
Survive to escape the horrors of Callisto and uncover the dark secrets of Jupiter’s dead moon.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish, Portuguese - Brazil, Simplified Chinese*, Spanish - Latin America, Russian*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 616 reviews with recorded playtime.
Reviews
Themes across 616 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
一张电影票的钱入手的。写下这条评论时还没试过死亡空间系列,但隐约感觉到在木卫四里觉得好玩的地方我在死亡空间会有更好的体验。 剧情和玩法都不怎么样。存档点设置的不合理,经常死了就把玩家丢回很前的地方,手动存档功能约等于没有。战斗无聊没什么深度且堆怪严重在鼓励近战的机制下还能整出一堆怪围着你也是神了,被打红温了好几次。恐怖感方面制作组安排吓唬玩家的情节很老套也一点都不吓人,很怀疑他们到底有没有玩过自己做出来的游戏。 全成就有难度,个人认为这个游戏也仅适合浅尝,所以我是放弃了。 建模和画质算是这款游戏为数不多的优点了,可以看到技术力。如果认真打磨打磨会是款很好的作品,可惜没有如果。 如果游戏荒了感兴趣的话花个几十块当看一场爆米花电影还是可以的(虽然也是烂片就是了)。
Cons: * Game contained Denuvo @ launch which is why I didn't buy it until now. * Game contains EOS (Epic Online Services). * Game is very poorly optimized. There will be a good bit of stuttering during gameplay and when I check my GPU / CPU utilization logs, neither is maxed out or even close - CPU usually running 30-60% utilization. GPU around 60-75%. 32GB of RAM, never gets close to maxed out. The graphics look fantastic but I can see why a number of people really struggled to run it at all. When I turn about 90 degrees, that's usually when I'll see a bit of stutter. Game is loaded on an NVME drive as well so texture loading isn't an issue. I suspect the game engine itself is just struggling in a general sense. * THE GAME'S ENDING - (and I'm referring to the "Final Transmission" DLC - was terrible) - I can totally see why it was a financial failure and there were a bunch of layoffs at the studio. Better learn how to write better endings, folks. The "Final Transmission" ending killed any interest I had in a sequel. * The game dev went with AMD instead of NVidia for the upscaling tech so no DLSS in this game, sadly. * Half the time at least when I launch the game it launches to a black screen that I have to login to Windows as another user (switch user) to close the process and then re-launch it. Again, it's clear this game was not very well optimized or debugged. * The game seems to struggle with true "Fullscreen" mode - I think this ties in with the aforementioned issue of it not wanting to launch sometimes. Seems to launch better in "Fullscreen Border" mode, but that is well-known to have lower performance than true Fullscreen. * When it comes to the combat system, which is where I see a lot of complaints from gamers, the dev team was likely going for a frantic, chaotic system. I don't mind it that much, but it definitely could use some refinement - if more than one enemy engages you, it's very difficult to manage because the movement system is so slow and clunky. If it had smoother movement and a better dodge mechanic it wouldn't be too bad. The fact that you can't smoothly switch weapons in combat (it's slow and clunky and nearly impossible in close quarters with multiple enemies, usually leading to deaths that would be very easily avoidable if you could grab another weapon out of your holster without the game canceling the process constantly). * There's a section in the game where you have to slide through a sewer passage at high speed and a mechanic where you have to avoid the fan blades as they turn in that section - you can barely see anything and one touch and you die - this is a game mechanic that I have always detested - you have to give the player some leeway - one touch and the player dies? All that type of mechanic does is infuriate the player and break immersion as it is mostly outside of their control unless they know that thing is coming. Another section where you're falling and they don't tell you that it transitions from a cutscene to an actual playable scene, so you just go splat until the checkpoint respawn where you have to try to control your character as he's falling and this area as well you can barely see the holes open up or move far enough distance to avoid hitting them - these sequences are just awful - all they result in are cheap deaths where the only result is ticking off the player and ruining immersion - developers really should get away from these types of situations. Just make these into cutscenes, or give the player some survivability so it's not a one mistake and you're dead situation. If they don't know it's coming they'll absolutely die on the first several encounters and just end up irritated. * Similar to the above there are combat encounters where, even on lower difficulty, one hit and you're dead such as with the robot security drones - you have no cover and have to fight them at times and one hit and you're dead - the game, at times, is