
Build and automate a lunar colony that Earth depends on. Mine regolith, run conveyor-and-drone factories above and below the surface, manage colonists, trade with rival Earth factions — and play a story campaign with multiple endings.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4/day in the week to Sep 10 → 42.57/day in the week after.
About
Mine lunar resources, craft processing machinery, and power up your base with satellites and batteries. Unlock scientific advancements across three research trees to enhance your technological capabilities.
Streamline your resource management as you deploy conveyor belts and drones for seamless automation
Embark on lunar expeditions to unearth the moon's hidden secrets, deploying your rover to various locations and delving into the mysteries of humanity's newfound lunar habitat.
Engage in resource exchange with Earth through contracts, where your decisions have the power to shape their political landscape. Choose a faction to support or navigate the field strategically for maximum profit.
People are your most valuable resource. Keep track of your colonists' health, mood and needs. Hire the best experts and make sure they work as a team: it’s their unique traits and skills that will allow you to truly optimize your production and research!
Key Features
Build a lunar colony
Mine and automate resources and production
Explore the moon
Play through a rich, story driven narrative
Trade with Earth
Influence politics
Manage colonists and their needs
Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $20.79−35% | 4.1Kreviews | 76% | — | $4.2M |
| $20.99−30% | — | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 1178 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's 2026,not 2024.Too many bug!
Nope, nope nope. #1 the woman actor its horrendous. #2 Silicone? Not Silicon? What the actual???? I had to quit at that point. Calling silicon, silicone just hurts my brain. Not to mention the Audio is a nightmare. Some of the worst sounds for a video game you could have used. I don't understand. Why I was waiting so long for this game is beyond me. Nice try but Not a great attempt.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best AU #49, worst UK #90 · 6 markets collected
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German, Spanish - Spain, Simplified Chinese, Korean, Portuguese - Brazil, Polish, Italian, Spanish - Latin America, Japanese +1 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
yep im ready for 1.0 release
Updates brick saves, and any attempt to make restarting easier(eg starting with more science and money), disables achievments. The game might as well remove the acheivments entirely as a 40 hour save means another 40 hours redoing everything before getting any more "achievements". So unless your playing constantly your never going to 100% this game.
Yeah so I always like these types of games, colony mngmt and automation, this one reminds me of xion style game loop, it is good , and they added quite a bit of qol and ui features that helped with the confusing ui, of what to click 1st 2nd and so on, but when it came to the expeditions and moving the vehicles around it became so frustrating i quit. I did love the immersion and story behind it it just gets to much of a chore to accomplish simple task, one thing that would help tremendously is being allowed tom de-construct a purchased item ,like a lab or structure to move it in the correct place without losing it and the money spent as it was wasted more than once! Many times after placing a build piece you find you have to move to for it to function, and if you purchased it instead of researching it, you will lose it and the money spent on it! the devs need to address this right away as it kills the game ,these pieces cost a great deal! Overall i like the game loop , and the design it just gets too frustrating in mid game, never made it to late game so i cant say anything about that. I still recommend as there is a really interesting and challenging game here, if you have the patience to endure the pitfalls.
Nice slow paced space build and survival game with challenges.
Видео по игре на одноимённом ютубчике! Главная мысль тут в том что есть атмосфера враждебной среды, здесь всё подчинено не банальному обслуживанию потребностей колонистов, а поэтапному развитию и освоению территории луны, да мне не очень понравилась луна с "вопросиками", но только в части технического исполнения. Общее впечатление после текущего возвращения в игру отличное, многое поправили и играть было комфортнее, ждём что будет дальше. Хотелось бы конечно компанию побольше ну есть что есть уже хорошо, лучше чем играть в тупые пустые песочницы. Если вы любите градостроение и производственные цепочки, торговлю и прочие... то вам однозначно сюда. Это прям Anno только на луне ну без куче дебильного народа для массовки!
Littered with AI generated artwork and voices, eternal bloat and terrible scripting. This would be a sorry excuse for a student game.
This game has come a long way and there's a lot of potential. Excited to see where it goes for sure. Still figuring it out but its definitely kept me engaged.
I've played it before v1.0 and gave up because of bugs (i.e. sometimes drones wouldnt build stuff or the game just feels generally sluggish) Picked it up again with the 1.0 release, still the same bugs years later. Sad to see that the devs either havent fixed them at all or its a regression no one seems to have noticed when testing it. Im a story mode player and this kinda ruins the story mode for me because I cant really progress the way I want to. Ah yeah and while we're at it, macos support does NOT work, I had to have claude fix a bunch of settings like scaling etc. before I could play it on my macbook. But its rather meh, so I went back to my windows machine because its a rather frustrating experience on MacOS
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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