
Survive to escape the horrors of Callisto and uncover the dark secrets of Jupiter’s dead moon.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish, Portuguese - Brazil, Simplified Chinese*, Spanish - Latin America, Russian*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 616 reviews with recorded playtime.
Reviews
Themes across 616 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Sam Witwer (Starkiller) is in this game so obvi its good
Игру прошел до конца, она мне понравилась графикой и ощущениями кровь-кишки-мясо, тут этого в избытке. Поэтому игра очаровательно мерзкая, но тем и затягивает. Есть дополнение, в которое я не играл, но в ближайшее время попробую. Не очень понял хейта в сторону игры от людей, ожидающих чего-то типа dead space, ясно же что это совсем другая игра.
decent game not too long excellent graphics
Техническое состояние игры ужасное. Критические баги при игре в 60+ FPS.... ну да игра же 2008 года. Вроде ее первое название Dead space было.....
As a fan of the Dead Space series when I heard that Glen Schofield was coming out with another horror game I was immediately intrigued. I sort of kept my eye on it but wasn't chomping at the bit to get it. Then the game came out and the reviews weren't that stellar. So I held off on purchasing this game for a bit. I thought it would be best to let the dev team fix some bugs and I could save some money by picking it up on sale. I'm glad I didn't pay full price for this game. It's...lacking. Within the first 45 minutes of gameplay I encountered a bug where Jacob fell through the floor into the abyss. The melee combat isn't very interesting nor fun. Swing. Swing. Dodge right. Swing. Swing. Dodge Left. Ammo? What's that? The GRP is an interesting concept but leaves some to be desired. Did you know you can get all the way through a sequence where you fight a biophage, a barnacle, multiple face huggers, another barnacle, and one last biophage, HOWEVER YOU MUST SAVE ENOUGH GRP ENERGY TO OPEN THE VENT OTHERWISE YOU HAVE TO DO IT ALL AGAIN. If an item is REQUIRED to continue through the game then it should ALWAYS be able to accomplish the required goal. Also, there are times when the textures just don't load. It looks like I'm playing a game back in 1995. My laptop has a 5070 in it and an I7. Shouldn't be an issue to load some textures. I'm also iffy on having a big screen or small screen actor in a game. Not that have it out for Josh Duhamel for whatever reason. I prefer having a smaller actor or just a completely made up character. Yes, I'm aware that Isaac Clarke was modeled after a real actor but he was relatively unknown at the time. TL;DR Just play Dead Space.
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достойная пародия на дед спейс
Absolute cinema! The graphics are amazing, and the gameplay is a lot of fun. I was worried that the game would be too demanding for my PC, but it ran smoothly and consistently hit around 100 FPS. I highly recommend this game to horror fans and anyone who enjoys action-packed, intense situations! (the last boss made me poop my pants)
охуенная игра, те кто писал что ♥♥♥♥♥ безвкусные хуесосы вы)0))0
[h3]The ultimate 6/10[/h3] The Callisto Protocol is an okay game where you'll have a good time playing through the story if you already love games like Dead Space. Unfortunately movement is a bit sluggish, combat is tedious, and the story is nothing new. However, it has its moments and it managed to keep me invested enough to finish the game. Performance was good and I only had one crash.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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