [i]«Хм, а неплохо тут загадок на квадратный метр, и вроде не сразу такие очевидные, а есть даже комплексные»[/i] [spoiler](правильность одной зависит от другой)[/spoiler]… А потом: [b]*БАХ*[/b] [i]«Да что такое!»[/i] [b]*БАХ*[/b] [i]«Хватит, уже неприятно, я больше не хочу!»[/i] [b]*БАБАХ, БЛ*ТЬ*[/b] [i]«ААААА, СИНОБИИИИТ!!!»[/i] [i]«А ЧТО??? QTE???»[/i] [b]*БАБАХ, БУМ, П*СДА СТОЛУ, СТЕНЕ*[/b] [i]«НЕТ, ТЫ - НЕ ТИРАН, НЕЕЕЕЕЕЕТ».[/i] Добавьте сюда немножечко [b]МК[/b] и [b]Gun Survivor[/b], сломанной 4-й стены, [u]совсем чуточку[/u], но достаточно, чтобы весь этот [b]«энерго-смузи»[/b] бил вам в лицо из пожарного гидранта. Неплохо, да? [h1]Минусы:[/h1] Вот чисто моя не критическая придирка – Главный герой в визуальном плане. Во время диалога, [u]лицо[/u] – вылитый [u]Бласковиц[/u], а во время перемещений – дед-пердед под 50 лет, именно сама моделька персонажа. [quote][i]«Не знаю, как так вышло, но разработчик умудрился меня взбодрить. Я получил такой сладкий «восторг», пускай и в диетической дозировке. Всё сложено было достаточно грамотно: было интересно решать головоломки, атмосфера держала за все части тела мёртвой хваткой, всё работало на полную мощность, я до последнего ждал чем же всё обернётся в конце концов. Спасибо»[/i][/quote] [b]=================================================[/b] [b]Пациент:[/b] [h1]ClickomaN[/h1] [b]Психологическое состояние:[/b] Наотрез отказался от таблеток. Бегает счастливый, просит отпустить домой к жене и дочери (в настоящем известно, что пациент жил один). Кричит, что отказывается работать на Минотавра (?). Своровал у местного садовника лопату, перекопал половину сада, принадлежащего лечебнице. Говорит, что искал тела. [b]Лечение:[/b] Давать успокоительное средней силы, предварительно перекрасив их под монпансье. 1 шт. 5 раз/день Ингаляцию марганцовкой и щавелем 2 процедуры/неделю Из еды: подавать пациенту Цикорий 5 чашек по 400 мл.; Ореховую смесь, удалив сушёный изюм, 1 порцию/день; Пиццу 40 см 1 порцию/неделю
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A great experience, the amount of heart put into this game definitely made it stand out to me.
Did I play Horns Of Fear?...or did it play me? I loaded the game up with some basic indie horror game expectations, but was pleasantly surprised with a story-rich and aesthetically-pleasing eerie adventure through a morbid mansion with a dark history. Storyline is immersive enough without being too complex or too dialogue heavy. Shocking discoveries and multi-step puzzles that offer a challenge without being