
A fun and exciting 2D pixel art point and click adventure game with classic commands. Steal a world-famous brilliant from the best guarded bank in the country.
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Media

About
A crime comedy that shines with hours of fun, unforeseen twists, dozens of puzzles, black humor and witty dialogues with quirky characters in the wonderful world of the 80s.

England 1987 in a big city. Unemployed Matt desperately needs money. So far, he has been virtuous and never run afoul of the law. But suddenly his petty criminal fatherly friend “Uncle“ Briggs offers him a promising job.
Briggs's hatched an elaborate plan to rid himself of all financial worries once and for all. He needs your help to steal the world famous Arctic Star brilliant from well guarded Trustman Bank.

You play as Matt. Take photos of the construction plans, scout out the bank, uncover the weak spots and find a way in. Help Uncle Briggs with further planning and preparation, get the equipment, hire a team and beware of the police.

Features
30 Locations - most several screens wide
25 NPCs - all animated
100.000 Words
3 Alternative Ends - good, bad and ugly
Funny Multiple Choice Dialogs
English, German and Spanish Texts
Different Loot
100 Items - the most combinable
Solo Indie Game Developer

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain
Engagement
Hours played at review time, across 30 reviews with recorded playtime.
Reviews
Plotted the heist of the century, only to get distracted by how gorgeous the pixel art is. 🎨💎This game oozes Thimbleweed Park vibes—witty, weird, and packed with puzzles that make me feel both brilliant and incredibly dumb. 🤯 A crime comedy full of witty chaos, endless puzzles, and ’80s charm. Follow my curator page for more pixel-perfect heists, witty crimes, and plans so foolproof even a talking pigeon can’t mess them up! 🐦🚔 [b]https://store.steampowered.com/curator/42602807-Osiris-Reviews/[/b]
Ein schönes Spiel das an die guten alten Spiele aus den 80er und 90ern erinnert. Zum Beispiel die von Lucasfilm. Es hat Charme und ein tollen Humor.
A lot of fun to play, but it unfortunately has some game breaking bugs which combined with autosave make playing it a real pain.. You can end up clipping through walls, without having a way back at the bank and at Hagenhill street.
Un juego que recuerda mucho a la época dorada de Lucasarts, sobretodo al videojuego Maniac Mansion. Aún tienen que pulir unos cuantos bugs, pero el juego merece la pena hacerte con el.
This game is an eh for me. It's alright, I finished it, I had some fun, but I'm not excited about it. A lot of the problems I had with it are potentially fixable though, so maybe in future updates the game will be more enjoyable. The pros: - Fun story - Fairly complex in that it's not super short and many of the puzzles have a LOT of steps - A fair number of locations The cons: - Buggy UI that often drops the labels of objects or mislabels them. This makes it a real pain to spend time in some of the locations. - Cumbersome UI choices that hinder gameplay. For example, the default action is always "Look", even for doors. You can't "Use" a door to open it, must always use "Open". If you want to uncombine combined items it's also "Open". The order of using one item on another can matter. There is an action you have to take every time you enter specific locations that honestly the game should do for you automatically once you figure it out the first time. - You can end up with a lot of useless items (as in, you won't use them in the game), and the inventory gets really cluttered. That plus the Use X on Y action being a little laggy and finicky makes it a pain to navigate the inventory after a while. - The puzzles are a varying degree of fairness. Some of them are nice classic moon logic, but others feel like artificially padded difficulty. For example at some point a character appears in a dark area of a dark screen that you almost never have to visit, and this character has something you need. Okay? And other such examples. - There is a character of an Indian shopkeeper that currently comes off as a racist caricature. Overall, if these issues aren't addressed in future patches I would say this game is okay if you are bored and it's on sale. If the UI issues are fixed and the shopkeeper is rewritten this game would move into the solid recommendation category for me.
Nice game with lots of cool puzzles. Some harder than others. Nice over all design and dialogue options. Enjoyed this game a lot.
Ein fantastisches Point-and-Click-Adventure! Wenn du klassische P’n’C-Adventures mit Aktionsmenü und Inventarleiste magst, wirst du hier voll auf deine Kosten kommen. Die Story und Quests sind durchdacht, und die Rätsel waren größtenteils gut lösbar – bis auf eines, aber das lag wahrscheinlich eher an mir als am Spiel. Die Grafik und die Zwischensequenzen sind wirklich schön umgesetzt. Natürlich kann es bei einem so großen Solo-Projekt passieren, dass einige weniger wichtige Szenen (vor allem zwei der Endsequenzen) etwas simpler ausfallen. Das mindert aber keineswegs den Gesamteindruck. Das Spiel ist großartig geschrieben, hat mir unglaublich viel Spaß gemacht, und meine Zuschauer hatten während meines Twitch-Streams ebenso viel Freude daran. Die Idee, „Use Brain“ als dezentes Hinweissystem einzubauen, ist einfach genial! 😃 Ich habe für alle Enden etwa acht Stunden gebraucht. Falls man mal feststeckt, gibt es eine Lösungshilfe auf der offiziellen Website, aber ich musste sie nie nutzen. Gespielt habe ich mit deutschem Text und besonders die Anspielungen auf Musik, Spiele und Filme der 80er/90er haben mir gefallen.
