
Kill monsters, get loot, solve puzzles, complete quests! A sword and sorcery adventure where your magic shapes the world. A classical rogue-like with a modern feel. "Your nemesis has found the Amulet of Yendor... Defeat him before he ascends to godhood!"
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Years ago there was a great game for the C64 called Sword of Fargoal. I hadn't heard anything more about it until the 2010s, when talk of a sequel circulated on iOS... The sequel was a huge disappointment. THIS was the game that Sword of Fargoal II should have been! Right down to some of the sounds used and the font; The Curse of Yendor is a unique type of roguelike just like Sword of Fargoal was. Every resource has it's own ability that never changes, and every floor has a limited number of each resource. The game is more about exploration and completion than most roguelikes. Check it out!
[strike]Игра хорошая.[/strike] Очень хорошая.
Awesome rogue like game! cmon give more likes!!!!!
A simple rogue-like that is a perfect match to welcome newcomers to the genre while still being appealing and challenging to veterans. Easy to start a run and smooth to keep it going. I like to think of it as a side option to other newer rogues, such as Dungeon Crawl Stone Soup or Powder. As much as I love these games, I feel the need to put time and effort on each play in order to fully enjoy and succeed, and for a long time I wished for a rogue-like without that added weight, which I could easily jump in. Curse of Yendor major appeal is definitely being straightforward while never getting dull. It is simple in it does not require micro-management of resources and back tracking to progress, but it still provides clever players many fun ways for overcoming challenges and interacting with the environment. This makes up to the fact it has less classes, abilities, and magic than usual. Also, be advised it does not challenge players with potion guessing or similar mechanics, although streamlining these elements was very a smart move in order to provide players with a fresh take on the genre.
Essentially a typical roguelike. If you like nethack or others, good odds you'll like this one.
Enjoyable rogue-like that I have no hesitation in recommending. Great game.
Awesome game, highly recommended for any roguelike enjoyers. The rudimentary tileset and rock paper scissors interactions might put some off as a bit basic, but beneath it lies a fantastic difficulty curve and fun power-spikey artifacts that will have you coming back for yet another run. This game was obviously crafted with a lot of love and I am really happy I stumbled upon it.
Great game. If you own, it give it a review - at 50 reviews the developer will give a new update.
Fantastic streamlined rogue-like-- easy to get into, yet surprisingly deep. Any fan of the genre should check it out.
Very smooth, easy to get into roguelike - and as other reviewers here pointed out, it's a true roguelike in the sense that you've got a grid-based movement, a player centric turn-based system & true permadeath without metaprogression but quite a lot of depth regarding gameplay. If you're considering to venture into roguelikes this is - together with "Golden Krone Hotel" - one of the best starting points here on steam. Highly recommended.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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