
ADOM (Ancient Domains Of Mystery) is one of the most successful roguelike games ever created, boasting a brilliant mix of story, RPG, exploration, and intensely strategic & flexible combat. The Steam version adds various features like achievements, difficulty level customization & play modes.
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About
ADOM (Ancient Domains Of Mystery) is one of the most successful roguelike games ever created, boasting a brilliant mix of story, RPG, exploration, and intensely strategic and flexible combat. The Steam version adds various Deluxe features like achievements, difficulty level customization and various play modes (e.g. a story mode allowing to save and restore games, a weekly challenge game, an exploration mode and more). ADOM has been in development since 1994. In 2012 its development was revitalized with an immensely successful crowdfunding campaign on Indiegogo, now allowing us to offer ADOM both with ASCII and graphical modes enabling you to choose freely.
ADOM is primarily known for being the first roguelike to include vibrant towns, NPC dialog, and quests, but it offers more than just a rich story line in a complex fantasy world:
a huge game world with hundreds of locations such as towns, randomized dungeons, elemental temples, graveyards, ancient ruins, towers and other secrets
loads of races (dwarves, drakelings, mist elves, hurthlings, orcs, trolls, ratlings and many others) and even more classes (fighters, elementalists, assassins, chaos knights, duelists and much more) allowing for infinite play styles
hundreds of monsters and items, many with enhanced random features
a corruption system forcing you to balance lust for power with fear of damnation (corruptions slowly transform you into a vile monster but at the same time grant inhuman benefits - most of the time)
spells, prayers, mindcraft, alchemy, crafting and more
dozens of quests and branching story lines
numerous wildly different endings that might alter reality itself (simply drive Chaos away or slay a god or even become an immortal yourself, and others more)!
various game modes (story mode to be able to load and save games, challenge mode to face peculiar weekly challenges, exploration mode for a free wand of wishing and more)
various customization options (turning hunger off, turning corruption off, modifying monster difficulty or treasure rates)
Deep in the mountainous ranges of the Drakalor Chain, Chaos has broken through into Ancardia and it's up to you to decide the fate of the entire realm. You control a single character with a wildy varying set of skills, talents, spells and other abilities. Customized equipment makes each race/class combination a very different experience. Explore a mostly randomized underworld, fight monsters, loot treasures and uncover the many secrets lurking in the world of Ancardia.
Join a generation of gamers in playing a remastered version of this classic rogue-like!
With an overhaul of the graphics, music, new playable races and classes, over 400 monsters, tens of thousands of items, crafting, magic, religion, corruption, randomized dungeons and so much more, this reimagined version is one of the most in-depth roguelikes on the planet.
So, come join us as we return to Ancardia and choose your fate.
ADOM on Steam takes ADOM gameplay to the next level by introducing the following features (among others):
70+ achievements,
game customization features (e.g. turning corruption off, increasing treasure rates adjusting monster lethality),
ghost creation and exchange between players - be haunted by dead player characters and try to win their treasures,
story mode - save and reload your games,
exploration mode - use a wand of wishes to discover completely new sides of the game,
challenge mode - try to score highest under complex conditions in weekly challenge games,
shared and global highscores,
point-based character generation,
star sign selection,
and so much more.
Is ADOM a complete game? Yes, a very complete game. A multitude of endings, varied approaches to game play, thousands of starting combinations and an extensive storyline filled with endless details makes for an extremely satisfying experience that justly positions ADOM as one of the big five foundational roguelike games.
Is ADOM a finished game? No. As long as there is interest in the game we will continue to evolve and enhance it. In this respect ADOM differs from many other games on Steam in the best tradition of roguelike classics: We will continue to add both UI enhancements and new content to the core game in order to make it the most complete RPG ever. Buy once, play forever!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Honestly a great game. Brutal at times, like any good roguelike, and sometimes RNG will screw you over, but if you're willing to be patient and learn from your deaths, it's definitely possible to improve and survive a bit further. Could use some quality-of-life improvements: - keyboard mapping should be easy to change in game, especially when you have commands that require typing a colon before quickly hitting a letter-- but then you also have commands that are [Ctrl + letter] that do different things - if you accidentally set foot in a dungeon you didn't mean to, i.e. one that's vastly over-leveled for your character, and a monster spawned right next to you, you should be able to quickly nope back out without the monster's "vicious attacks" blocking you (especially when it hasn't even attacked yet) - make the Caverns of Chaos-- the main dungeon of the game-- stand out more on the world map, or have NPCs offer clearer directions than "it's on the other side of those mountains" because I swear there's like ten other dungeons it could be from those directions - also would be nice if the main shopkeeper in the starting village offered at least a few lightweight food options more reliably-- it doesn't have to be a ton, but it's disproportionately likely to offer the 200-stone ration compared to more practical options-- by the point in the game when you're getting ready to stock up on food for a long overworld journey, it's unlikely most characters can haul those around without suffering encumbrance penalties The core of the game itself, though, is challenging but fun. Be patient, make good use of the Tactics command (Coward is super-helpful when you need to get away!), and don't get too attached to any one particular character. There might be some bugs, and it's slightly annoying how every time I close the game it complains about not being able to save files (which is weird because it definitely keeps track of my saved games and lets me start up again without issue), but it's only crashed on me once. I'd recommend it if you're into roguelikes.
One of the definitive games of the entire roguelike genre (along with Rogue, Angband and Nethack) back in the era when the word was much more precise than it is nowadays and meant simply 'randomized dungeon crawler with permadeath'. Also, the only one of the original four that's still very much playable, the others being very dated and/or not having aged well. In 2026 ADOM is just as fun and challenging as it was 30 years ago. Replayable, too - I can pick it up again after a long hiatus and it's like hardly any time has passed. I expect it to remain one of my favorite games for the rest of my life.
yes
Gameplay [8/10] Graphics [2/10] Music [6/10] Replay Potential [10/10] "It" Factor [9/10] Total Score [7.0/10] 5.0 hours in. That’s enough time to die to a hostile kitten, try to eat an unidentified corpse that gave me instant terminal corruption, and realize I still haven’t left the tutorial village. If you think *Dark Souls* is too casual, grab ADOM. This game doesn't have a learning curve; it has a sheer, frictionless cliff face that mocks your lack of skill while simultaneously demanding you memorize the dietary implications of every monster type. The visuals are a love letter to the 1990s, assuming that love letter was written on a napkin and then microwaved. Seriously, I spent my first two hours just figuring out how to tell my character to ‘put the scroll down.’ The only reason the Replay Potential score is 10/10 is because you rage-quit so hard that your last save file probably needs therapy. Absolute peak roguelike pain. If you don't instantly know what 'KP' means, you're not ready. Git gud, scrubs. 7/10.
需要中文 没文化 玩起来真玩不明白
I've played this game for closed to 30 years now. And I'm still playing it.
Has a bug that causes stuttering every 2 seconds. This bug has existed for over a year based on complaints. Devs apparently don't care about fixing the game. No, ASCII mode does not fix it, stop telling people this, nobody cares that you use ASCII mode to mask the terrible optimization.
Clunky UI, monotonous level design. As you can imagine it did not hook me. I'm back playing TOME & Rogue Fable.
I’ve played tons of traditional roguelikes, but I just couldn’t get into this one. It’s buggy, clunky, lacks QoL features and has a bunch of design decisions that makes the experience completely unfun, at least for me. The devs also seem kind of notorious for abandoning their projects. If you really want to play this, just go with the free original version.
Great roguelike. Very knowledge based game, requires you to learn a lot to overcome the difficulty.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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