
Kill your enemies, possess their bodies, and take their abilities as your own in this turn-based procedurally generated death labyrinth.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Cool turn based roguelike where you play an imp demon able to possess other monsters after you kill them. The game mechanics are fun as you can mix different forms you steal from your enemies to adjust your particular playstyle and boost your offense and defense by finding or buying items to equip in typical RPG fashion. Some forms have magic attacks and others melee, you can throw stuff like a mad bomber too so there is a viable build for that. Its all about stats, builds, tactics and runs. Each 15 floor run can take from 2 to 6 hours depending on difficulty and how big you want each floor, a lot of customization for the challenge you are up to. Seeds and Death cards make the game shareable with friends, you can give them items through grave items, as you die, you spawn a death card and when you start a new game you can bring one of your items with you. The game also features a new game+ where you can start a new dungeon or replay the same one with all your items and stolen forms and masteries if you wish. If you dont like permadeath, which this game has, you can start a new game in begginner mode with infinite lives. You can be as hardcore or as casual as you want in this game. As for achievements, its very easy to get them withy some luck and determination, RNG will make some achievements take several days but you can do quick games to go through seeds to get what you need. It shouldnt take more than 4 days tops to 100%. Ill give Misboss a 16 lucky multiplier out of 20 mastered forms. https://steamcommunity.com/sharedfiles/filedetails/?id=2748997849
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Interface is pretty bad. Controls are horrid, you actually have to use the mouse for basically anything involving menus. And it's just not fun. Music and art are quite good though.
Interesting roguelike concept with body stealing. But UI is terrible.
is good, Review this if you can to get it to 200 reviews, including buying the game if you dont have it then review it
This really is a half baked game, and I love games like this.
It's a cool idea, but shifting between forms and loading abilities does not feel like a proper traditional roguelike because it is difficult to make the options feel useful, and there are limited creatures. There's decent art, an ok item system, typical procedural levels, but it doesn't really all come together into a usefully coherent new roguelike adventure. I don't feel like I'm building my guy or roleplaying; I kinda just feel like I'm doing pokemon in Dungeons of Dredmor with no jokes. Controls and interface need work. There are too many better games in this genre for this to be eight years old. I tried.
Roguelikes* are generally a heavily underrated genre, and also paid ones rarely sell well because they compete with amazing free games that take years to complete. If you want something smaller, MidBoss provides lots of fun and original ideas, worth to try in general! * I mean the traditional sense of the word, very different from the popular meaning -- permadeath is optional in most roguelikes including MidBoss.
War ein Minotaure und wurde von ner Ratte zerlegt. 10/10 Mein Review: https://www.youtube.com/watch?v=_oImk66a01Y&list=PLevt2Zc34N2oXlWOBKXRetzXKw55i0DW_&index=9
This game is pretty fun, nice rogue-like with cool features.
Possess monsters, learn their abilities, become a chimera of your 3 favorite monsters wielding all their powers at once. Good little roguelike, poorly optimized graphically speaking - but shouldn't affect you unless you're on a toaster. Buy half off.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $102.3K | 282 | 63% | $24.99 | |
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