
The year is 1962 and the Cold War has the nation gripped by fear. A top-secret government unit called The Bureau begins investigating a series of mysterious attacks by an enemy more powerful than communism.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 10 → 0.14/day in the week after.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 825 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
One of the best cover shooters ive played and +50 points for it being a xcom game. 150/100
O jogo é uma mistura de Xcom e Mass effect, ambientado em uma época onde quase não havia tecnologia, o que limita um bocado até onde o jogo pode inovar sem comprometer as edições cronologicamente futuras. O sistema de batalha é bom, mas tinha espaço para melhorias: -Poderíamos jogar sem o personagem principal nas missões menores. Isso daria mais tempo de jogo -A IA as vezes era meio idiota. -Poderia haver como selecionar o perfil do comportamento dos parceiros, se ele agiria de forma agressiva ou focando na autopreservação. -Poderiam ter missões para melhorar a infraestrutura da agência, como acontece sempre nos X-COM -Faltaram mais armas humanas como lança chamas, lança granadas, bomba de detonação remota -O Ethereal poderia ser melhor explorado. De forma geral gostei muito e espero que a franquia continue fazendo jogos nessa linha usando o mundo de X-COM. Uso uma gtx1060 e o jogo fluiu naturalmente.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Jul 30 → 1/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian*, Spanish - Spain*, Japanese, Korean, Russian**languages with full audio support
Hours played at review time, across 829 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Im a fan of xcom 1 , 2 & chimera, its late but I manage to play this, yes I liked it, it keep me entertained and keep going, I hope we get a sequel of this, and more longer and sinister campaign. *The game is not just optimized for today, although its working with framerate drops. So i will play this game cause time will come it wont work anymore to dated OS.
Poorly implemented Mass Effect clone in a different universe. The PC controls are terrible. Push Shift to go to cover, shift cover, and leap walls but only when the prompt appears and in the middle of active combat. It might be an interesting how the invasion started XCOM game but trying to implement turn based combat and positioning in first person doesn't work well. Squad mates are effectively useless. 100 kills in a level and 96 of them were you while the two squad mates got 1 kill and 3 kills but only because you used their special ability to get those kills. Now lets add in getting stuck on the terrain. Plus graphics options that are a decade old giving you 10-20 FPS sections of the game if you don't disable them.
good game
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X-COM Ein Name der für nicht weniger als eine absolute Spielelegende steht. Mit THE BUREAU - XCOM DECLASSIFIED erreichte uns 2013 der erste echte Shooter im X-COM Universum. Denn über Enforcer hüllen wir mal den Mantel des Schweigens.... Ich hab das Spiel jetzt insgesamt 2x komplett durchgespielt und auch den Story Prequel DLC Hangar 6 abgeschlossen Als Fan der X-COM Reihe seit UFO Enemy Unknown (1994) für mich ein absolutes Must Have das Spiel. Vor allem da wir den Shooter X-COM Alliance leider nie bekommen haben. Das hier ist ein sehr gelungener Third-Person-Taktik Shooter in dem wir die allererste Alien Invasion in den 60ern zur Ära des kalten Krieges abwehren müssen. Aus diesem historischen Kontext heraus wird im Spiel auch erst an eine Sabotage der Sowjets als an eine Bedrohung aus dem All geglaubt. Man kämpft sich durch verschiedene Story Einsätze und erledigt optional auch Bonusmissionen. Es können zudem Agenten aus den eigenen Reihen auf Solo Einsätze ohne Beteiligung des Spielers gesandt werden, wodurch die eigenen Agenten bei Erfolg aufleveln und auch zusätzliche Belohnungen erhalten werden können. Das Spiel lebt sehr sehr stark von Story und Atmosphäre, der ständigen Bedrohung der übermächtigen außerirdischen Macht. Wie in den Strategie-Titeln auch kann man sich nie sicher fühlen. Immer wenn man glaubt Fortschritte zu machen, schlagen die Widersacher erneut und stärker zu. Die Story ist aus meiner Sicht sehr gelungen und spinnt gegen Ende einen genialen Brückenschlag zu X-COM Enemy Unknown von Firaxis. Was das Gameplay angeht schießen wir uns in Third-Person Ansicht durch die Reihen der Aliens und schicken zudem 3 KI-Begleiter in den Kampf die wir stets mit taktischen Anweisungen ausstatten müssen um erfolgreich zu sein. In der Basis wird dann die Story über Dialoge weiter vorangetrieben, Gespräche mit NPCs geführt, die ein oder andere Nebenmission erledigt und sich über Forschungsergebnisse informiert. Letztlich ist dieses Spiel natürlich weit weniger taktisch oder strategisch als die anderen Titel der X-COM Reihe, das liegt aber in der Natur der Sache, da es sich ja um einen Shooter handelt. Ich hatte auch beim 2. Mal durchspielen sehr viel Spaß und kann jedem der mit X-COM etwas anfangen kann, den Titel wärmstens ans Herz legen. Schade, dass wir wohl nie weitere Ausflüge ins Shooter Genre im X-COM Universum erleben werden. GRAFIK: 9/10 SOUND: 8/10 STORY: 10/10 GAMEPLAY: 8/10
Absolutely worthless game - after about 20 crashes and various fixes, the game still doesn't want to work properly. I might've tried a couple more times if not for the fact that the intro credits are unskippable and all the menus are terribly coded.
It’s a relatively old game, so the gameplay and graphics reflect that. I owned it on the Xbox 360 back in the day, and when I saw it here on Steam, I decided to grab it. I hadn't actually finished it back then. I probably only played it for about three hours and never went back to it. I have no idea why, though I really should have. It’s quite entertaining but it might not be a massive blockbuster, but it’s definitely fun. I picked it up for 10 euros including all the DLC, and it was well worth it. (If anyone is having crashing issues, stick to the default setting when launching instead of choosing dx11. that solved the problem for me, at least.)
Selling now
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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