Some wasted potential, all in all 6/10 + heist story is cool + characters are alright + 9 verb UI - no speech - very little audio effects - some typos, "i will not do that" does not mean "ich will das nicht tun" had to switch back to english fast - oftentimes the game doesn't guide you much when interacting with objects, giving little hints if you're close to the right solution. that led to me having to brute-force my way through the 2nd half of the game. in combination with a whopping 40 inventory items which can all be combined and a sluggish UI where you even have to wait a little before you can advance a dialogue line you'll be spending ~1h just to combine all items with each other. - a very frequent bug that would stop the cursor text to update - strongly inspired by Zak McKracken, Maniac Mansion, a little Monkey Island and a lot of Thimbleweed Park, unfortunately it's a little clunky - the UI is slow - missing a pause button. no idea why noone does it anymore. pressing esc in a lot of situations cancels cutscenes etc. so why would you want to use the same button? Let's have SPACE back! - too many inventory items and little in terms of handholding means you got a LOT of clicking ahead of you ps: I've played graphic adventures since King's Quest 1 in CGA back in 86 - sometimes I wonder why adventure games were actually already done better in the 90s. only notable exception: ron gilbert's Thimbleweed Park which is the undisputed king of adventure games. Monkey Island 2 (the original) coming in in 2nd.
Tolles Spiel. Wer auf die alten Klick and Point Adventure ala Monkey Island, Indiana Jones, Zak McKracken, Manic Manion und Day of Tentacke stand, der wird auch dieses Spiel lieben. Es hat unheimlich viel Spaß gemacht die Rätsel zu lösen.
Released: February 11, 2025 Purchased: July 20, 2025 for EUR 16.99 Verdict: Not recommended I certainly didn't get my money's worth with this one. The game lacks voiceovers, which would have been acceptable at a lower price point. Furthermore, it has numerous small and large issues that make me force myself to keep playing. Interface Issues The main selling point for this game is its use of "classic commands." I've been playing adventure games since the late 80s, with my favorites from the 90s and early 2000s. While many developers tried to "advance" the genre with various changes - not all beneficial - dropping verb commands was generally a good evolution. Full Throttle introduced the interactive menu (though they may not have been the first), and it was hard to look back after that. That said, let's assume the command interface is appealing. After all, Day of the Tentacle remains one of my favorites and used a similar system. However, The Brilliant Coup implements it poorly. First, unlike classic games, there's no keyboard support for verb commands. Second, in older games with "classic commands," the right mouse button wasn't always just for looking - right-clicking a door would typically open it. Here, right-click is always "look," which feels limiting and frustrating. Inventory Problems The game boasts having 100 items, but it handles inventory puzzles terribly. You'll carry most items throughout the entire game, with many serving no purpose (you keep pretty much everything after using it). This either represents terrible design (classic adventure games maintained manageable inventories) or a cheap attempt to artificially increase difficulty. The challenge often comes purely from inventory clutter - since you can only see a few items at once, you'll constantly scroll up and down like mad. Puzzle Design While adventure games are known for occasional nonsensical puzzles, this game features extremely convoluted ones. For example, your character has a fully equipped apartment with a proper kitchen containing plenty of items (bowls are displayed from the start - exactly two, the number needed for a future puzzle). Yet when he needs to remove transparent film from a bar menu, he can't use scissors or knives that would certainly be found in any kitchen. Remember, this is a slightly grounded game set in England, not a fantasy island. Instead, you must find an empty bottle at one location. The character immediately notes the bottle's thick glass (hinting it won't break easily). To break it, you need to find a hammer in a completely different location, smash the bottle to pieces, then use a glass shard to cut the film wrapping the menu. I honestly can't remember a puzzle this poorly designed. Setting Inconsistencies The game is set in England in 1987, with the main plot revolving around the protagonist being broke and unable to afford his apartment rent (it's the whole motivation for what is about to be the main plot). Yet his desk features a personal computer, printer, and scanner. The cost of such hardware in 1987 England could have covered approximately two years of rent. This lazy design raises obvious questions: Why choose 1987? Why make the character broke while owning expensive, cutting-edge technology? Final Thoughts I genuinely liked the bank robbery concept. Everything else falls short. Some dialogue is slightly funny, but most is poorly written. The puzzles are horrendous. There are no voiceovers. While I generally love pixel art, this game's visuals are overly simplistic - most other indie games in the genre look better while costing less or the same. Better Alternatives For comparison, here are the last two adventure games I played: The Drifter (July 17, 2025) - EUR 19.50 full price, EUR 16.57 introductory price. Fully voiced in English with some of the best voice acting I've heard in modern adventure games. It's somewhat over-the-top but works perfectly for the game's tone. The plot is incredible, keeping you engaged and wanting to know what happens next. Also genuinely funny at times. Unusual Findings (October 12, 2022) - EUR 19.99 full price, purchased for EUR 14.99 on January 5, 2023. Fully voiced in two languages, both excellent. Extremely similar to Day of the Tentacle with amazing quality. Puzzles make sense, dialogue is great, and the setting is perfectly crafted. Skip The Brilliant Coup and play either of these instead.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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