overwhelming keep it interesting. The visual style, what initially drew me to this game, delivered a beautiful indie horror aesthetic with a mix of creepy surrealism and some fantastic gory deaths (I believe they are done using clay models which I just LOVE that) The gameplay is simplistic and straightforward as you travel through the mansion and explore it's mysteries. While the combat portion felt a little clunky, it lent to the retro-feel and an obstacle that took me too many tries (skill issue lol) although didn't affect pacing too much. As for the story...I don't want to ruin it..but lets just say I'm still questioning my reality, and still repairing this fourth wall! lol! Gameplay under 2 hours, concept was understandable and ending was solid. Overall, I highly recommend this game. Definitely worth the $5 and I'll just consider my existential crisis as a bonus deal >_<
I absolutely loved this game!! Totally caught off guard by the complete mind trip it puts you in and jump factors that had my heart skip a beat. The art style that's presented during the game is soooo unique and a complete surprise at times. Word of advice for the puzzles (which I really liked) is to have a pen and paper next to you to write down clues you find. You should be able to know if it's important....ENJOY :) (you may want to play it twice :)
제작자가 굉장히 공을 많이 들인 의외의 수작 가격을 보고 90% 세일하면 550에 파는 포장지만 그럴싸한 라이브러리를 유료로 더럽히는 전형적인 스팀형 호러 라이브러리 스캇톨로지 게임이라 생각했었는데 이는 내 엄청난 오해이자 오판이었다. 단언컨데 확실히 정가인 5500원에 구매해도 그 돈이 전혀 아깝지 않을 굵직한 퀄리티가 나오는 제대로된 올드스쿨 호러 어드벤쳐 게임이다. 크툴루 세계관의 느낌도 나는 매우 기괴한 비쥬얼과 더불어 사운드 효과가 엄청나게 뛰어나다. 사운드 때문에 정말 깜짝 놀랐다. 게임 디자인만 보면 올드스쿨 방식이라 그닥 무서울거 같다는 생각은 안드는데 엄청난 기괴함과 수준급의 사운드로 인해 적지않게 섬뜩하고 깜짝깜짝 놀란다. 게임의 올드한 디자인만 보고 방심했다가 앉은 자리에서 뜨끔 한적이 꽤 있다. 한글화가 되어있지 않지만 사실 등장인물들 간의 대화는 게임의 스토리나 배경을 설명해주는 것이라 크게 막힘은 없고 퍼즐은 단서를 잘 찾다보면 비쥬얼만 가지고도 직감적으로 유추할수 있을 적당한 난이도로 언어의 장벽은 크게 문제가 될 정도는 아니다. 나 역시도 영어는 중학교 수준에서 멈춰있는 처참한 길이의 가방끈을 보유하고 있음에도 불구하고 영어의 장벽으로 게임이 막히거나 하지는 않았으니 나 보다 가방끈이 0.1MM라도 길다면 영어로 인해 게임이 막힐일은 딱히 없다고 생각한다. 게임의 인물 비쥬얼이 표정도 움직이고 입도 움직이고 꽤나 부드럽다는 인상을 받았는데 엔딩을 보고 나서 스탭롤이 올라갈때 보니 등장인물들을 제작자가 점토를 이용해 수작업으로 제작하여 애니메트로 스탑모션 형식으로 촬영하고 그것에 CG를 입힌 방식이었다. 제작자가 비쥬얼에 이정도로 공을 들인 만큼 확실히 비쥬얼은 5500원이란 가격이 무색할 정도로 퀄리티가 뛰어나고 압도적이다. 더불어 이 게임의 평가마저 떨어뜨릴수 있을 정도로 치명적이라 스포일러를 하지 않겠지만 이 게임은 스토리에 정말 엄청난 반전을 숨기고 있다. 눈치가 제법 빠른 사람은 초반부터 눈치를 챌수 있겠지만 어쨌던 반전에 반전을 거듭하는 다중구조의 반전을 가지고있는 매우 몰입도가 뛰어난 흥미로운 스토리를 가지고 있기에 스토리 단 하나 만으로도 즐길 가치가 충분하다고 생각한다. 게임의 외적 디자인에서 나오는 예상을 뒤엎는 매우 엄청난 반전을 가지고 있는 게임이다. 정말 5500이란 가격 이상의 값어치를 하는 가성비가 뛰어난 굉장히 잘만든 올드스쿨 호러 어드벤쳐 게임이다. 강력하게 추천한다.
