
Build and automate a lunar colony that Earth depends on. Mine regolith, run conveyor-and-drone factories above and below the surface, manage colonists, trade with rival Earth factions — and play a story campaign with multiple endings.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4/day in the week to Sep 10 → 42.57/day in the week after.
About
Mine lunar resources, craft processing machinery, and power up your base with satellites and batteries. Unlock scientific advancements across three research trees to enhance your technological capabilities.
Streamline your resource management as you deploy conveyor belts and drones for seamless automation
Embark on lunar expeditions to unearth the moon's hidden secrets, deploying your rover to various locations and delving into the mysteries of humanity's newfound lunar habitat.
Engage in resource exchange with Earth through contracts, where your decisions have the power to shape their political landscape. Choose a faction to support or navigate the field strategically for maximum profit.
People are your most valuable resource. Keep track of your colonists' health, mood and needs. Hire the best experts and make sure they work as a team: it’s their unique traits and skills that will allow you to truly optimize your production and research!
Key Features
Build a lunar colony
Mine and automate resources and production
Explore the moon
Play through a rich, story driven narrative
Trade with Earth
Influence politics
Manage colonists and their needs
Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $20.79−35% | 4.1Kreviews | 76% | — | $4.2M |
| $20.99−30% | — | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 1178 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A very interesting strategy game where you build a huge space industry. I'm hooked. And I'll continue to be hooked because the game is so cool. My rating is 100/10.
The Crust is a surprisingly engaging mix of factory builder and colony management set on the Moon, with a solid focus on automation and logistics. It is definitely worth a try.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best AU #49, worst UK #90 · 6 markets collected
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German, Spanish - Spain, Simplified Chinese, Korean, Portuguese - Brazil, Polish, Italian, Spanish - Latin America, Japanese +1 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Not a bad
This is not a quick game, it takes time and patience. There is a lot to scale up through research with a lot of market options available but you will not be able to fulfil them all due to the level of progress however it becomes easier with time. As someone new to this type of game I've done several restarts and kept learning each time. I like the soundtrack but some don't. It finally hit version one 5 days ago and I'm not experiencing any of the bugs some claim to have experienced. Your mileage may vary.
Очень залипательно, музыка выше всяких похвал.
As far as I have been able to determine, the game is NOT supported on Steamdeck in any meaningful way. This is a hard fail for me.
Играл два раза, один раз около выхода в ранний доступ, второй раз перед релизом. Из интересных фактов оба раза часов по двадцать. Пожалуй, единственная из микро-факторских игр, которая мне понравилась. Она красивая, не очень сложная и с прикольной экономической моделью. База по ресурсам стоит не очень много, а все ресурсы идут на экспорт ради денег и науки. Оба раза дошёл до момента когда переходишь с пары тройки колонистов до масштабирования в десятки. Строительство жилых зданий в игре катастрофически медленное, оно буквально может строиться часами реального времени, при условии что игра идёт на четвертой скорости. Лелею робкую надежду, что разрабы что-нибудь с этим сделают, но скорее всего - нет. Ещё и нельзя распланировать что где будет стоять, пока жилой сарай не будет достроен. По видимому нужно больше дронов! Игру рекомендую. Главное, не смешивайте реголит до мультипереработки, не повторяйте моих ошибок. А вот покупку мультипереработчика прям со старта - рекомендую, стоит дорого, но после его покупки ресурсов стало хватать на все стартовые хотелки. Ещё и продать алюминий можно. P.S. Совсем забыл, ещё мне в игре очень понравилась музыка. Почти никогда не обращаю на неё внимания в играх, но тут она прям классная.
Echt Mega. Das Spiel hat mich echt gepackt. Kann es nur weiterempfehlen. Man will immer weiter kommen, weiter optimieren... und schon sind wieder 2 Stunden rum :D
good game just sucks when it comes to the contracts with rovers. they need to bump up the number of rovers per contract. since your stuck with one per contract. makes it where you will fail most of them do to the rovers are to slow and dont really carry alot even at maxed tech. even the new transport rover sucks since it as will dont carry a large amount compared to the amount the contracts want. like slag contracts they want way more than a single rover can carry and the rover slow movement makes it damn nere impossible to finish a contract on the other side of the moon where alot of the contracts tend to be. but either than that problem being a major pain games fun ive spent a good amount time on it already.
It's quite a different base building game - a unique concept and I like the story mode. It seems quite slow in some areas, and it took a couple of starts to know what I was doing. The base setup strategy is key, and I don't think I have it right yet. Way too messy conveyor belt systems, and I have no idea what the multi-oxide refiner is for. Some of the concepts seem a little over-complicated, but it has a lot of promise! I am enjoying it overall.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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