
Survive to escape the horrors of Callisto and uncover the dark secrets of Jupiter’s dead moon.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 968 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
one of the best story games ive ever played
В общем, такое ощущение, что с момента релиза ее так и не фиксанули, постоянные просадки фпс, на нормальном железе причем, просадки не критичные тк они скидываются с 80 фпс до 65, но звук начинает неистово рваться при этом, сам геймплей становится ватным и так везде, играл с лучами и в самом первом уровне было все ок, за исключением просадок, потом в других локация. так-же были какие-то проблемы. Что касается геймплея, я полазил через вентиляции из 8 наигранных часов, это заняло примерно час, да и по другим отзывам видно что это будет всю игру. Сама игра не пугает, как поклонника Мертвого Космоса меня игра не испугала ни разу за 8 часов, да и в целом она не держит в напряжении даже в файтах
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 27: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish, Portuguese - Brazil, Simplified Chinese*, Spanish - Latin America, Russian*languages with full audio support
Hours played at review time, across 970 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Add DLSS or atleast a newer version of FSR. You are cruel sadists.
i think i liked it? it has some fundamental issues with gameplay, the upclose melee combat system is way too simple and doesnt hook you the way that one other sci fi horror game would, the story isnt really all that good, and the game just runs like doodoo with some HEAVY cpu related drops (it's normal to drop from 170 fps to like 50-60 in a different room) BUT it's a looker, the actors carry the hell out of the story, and it kinda had a bit of a soul to it. worth getting on a big sale
I read the reviews when this first came out and they convinced me to hold off. I bought the game on sale, and wasn't expecting much at all. I was wrong to believe most of you. This game is fantastic. Sure, it is very close to Dead Space, but that isn't a bad thing. Dead Space did a lot better, but if you just hold this game to its own merits, this is a great game. The fighting system is fun, and you have to master it if you hope to beat Hardcore. Enemies are tanky and you can quickly get overwhelmed, but usually in those scenarios if you look around, you can thin the swarm by using the toss glove into environmental traps, which feels great when you are stuck on a spot then look around to what you can use. The acting in the game is great. Even though they tried to uglify Karen Fukuhara, she's just so beautiful irl that she still looks great in game. I'll admit I was ready for the game to end by the time it wrapped up. It could have ended a bit earlier, but this is a very very good game.
Признаться честно я слышал об отрицательных моментах игры до покупки, но не ожидал настолько донного реального состояния игры: Боевка 0/10, буквально. 2-3 удара по врагу, зажать кнопку уклонения (не нажать перед ударом оппонента, а просто зажать хоть за 5 сек до удара врага) и повторить. Битва 1 на 5 по итогу сводится к дуэли 1 на 1, остальный енеми просто смотрят и ждут в очереди на удар дубинкой по ебалу. Это ♥♥♥♥♥ буквально все что можно о ней сказать, ну разве что враги иногда могут гарантированными атаками нанести урон, но это ложка дегтя в бочке говна. Собственно от игры остается только атмосфера на троечку и графен, от 3 до 6 из 10 (огонь не огонь, да и какой-нибудь пар любит валить в 30-40 см от ближайшей поверхности трубы, но если воспринимать графику фоново - то вроде норм) Сюжет и прочее ответственно описать не могу, игру еще не прошел. Но по первым часам игры его собсна и нету, разве что местный негр-босс балуется идеей эволюции и бла-бла в общем думаю и так понятно
Store Brand Dead Space. Combat loop is heavily melee... guns are kinda like a combo attack. Fun at first but extremely repetetive with the separate guns having really no diversity of use. Graphics are great except when they crash the game... or DirectX 11 crashes the game. Save files would routinely get corrupted losing progress. The throw objects system was janky as hell sometimes one shotting bosses sometimes doing no damage at all. I got it free with AMD card... awfully buggy game for something that was sold as a graphics show off. Campaign was like 12 hours. i would not recommend buying for what it is... just place dead space :).
