
Tale of Wuxia: The Pre-Sequel, the authentic sequel of Tale of Wuxia which surpasses the latter it in every way, is a CRPG developed by Fenghuang Game and Heluo Studio. This U3D-based game includes better story, funnier events and enhanced gameplay.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
即使过了这么久,我依旧认为这是最棒的国产武侠游戏,满足我对江湖义气的所有幻想,教我以礼,授我以仁,报恩怀德,希望我还是曾经那个意气风发的少年
我说古月轩是现在百分之九十九网文小说都不可能写出来的真正大侠有懂的吗
真的好垃圾呀!!!! 第一场战斗就全是bug!没办法退出物品栏!这么多年我看到好多人抱怨都不修复!
优化是不是有问题,一玩就风扇狂转。顶着玩了这么久,终于把我电脑干黑屏了。不敢再玩了,可惜。
玩完之后意犹未尽,仿佛我还在那个江湖当中,我想这就是武侠的魅力吧
止戈为武,仁者无敌,我的武侠游戏目前排名第一
我觉得挺好玩的,就是大师兄太弱了,除了肉,小兵都1vs1都打不过
剧情烂俗小气,拼凑拙劣,强行结局,还有很多无聊的恶趣味元素(典型:孟婆/沐萍剧情),真的是太敷衍了。 工具人到处通马桶刷怪,技能缝合没特色,配音太出戏,部分立绘太丑。 不会再玩第二遍了,跟侠风比起来太差了。
很久没有静下心来通关一款游戏了,中国武侠独有的魅力总是能令人沉醉其中。 作为一款开放世界武侠rpg,本作出色的将线性大主线和网状小支线结合了起来,主线剧情清晰紧凑,支线任务丰富多样,大地图传闻系统使得跑图有了乐趣和潜在收益,战斗难度合适且奖励丰厚,角色成长曲线平缓,“功法+装备”的养成系统充满成就感,战斗过程中的bgm和角色配音代入感拉满。 美中不足的是,本作的结局有些虎头蛇尾,似乎草草结束,流程中段的很多剧情线和人物铺垫在流程结尾缺少收束或延申。 作为先后品鉴过金庸群侠传、河洛群侠传和侠客风云传的玩家,对河洛工作室的下一款作品充满期待!
这是我玩过这差的游戏之一,这游戏遇到的BUG是我玩这么多年游戏以来遇到最多的,动不动就卡死,能不能就BUG。自动保存基本没有,忘记保存了只能重玩很久的回档,战斗难度也很魔幻,这一个BS打着没难度,下一个直接秒。然后只能大地图逛半天去练队友,然后死循环。最无语的是连战不能保存,然后遇到BUG只能重来,还要看运气会不会在遇到BUG,真垃圾
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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