
Weave isolated planets into a vast trade empire. Hatch plans. Research game-breaking technologies. Still be done in time for lunch. Enjoy the endless possibilities of a space grand strategy game in 60 minutes flat.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Polish, Spanish - Spain, Simplified Chinese
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
You think Slipways is a super relaxed and chill game where you just connect a couple of planets? Well yeah, it is. It's exactly that. But. Oh boy. I'm not sure if this is because the wiring in my brain is not attuned to slipways or if it really is more complex than I initially thought. Ok ok, let's take a step back. Slipways is... a trading game? Probably. Or a space colonization. Both and more. We work towards some goal (campaign) by colonizing and connecting planets. Like you want humanoids? Ok they need some resource. Or maybe two. Which you in turn get from another planet. Most likely not produced by humans, so gotta add another one. And hey, ones delivered the planet upgrades and wants more stuff - different tho! And you can't (unless you unlock it) get the same supply from the same planet twice. AAAAAAH. So MORE expanding! More planets. More needs. More... Wait, I also have a mission goal? Dang it. *slight tableflip incoming* Na, I'm kidding. It took me like the first 4 or 5 runs to figure out how to do it. (A round is ... supposedly short. Unless you play like I do, with loads of staring, thinking, rewinding, more staring.......) It took even more to feel like I possible *can* play the game... well enough to feel confident to complete the missions. Ha, jokes on me. Turns out one of the final campaing missions actually screwed me and I had to redo it ( D: ). I didn't return to the normal difficulty tho and stayed in baby mode <.< I confess I was a bit over it with the last two. And I finally used the skip the year button - which you normally just use if you're out of money or stuff. Still. I like the idea. And it IS relaxing and chilling. Kinda. xD
This is the right "amount" of game. In a world where every game seems to keep conjuring up a black hole of endless new stuff that wipes out the original meaning, here stands a game with defined parameters, and challenging puzzles that can be solved many ways.
Recommend with a two caveats. 1) This is a good game. But it's a small game and probably only worth buying while it's on sale. 2) This is not a game you can 'win'. It's effectively a score chaser game. In board game terms, it'd be a Solitare Euro. Now, it is quite difficult and that helps it be interesting but ultimately it's a game where each run lasts an arbitrary number of turns and your goal is to score as high as possible in that duration. If this isn't an objective style you can hack, I would not recomend you pick this up.
It's a pretty solid game. Multiple modes, lots of difficulty adjustments, and it really becomes second nature after a short bit while still maintaining a high skill ceiling. I bought this while it was on sale and don't regret it at all.
Exhale bro, exhale
This game is super relaxing and is designed in such a way that it is a massive, emerging puzzle thats incredibly unique each time you play.
Very frustrating. Tried hard to get into it, I understand that this game is built to make it tricky, but for short term gamers like me, its no fun. Its like watching your favourite football team lose every week.....kinda depressing.......better to choose something more upbeat and positive.
Fun little game. Absolutely ♥♥♥♥ some of the campaign levels though
simple puzzling goodness
El juego es demasiado difícil. tiene una curva de aprendizaje bastante larga y, a pesar de ello, no llego. No pude pasar ni la mitad de la campaña. Si hago algo mal, no veo cómo podría hacer mejor. Me rindo...
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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