in Ukrainian Передаючи атмосферу космічного жаху, The Callisto Protocol став для мене дуже приємним сюрпризом. Так, гра багато в чому нагадує Dead Space, але я не вважаю це недоліком — навпаки, це чудова альтернатива для тих, хто скучив за подібними іграми. Багато хто критикував постійні проходи через вентиляцію, але під час проходження я зрозумів, навіщо це зроблено. Це допомагає непомітно підвантажувати наступні частини рівня, і завдяки цьому гра працює плавніше без зайвих екранів завантаження. Мені це зовсім не заважало. Найбільше сподобалася бойова система. Відчувається, що головний герой — не суперсолдат, а звичайна людина. Кожен удар здається важким, зброя має вагу, а рукопашні сутички дарують справжнє відчуття сили. Саме ця “важкість” робить бої такими приємними. Окремо хочу відзначити DLC Final Transmission. Наприкінці доповнення з’являється зброя, користуватися якою було неймовірно весело. Вона додає фіналу драйву і залишає дуже гарні враження після завершення історії. Можливо, The Callisto Protocol не став новою революцією в жанрі, але для мене це була якісна, атмосферна та захоплива пригода, яку я із задоволенням пройшов до кінця. Якщо вам подобаються ігри на кшталт Dead Space — обов’язково дайте їй шанс. in English The Callisto Protocol was a really pleasant surprise for me. Sure, it takes a lot of inspiration from Dead Space, but I don’t see that as a bad thing. Instead, it’s a great alternative for anyone who enjoys survival horror set in space. A lot of people complained about the constant ventilation and crawling sections, but after playing the game I understood why they’re there. They help seamlessly load the next areas in the background, keeping the experience smooth without obvious loading screens. Personally, they never bothered me. The combat was my favorite part. Every swing and every hit feels heavy, making you feel like you’re controlling an ordinary person rather than an unstoppable action hero. The weight behind both the character and the melee combat makes every encounter satisfying. I also really enjoyed the Final Transmission DLC. The weapon you get near the end was incredibly fun to use, and smashing enemies with it made the finale even more enjoyable. While The Callisto Protocol may not have reinvented the genre, it delivered exactly what I wanted: an atmospheric, visually stunning, and satisfying survival horror experience. If you’re a fan of Dead Space, I think it’s absolutely worth playing.
号称是死亡空间原班人马打造,只能说死亡空间是天时地利人和才出来的神作,木卫四协议只是对其拙劣的模仿。 这个游戏大部分战斗都是近战,枪械的作用只是在近战打出来弱点的时候给敌人来一枪,要是直接拿枪对着敌人射,一个弹匣都打不掉敌人的头。近战也非常公式,只要ad来回按进行闪避,偶尔按一下s格挡,然后一直按左键攻击,等出来圆圈就右键瞄准左键射击,主角会在和怪物的回合制战斗最后来一个华丽的处决,只不过看得多了会觉得烦,这套系统在一对一的战斗里尚且可以接受,但要是一下子出来两三个怪物就会非常难受,总有一个怪你打不到。死亡空间则是注重枪械射击,通过断肢和念力投掷还有静止立场来快速结束战斗。木卫四在这一点上显得繁重臃肿。 敌人和主角都很超雄,这个敌人明明设计的像僵尸一样,但是攻击还是拳头锤人,恐怖感大减,敌人处决主角的动画也挺有意思的,直接踩头或者把他按在地上殴打。 由于过于注重这个近战系统,游戏的恐怖感其实很少,令人遗憾。玩过死亡空间的玩家肯定能看出很多致敬的元素,比如通风管道的小怪,爬到脸上寄生的怪,各种扒拉在大门上最后被夹死的怪。 没有地图,没有自动寻路系统,经常会出现岔路不知道往哪走。 唯一可圈可点的地方就是画面,制作组超强技术力让画面栩栩如生,断肢效果也好看。
Needed a good space horror game since Alien Isolation 2 seems to be forever in limbo
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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