so unforgiving that it totally ruins any immersion the player may have had. I saw a comment on another review where someone said it was as if these game devs knew how to make graphics but it was their first try at making a game - that definitely comes through bigtime here for this point and for the number of bugs in the game. * Switching weapons in combat can be frustrating - in the back half of the game there are more frantic situations with more enemies where you are going to run out of ammo in guns and need to switch weapons versus reloading and switching weapons is not very quick or intuitive and can lead to more "cheap deaths" simply because the mechanics are so clunky. * The "Fan Traps" in the vents in the later levels...wow that was a really bad idea that makes no sense at all and again, like the earlier aforementioned situations where you have one-hit-and-die mechanics, all these did was infuriate me and make me want to lower the review score. Not even remotely fun. Pros: * Excellent graphics & graphical lighting effects - easily one of the best I've played in terms of just the visual quality. Kudos to the dev team on that. Animation quality is also exceptional - you can tell they must have mo-capped basically everything which was very well-done. * Building on the above, the sound quality is fantastic - the whole movie / quality feel of the situation of the game's narrative they just did an awesome job of. You really feel like you're there. * Game has had Denuvo removed. Hope they learn something from this as the game is a well-known financial failure at this point - many gamers will not purchase games that have Denuvo in them. If you make a good game, people will buy it. Be consumer friendly. Don't put anti consumer DRM that affects performance in your games and prevents people from ever truly owning the product and that's exactly what Denuvo does - makes the player dependent on Denuvo servers which is nonsense. That's why I don't pay for any game that has Denuvo. * I like the main character in the game, Jacob, he's pretty cool, seems like a reasonable dude that you can relate to. * I really liked the style of the game - it's a relatively linear game where you can still do a little exploring for some extra gear / supplies, and I really like that - it flows in a way where it feels like you're in a movie. I think the open world stuff is fun sometimes but I don't dislike linear games at all. This game was really well-constructed in terms of just the gameplay style and the way the story was told. * The view out into space from certain parts of the map are really cool and well-done - the views of Jupiter up close as you're orbiting it is just awesome. I love space stuff, so it's great to see newer games like this do such a nice job of rendering space-related objects. * Enjoyed the parts with Jacob & Dani during the game when they finally warmed up to each other and worked together. * The game's story up to the end was pretty darn good and had me completely roped in throughout, particularly the sections where Jacob was working with Dani - I was actively rooting for both of them to survive and get through things. Too bad they completely wrecked this franchise with the final ending in the "Final Transmission" DLC. * Game was not "woke". * No extra launchers required. Game Length: ~10 hours for the base game, and around ~2-3 hours for the "Final Transmission" DLC. Final Rating: 5/10 - Overall, factoring the "Final Transmission" DLC into the score. As noted above, I had a really good time for most of the game but holy heck does the "Final Transmission" DLC completely ruin it.
Коротке враження після проходження: Не такий страшний чорт, як його малюють. Після прочитання відгуків, я думав що це буде один з найпаскудніших горор-ігор на ринку, але пройшовши гру до кінця, хочу сказати, що після патчів і оновлень Callisto Protocol в гарному технічному стані і від неї можна отримувати певне задоволення. Особисто мені ця в'язниця не влилась в душу, я б її назвав досить таки нудною і заплутаною локацією, але ось поверхня Калісто та стара в'язниця - досить таки класні локації, у яких з навігацією все набагато краще. Геймплей прикольний, найбільше всього нагадує Dead Space. Це і очевидно, бо головою розробки був Глен Скофілд, якого називають батьком Dead Space. Розповідати багато не буду, бо якщо ви не грали в Dead Space і хочете грати в Callisto - то йдіть проходіть Dead Space. В заключенні хочу сказати, що якщо ви шукали щось подібне на Dead Space, або хочете постріляти в ворогів, економлячи боєприпаси, то Callisto Protocol може бути гарним варіантом, особливо якщо його взяти на величезному розпродажі.
