
Build and automate a lunar colony that Earth depends on. Mine regolith, run conveyor-and-drone factories above and below the surface, manage colonists, trade with rival Earth factions — and play a story campaign with multiple endings.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4/day in the week to Sep 10 → 42.57/day in the week after.
About
Mine lunar resources, craft processing machinery, and power up your base with satellites and batteries. Unlock scientific advancements across three research trees to enhance your technological capabilities.
Streamline your resource management as you deploy conveyor belts and drones for seamless automation
Embark on lunar expeditions to unearth the moon's hidden secrets, deploying your rover to various locations and delving into the mysteries of humanity's newfound lunar habitat.
Engage in resource exchange with Earth through contracts, where your decisions have the power to shape their political landscape. Choose a faction to support or navigate the field strategically for maximum profit.
People are your most valuable resource. Keep track of your colonists' health, mood and needs. Hire the best experts and make sure they work as a team: it’s their unique traits and skills that will allow you to truly optimize your production and research!
Key Features
Build a lunar colony
Mine and automate resources and production
Explore the moon
Play through a rich, story driven narrative
Trade with Earth
Influence politics
Manage colonists and their needs
Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $20.79−35% | 4.1Kreviews | 77% | — | $4.2M |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 1152 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Your so limited to what you can research and build that it takes FOREVER to do much of anything...
Even with their "Big FPS Update" mid-late game only gets about 45 fps max on a RTX 4090 with an I9 on 1440p.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best AU #49, worst UK #90 · 6 markets collected
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German, Spanish - Spain, Simplified Chinese, Korean, Portuguese - Brazil, Polish, Italian, Spanish - Latin America, Japanese +1 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game has a very good future, its a complete game as of now but the road map is very interesting and i look forward to the updates. The game is a mining/resource game based on the moon, it starts you off with minimal resources and you progress till you can rule the moon, there's surface scanning for resources, outpost building away from your main base, rockets and more as you progress. You can either play the story mode which is a steep learning curve so your best off researching the end game events especially the laser gun online/youtube because you will need a lot of resources to complete it otherwise, there's also a sandbox (i prefer this one) and you get to choose when the endgame type events happen or if they happen at all, which makes the game much more fun and involving this way. This last update has really helped the game making the FPS much better and stopped a few bugs that were annoying, the future roadmap also includes battling somehow! which sounds interesting , all in all a decent game that's still got growing room. Graphics: 8/10 Gameplay: 8/10 Audio: 7/10 Longevity: 9/10 Replayability: 9/10 Updates: 8/10 (small team but update regular) Overall: 8.5/10 worth buying at £25 and often on sale (its £16 atm) Only a couple of gripes , the saving time and save file area needs looking at, takes over 10 secs to save when its end game with a big base, saves perfectly but takes a while compared to other games of the same ilk.
This game has the makings for a great game but there are some fundamental things it just doesn't get right. For example I am soft locked now as I ran out of green science but dont have the market open to do contracts or buy more green science.
The game in its current form is extremely tedious. A lot of manual intervention and tinkering is required to make the finicky systems work properly. The slightest unbalance in outputs and inputs breaks everything, and eventually, you have so much ♥♥♥♥♥♥♥♥♥♥ slag in storage, everything stops entirely. Contracts require so damned much resources and give so little cash, while all the modules cost way too much. Also, there are several contracts that require your trucks to travel literally to the other side of the moon, which takes months in game, but the contracts on the other side of the moon to deliver supplies expire sooner than that. Conveyer belts COST MONEY. You can't build conveyer belts yourself, you have to buy them. Money is the most limiting factor in the entire game, and it's so damned limited that expanding production is just impossible.
not even a game its a 60 yr long story and tutorial everything you click wants a conversation spend more time closing chats then playing anything and every half second is another contract, 8hrs still not 'rescued' the colonist to busy tutorial and contracting
I'm 3 hours in and this game still needs work. It feels like a v0.6 product not a version 0.99. The research tree is not balanced properly e.g. There's a bug if you don't start the conveyor research before the landing pad and lease research that is just frustrating. Can't believe this wasn't picked up in early testing. Sound and visuals are great but if the logic doesn't work then it's frustrating.
Pretty much echoing everyone else here. It's a solid game, lots of promise, a real time sink. However I'm at 500+ hours now and still yet to get too far as I'll encounter a bug which breaks my game and as I tend to play with a single save, when it happens, I'm done. Devs to their credit are working hard to fix these things as they occur but I've had to give up for now. Will return for the stable version, advised anyone else hold out for when it's stable too.
Уникальный взгляд на данный жанр, а также большое количество контента. Ну и отдельная похвала за музыку, очень атмосферно.
Игра интересная .НО. Очень много ошибок. Ракеты виснут практически сразу. Грузовой док иногда виснет. Закрывая один конвеерный выход иногда закрываются все. Компания заканчивается когда ты еще не изучил и 20% технологий. После уже нет смысла в игре, только копить ресурсы. Расширять базу можно бесконечно строя сервера, из за этого игра тормозит, пинг ужасный. Еще один глупый момент, построил взлетную площадку для ракет, построил ракету, и почему то платишь 260 000 каждый раз когда отправляешь ее в полет, тупо не окупает сделки.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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