
The GoD Unit is a first-person physics-based puzzle game set in a near pre-apocalyptic future, featuring the mass manipulation ability and other familiar and beloved puzzle mechanics.
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Languages: English*, Ukrainian*, Simplified Chinese*languages with full audio support
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
感觉有点像加了重量系统的传送门,可以被归为类传送门了,难度上升的平滑一些 小游戏竟然给了中文,好评! (玩起来比传送门和半条命还要晕😵,不知道是不是我的问题)
Portal-like, hidden gem, has some issues with game design, but nothing critical, highly recommend
拾取方块摆放到对应的重量按钮上通关各种房间。 方块可以在磁场转换重量,利用自身重量和投掷解开各种谜题。 手套上可以看到重量,但是我在想如果方块上直接能显示数字或者大小颜色等各种更直观的表达方式会不会好一些。 我感觉游戏中实际画面比商店页面的截图好。 有成就。刚刚更新了中文。 由我的好友yhwhloveu免费帮忙翻译。 主菜单上一页翻译成了背部。其他地方没发现翻译问题。 游戏默认是600帧,强烈建议进游戏先手动设定帧数上限,建议官方降低默认帧数。
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I loved this game so much. You don't need to be highly coordinated to solve this game. I almost didn't try the game because I was worried I wouldn't be able to play it, because I'm not particularly coordinated or speedy. I tried to play Portal and liked it, but got stuck near the beginning of the game on a level that required a level of speed + coordination I just didn't have. This game is geared towards requiring thought to solve the levels, and I really like that. This is a true first person puzzle game. Some people solve this game quickly, but I played about 42 hours in order to get through the game once on the "normal" level. I'm sure I'll play it again some time, because, wow, I really love this game.
Супер! Я просто захоплена цією грою! Українська локалізація шикарна, а гумор, що доповнює загадки, робить гру ще цікавішою та веселішою. Я дійсно насолоджуюсь грою та раджу її всім, хто любить виклик та гарний настрій!
Як і писав у демо, зі старту жарти гарно доставили. Мені сподобалось. Механіка гри доволі проста, але головоломки побудовані так, що треба добряче подумати. В деяких місцях треба здогадатись, що треба робити. Якщо проходити далі, то додається більше механік, а значить і головоломки стають складніші. Як фізик, я задоволений. Стилістика дуже подібна (або як модно казати, "віє вайбом") гри Portal (це пише людина, що не грала у жодну Portal, але грав у обидві Half-Life). Гумор дивовижний, я б сказав, Божественний. Особливо у називанні предметів та об'єктів. Я читав опис гри, тому авторе, я твій шанувальник. Мало хто любить думати, але їм має зайти. Для бездумних бігунів -- сорямба чуваки, це не ваш клієнт. P.S.: G-Man'а не зустрів. А міг би.
A really challenging physics-based puzzle game that seems to be inspired by games such as Portal, Quantum Conundrum and Rethink. Do not expect a walk in the park while playing this. Solving this game puzzles requires perseverence and out of the box thinking. Be ready to have to spend more than one hour to solve some puzzles! The game mechanics is based on manipulating cubes mass while introducing innovative gameplay while we progress. Storywise, we play as an overweight billionaire who has to solve the different testing levels of a mysterious facility. The game has very good humor and as we progress through the game, we are guided by a funny commentary voice, while we uncover the game plot by reading the different documents we find as we play. And for a ridiculously low selling price, the game offers lots of playtime content: 2 difficulty modes which gives a good replayability to the game as we wont solve a level the same way, and optional items to collect (cups and foxes) that will require good observation skills and extra brainstorming. At the time I am writing this review, I am 20 hours in and I am at level 35 of the normal mode (there are 42+ levels), I found a few cups but no fox. The normal mode already offers a good challenge, I cannot imagine how difficult the hard mode will be... If you are into challenging puzzle games, you should definitely get this!
The GOD Unit was a pleasant surprise. It's a pretty fun puzzle game that's actually difficult but also not unfair, and that's exactly what it's trying to be. There's not a lot of fluff here, 90% or more of the game is strictly puzzles; this leaves the story somewhat to be desired. I can clearly tell there IS more going on, I just wish I knew what some of that was. Can't mention too much for spoiler reasons but the "GLaDOS/narrator character" never gets explained and that's a bit of a shame. The world-building is really good though, as long as you don't mind going off the beaten path a bit. The main gameplay mechanic of mass-shifting is something that starts out very boring and underwhelming, though I can appreciate a game utilizing the scroll wheel for what feels like the first time in forever. But, as you continue to progress and unlock new abilities, what was once a bit of a slog becomes an actually pretty fun way of interfacing with the world. I do wish there were moments that utilized quicker reaction times more often, but then again I did play on normal as opposed to hard so maybe that's just a skill issue on my part. The art direction is...well...uhhh... This is another thing that gets better as the game progresses, but there's no getting over it: it looks like a low-effort Unity asset-flip game. And that's such a shame because in my opinion, that's not what it is at all. The GOD Unit suffers from a lack of visual identity, especially in the first half. I like the neon lights and the willingness to "go off script" when it comes to some colors being associated with certain actions or behaviors (i.e. power lines), while also maintaining that ideal color-coordinated pattern of puzzle elements really only having one color each (i.e. cubes & fields). But the textures, the lighting, it just feels cheap. And that's not inherently a terrible thing, UNDERTALE had a very bare-bones visual style and that game was peak. It wasn't a deal-breaker, at least not for me, but a visual remaster that maybe focuses more on a soft-contrast "tron-esq" aesthetic might be cool. Also this game strikes a weird balance of pure physics jank and also having like...zero bugs. At least from my playthrough, I think I got stuck and had to restart maybe ONCE. There's that, but also any objects that aren't bolted to the ground when they collide with you will fly to the other side of the room. It's a lovable jank, if I can be honest. Though, combined with the poorly translated dialogue, I could see why someone would let this game go after a couple of chambers. Overall this game presents itself, and perhaps has aspects of a messy unpolished Unity asset-flip game that you'd find on GameJolt or itch.io. There are many problems, but if you can look past those there's actually a pretty good game underneath. I enjoyed my time with The GOD Unit, and I can tell that throughout it all, the developers had fun making it. And maybe, creating something and enjoying the process, is more important than the destination. It's an inspiring idea, to make something just because you can, because it's not about "why?" It's about "why not?"
可以一试的解谜游戏。 ✅️小厂独立游戏。类似传送门的解谜游戏 ✅️支持中文[spoiler] 来自社区朋友的翻译 [/spoiler] ✅️休闲娱乐,益智解谜,适合思考,有些关卡通关了还是有成就感的 打折可以入
玩法虽然是挺好玩的。就是有的地方不知道咋过,没有指南。有的地方还限制几秒的时间。我也是服了。
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