This is a firm no from me I'm afraid. The first half of the game is actually surprisingly decent. You're roaming around a creepy mansion, picking up items, solving puzzles, getting spooked by a well setup jumpscare. And over this is layered a satisfying level of gore. Then you leave the house and enter the forest, at which point it's very clear the developers were running out of content. As down goes the level of thought in the puzzles, and up goes the amount of walking you do between areas of interest, with bland samey forest backdrops your only distraction. Then after all that the game jumps right off the rails into meta-silliness to the point of hilarity, and it loses all credibility as any sort of horror game. Overall the puzzles were a bit on the easy side, just registering enough difficulty to make you think but the way is generally signposted pretty well given the fact there's not many areas open to you at any one item, or that there's not that many things to interact with. Another drawback is it's very short. There's just over an hour and a half to two hours of content, depending on how much trouble puzzles cause you, and if you're like me you're only going to enjoy half of that time. Avoid, even on sale.
A surprisingly enjoyable micro-horror-game: a concentrated dose of creepy art/gore, inventive puzzles, satisfying exploration and a mind-melting narrative, all tied together in a short little experience oozing with atmosphere. It feels like the dev poured their heart into this, it's a true hidden gem. You're a deadbeat journalist/paranormal investigator, researching a spooky old mansion. But as you continue to explore and unravel the mysteries of this place, and the cursed family within, you become entangled in a web of nested rabbitholes and shocking revelations. Beautiful custom 2D art from the dev, often using photography of hand-crafted clay models. I didn't expect much for a couple bucks, but I got more than I bargained for. I was even genuinely spooked a few times. Excellent game.
The quality of this game is so bad it's hilarious. It's kinda like one of those 2000's flash games, but instead of writing a decent plot (other than the telenovela drama in the family), they are systematically trying out each known common phobia to try and scare the player, even jumping into some badly made creepypasta quality. I guess 8-year old me would've been spooked... Take this as a stroll through the horror house in amusement park, or as camp comedy and you might even enjoy it to a point. Puzzles were okay. Seems like someone had good time making this up and taking whatever drugs were within reach. Maybe you should do the same. At least don't waste your money on this, or maybe get it when it's 0.50€. PS. Look at you go, groundskeeper, spillin' the tea
A game that I would only recommend on a sale. The story was just not coherent enough, some of the puzzles are pretty obscure and the whole "you are only inside a game" thing has been done before. Of course there are some merits to this game, but it won't be something that I will replay anytime soon. Still, if you like your creepy (albeit short) games, give it a try.
A strange, creeping hippie flip of an experience that combines a top-down pixelated horror experience that's heavy on the puzzling with adventure game dialogue/elements (right down to the character portraits featured in conversation). I haven't played it in 2 years and did everything that I felt I needed to do in it but it stuck with me and there's a chance that this one will get a second completion on a rainy day. You star as an anagram of Doors' singer Jim Morrison (you are Jim Sonrimor), a paranormal reporter that gets called to a creep n' freak estate in the middle of the night. From there, it's up to you to figure out the many puzzling machinations of the central mansion and how they operate (to progress of course), collect necessary items and keys, interrogate the absolutely nightmarish clan that occupies the place and even face off against a few brutal baddies. To say too much about any individual scene or set-piece from this game feels like cheating someone reading this review as much of it is weird and not what I expected at all. The graphics are probably at the top of the pixel pack for me in terms of this kind of horror; I loved that it bucked tradition with a top-down perspective, some detailed cinematic scenes, interesting environments and characters whose mugs I'll remember long after I played. The puzzles are challenging but if you pay attention, note down clues and are experienced with this stuff dating back to Sanitarium or other games of this ilk you'll be able to get around faster than you expect. I swear Steam didn't log some time on this one for me though as I recall spending around 5 hours to finish Jim's adventure. The control is what it needs to be, the interfaces workable and even some of the more event oriented sequences can be passed with a quickness once you figure out what's going on. And that's what sums this game up best for me; figuring out what's going on. Horns of Fear will absolutely not be for everyone but it's probably one of my favorite pixel horror games released in the modern era. Whether I ever play through it again doesn't detract from the fact that I will ALWAYS remember this weird, cultish and ghoulish little gem.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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