Não é um jogo ruim, mas cara, como eu odeio o combate. Não deve ser novidade pra ninguém que o game incentiva o combate corpo a corpo acima do combate com armas, e isso não é uma coisa ruim, o problema em si PRA MIM é a forma com o jogo simplesmente te tira a liberdade de ação quando você faz o que ele espera. O combate corpo a corpo é simples, uma vez que o inimigo se aproxima, o jogo automaticamente inicia um ''modo combate'' onde a camera e a movimentação do analógico ''travam'' no inimigo a frente como uma forma de assistência de mira para o corpo a corpo. Isso é ótimo pra quando você está lidando com 1 ou 2 inimigos, mas é isso, 1 ou 2. A questão é muitas vezes você vai lidar com 5, e o combate simplesmente não aguenta isso. A questão realmente se inicia quando você precisa se reposicionar, pq? Pq você não vai conseguir em 99% das vezes, e isso vai te causar um game over. Quando o jogo entra em modo de combate, você começa a ter as esquivas pros lados, e o bloqueio pra trás, e é exatamente isso que vai te impedir de correr ou criar espaço entre os inimigos para conseguir atirar com as armas. Sempre que você tenta correr, um inimigo vai te atacar, isso é programado, então o que vai acontecer é uma das possiblidades abaixo: 1- Você tenta correr pra trás, o inimigo te ataca e acontece a animação de bloqueio. Resultado: Ele cancela a corrida e você fica preso com os inimigos mais uma vez 2- Você tenta correr para frente, mas os inimigos tem uma animação de grab que te joga para trás exatamente de volta ao ponto onde você estava (Sério, quem teve essa ideia?) 3- Você tenta correr pro lado e ele esquiva do ataque, mas novamente fica preso pois ele volta a encarar o inimigo. E não, o jogo não é dificil, na real ele é muito fácil. 99% dos inimigos normais podem ter as pernas ou braços arrancados por tiros, oq os fazem rastejar, e rastejando eles tomam hitkill de qualquer ataque corpo a corpo. Mesma coisa pro corpo a corpo normal, A esquiva simplesmente consiste em você andar para os lados, ela funciona 3 vezes, e os inimigos tem um padrão máximo de 3 ataques, então é praticamente garantido que você não vai receber dano em um x1. Isso sem falar na habilidade de levitar e jogar inimigos nos espinhos do cenário. Enfim, deu pra entender né? A questão é apenas uma. O momento em que juntar 3 ou mais inimigos em você, é mais fácil só dar loading logo de uma vez, pq você vai morrer 100%. A esquiva só funciona 3 vezes, o bloqueio ainda te dá dano e você não vai conseguir mirar com eles tão perto. Fugir não funciona como eu disse antes, e levitar e jogar inimigos nos espinhos não dá certo quando você tem que mirar e jogar. ÓBVIO, isso não te impede de jogar ou terminar o game numa boa, isso foi mais um desabafo do que qualquer coisa. Comprem em uma promoção, geralmente você encontra a versão deluxe por uns 30 pila. É um game muito bonito e tem seus momentos terror, mas não muitos.
[h2]An overpriced, mediocre "Dead Space" prison escape convict.[/h2] [b]Not worth the money, even in sale. The worst melee/CQC in modern games that I've played.[/b] [h3][u]Pros+[/u]:[/h3] [list] [*] Character models; lighting and audio add to claustrophobic mood; gore. [/list] [h3][u]Cons-[/u]:[/h3] [list] [*] Terrible melee combat (which is very bad when a game relies heavily on it); cheap jumpscares; boring, short campaign and low replayability. [/list] Visually nice, highly atmospheric action-horror game that ultimately fell short of being the masterpiece Dead Space fans expected. Divisive melee combat, lack of genuine scares and an ending locked behind paid DLC kind of killed this game. Can't recommend, even on sale (do it on your own risk). It's a 6/10.
Отличная игра ни без минусов. НО c классным игровым дизайном и большим потенциалом для развития.
Good story terrible game... unless you like getting ganged up on and killed in sections that take an hour to progress and then have to start over all for you to die again to the same 9 clicker rip offs that killed you the first time and never having med injectors to even give you a fighting chance, in summary its a really pretty game and has an great story and is fun in moderation but if your not a fan of doing the same thing 30 times in a row i highly suggest just watching a play through on youtube.
I don't understand why this game is on 66% on review. It was fun to play! I think if you like Dead Space, you gonna like this one to.
The first thing I saw when I started up the game was a request for permission to access my location. Why the heck does it need to know that? The next thing I saw was a screen showing me the DLC I should buy. Is this a Ubisoft game? They padded the hell out of this game because every time you open the door it is like a cutscene of several seconds. That doesn't sound like much, but there are A LOT of doors that need to be opened and each one is as sluggish as the last. As for combat, it is just waves of damage sponges that never seem to end in some rooms. It gets old very quickly. I guess this could be an alright game if you get it on very deep discount and want something totally mindless to play while zoned out or stoned.
只能说这种逼游戏免费送都没人玩也不知道自己为什么要买 还你妈个逼4a游戏 30收个cdk还不能退款
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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