
Build and automate a lunar colony that Earth depends on. Mine regolith, run conveyor-and-drone factories above and below the surface, manage colonists, trade with rival Earth factions — and play a story campaign with multiple endings.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4/day in the week to Sep 10 → 42.57/day in the week after.
About
Mine lunar resources, craft processing machinery, and power up your base with satellites and batteries. Unlock scientific advancements across three research trees to enhance your technological capabilities.
Streamline your resource management as you deploy conveyor belts and drones for seamless automation
Embark on lunar expeditions to unearth the moon's hidden secrets, deploying your rover to various locations and delving into the mysteries of humanity's newfound lunar habitat.
Engage in resource exchange with Earth through contracts, where your decisions have the power to shape their political landscape. Choose a faction to support or navigate the field strategically for maximum profit.
People are your most valuable resource. Keep track of your colonists' health, mood and needs. Hire the best experts and make sure they work as a team: it’s their unique traits and skills that will allow you to truly optimize your production and research!
Key Features
Build a lunar colony
Mine and automate resources and production
Explore the moon
Play through a rich, story driven narrative
Trade with Earth
Influence politics
Manage colonists and their needs
Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $20.79−35% | 4.1Kreviews | 76% | — | $4.2M |
| $20.99−30% | — | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 1178 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game had a lot of potential a year ago. Too bad its riddled with bugs. Factories would randomly stop working despite having all the mats required. Disappointing, seemed like a cool game.
There is a superb factory/exploraton/colony game in here trying to get out. But at the moment the update 2 release has some issues. However I think the good outweighs the bad on this currently, but the developer would do well to spend a couple of months bug fixing before moving towards release. Easily the best soundtrack to any A or AA game I have played; 100 odd tracks so repetition isnt an issue (EU V I am looking at you) and just high quality both vocal and instrumentals.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best AU #49, worst UK #90 · 6 markets collected
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German, Spanish - Spain, Simplified Chinese, Korean, Portuguese - Brazil, Polish, Italian, Spanish - Latin America, Japanese +1 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you like Surviving Mars, then you will love this game. I'd actually say its better in a few ways. The music alone is just awesome. The devs have truely done an amazing job on this game. Definatly worth a buy, especially on sale.
This game has come a long way and there's a lot of potential. Excited to see where it goes for sure. Still figuring it out but its definitely kept me engaged.
GREAT POTENTIAL, BUT... I just started and 15 minutes in drones were getting stuck and nothing was building... In the TUTORIAL. I had built 4 solar panels, 4 batteries, lined them with power lines, and got a game stopping bug building my first power line tower. Two drones carrying materials just got stuck looking at each other...can't send more over...tried to build again, more drones got stuck. Game is too pretty and too developed for this to have gone unnoticed...especially if I noticed it 15 minutes in. Please have one person play test your stuff as you go...please? I'll even do it! For Free! There comes a point where some flaws are grossly indicative of "We need money, lets polish it later and put it on sale now." This is one of them. Drone pathing/collision should have come about 50 steps before shiny and polished building assets. Pair that with lyrics in music in a game designed to be ambient and engrossing for hours...Sorry, there's a reason music has no vocals in games like this. I'm not trying to have a half-♥♥♥♥♥♥ song stuck in my head after hour 7 of playing. If you insist on keeping it in game, MAKE MUSIC SELECTION A THING. Until the bugs get ironed out, I'm not gonna listen to some lady drone on about being in space while my drones are staring at each other with bricks in their drone-hands doing absolutely drone-nothing. Working game + some amateur vocalist on repeat is one thing...but a barely working game + lyrics repeating over and over. Might as well be singing "The Song That Never Ends" while laughing that you took my money. Seriously, feels like someone trying to impress someone else by including their mix tape in the game. MUSIC. SELECTOR. Will check in on bug fixes, like I said this game looks great and has great potential. I'm not going to play against the difficulty and the developer at the same time though. I would LOVE to write a follow up review talking about how mean I was and how great the devs did shaping things up! - FOR THE LOVE OF GOD - MUSIC SELECTOR IF YOU'RE GOING TO MAKE PEOPLE LISTEN TO SOMEONE SING. Could you imagine a 12 hour Stellaris session with the same song being sung to you over and over? Yeah. F that. For now this is a No on the recommendations from me. I ran into a game stopping bug 15 minutes in...on the TUTORIAL. Imagine what happens when the game gets complex.
The Crust has plenty of interesting systems and has the potential for quality depth. However, the execution is not great. Namely the cost of creating conveyor belts and the fact they cannot be stacked breaks the game. Its 2026, a factory sim that does not allow for any conveyor stacking is not in any state for even EA. Experimenting to figure out a decent floorplan is expensive, as is wiring your base. The cost of researching is rediciously high. There are too many menus you have to go through in order to get to where you want. There is also too much downtime between trying to accomplish different things. It shouldn't take 5 min for drones to load up a shuttle while I have no funds to add any more conveyor belts and can't build anything. Nor should each research tree cost multiple research types. Blue research shouldn't be a requirement for anything on the orange tree, and green should only be used for projects on the green tree. Currently rn, starting at midtier, research will start to cost multiple or all research types, irrigardless of which of the three trees you are working on. Overall, the game is in a very unpolished state, but I can see the core philosophies and the goal the devs are trying to build -and I do not like it. Not enough thought has been put in, and certain design choices feel far too video gamey and break any logical reasoning.
It's a really interesting game—you can build and automate a fully-fledged lunar enterprise. The music tracks are just awesome, and the story is intriguing. Now I just have to wait for the full release to find out how the story ends.
An addictive strategy game. Primarily economic, but not limited to that. The key is to get a handle on the game mechanics (during the first 7 hours or so); after that, fans of the genre won’t be able to put it down.The story’s variability makes the game replayable.I hope development and refinement continue so I can play through this masterpiece again, but in an updated version.
Most my time is spent trying to figure out why the game will not work properly and have to look up how to make things happen could be a really awesome game if you didnt spend most of your time on google
Видео по игре на одноимённом ютубчике! Главная мысль тут в том что есть атмосфера враждебной среды, здесь всё подчинено не банальному обслуживанию потребностей колонистов, а поэтапному развитию и освоению территории луны, да мне не очень понравилась луна с "вопросиками", но только в части технического исполнения. Общее впечатление после текущего возвращения в игру отличное, многое поправили и играть было комфортнее, ждём что будет дальше. Хотелось бы конечно компанию побольше ну есть что есть уже хорошо, лучше чем играть в тупые пустые песочницы. Если вы любите градостроение и производственные цепочки, торговлю и прочие... то вам однозначно сюда. Это прям Anno только на луне ну без куче дебильного народа для массовки!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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