
Fractalis is a procedurally generated roguelike that has turnbased/gridbased combat with a realtime feel.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
+ Lots of loot box + Different enemies + Different type weapons + You can play randomly created worlds + Can be play many hours ( 40h - 50h ) Gameplay : https://www.youtube.com/watch?v=Z6wLO0il_TU
I rarely write superlatives, but this game is the worst thing happened to me since I've lost a degree to Angband 20 years ago. I'm hooked. Yes, controls could be more polished, but I do not mind. I love it.
While fun at a very reasonable price, I found myself wanting a bit more in the world above the dungeon. The world seems like a small cross section or single screen of what at first feels like a larger continent or Island. It was disappointing to walk to the edg and find out that there was no continuation to this forest or path as it is simply a jarring invisible edge to the 'world'. A minor thing, but it did make the game seem smaller and restrictive to be sure. My main concern (and maybe I missed something) was this: Each type of item/weapon/etc has its own store NPCs vendors and they will not purchase equipment that is not part of their store. For example, you cant sell pole arms to a sword store. Even the 'general' store has very specific items that they deal in and will not buy anything from you that is not specifically tied to that store. Not a thing. While this seems completely reasonable at first glance, the problem I found was that there is no guarantees as to which NPCs will be generated in the town each time a world is generated. You could end up with 3 vendors in the generated town and 2 of them are swords only and one general vendor. Good luck looting anything of value that you can make any profit off of. So I either end up with a bag full of equipment that I cant sell at all, or I just end up with piles of items laying on the ground because they're of no use what so ever. A more fleshed out town/world would go a long way and help alleviate the feeling of the game feeling smaller than it is. With that being said, I still had an enjoyable time. While maybe not the most content packed or crazy items/variables/events as some in the rogue-like genre, the controls we're extremely refreshing. nothing overly complex with 40 keys to remember. Simple. Very easy to turn on and just go for a run or two.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Fractalis ist ein einfach zu lernendes Roguelike für alle Spieler, die mal einen Blick in das Genre werfen möchten. Die Bewegungssteuerung mit der Maus ist zwar etwas fummelig, aber man kann den Charakter auch mit der Tastatur steuern. Einen ersten Eindruck gibt's bei mir: https://www.youtube.com/watch?v=mdQahRKHL7U&list=PL1dSSASvFWwDoNNACM1q_AufWLevd9zEf&index=392
This is a fun game. I'm not a huge 2d fanatic. Can't wait to see more from the developer.
Enjoyable roguelike. I would price it slightly lower to be honest, but its neat little game that has a point of difference with its generation systems doing enemies as well.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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