
A brand-new action RPG from the creators of OCTOPATH TRAVELER and BRAVELY DEFAULT – The Adventures of Elliot: The Millennium Tales combines stunning HD-2D visuals and exciting action-adventure gameplay for the first time!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
Engagement
Hours played at review time, across 152 reviews with recorded playtime.
Reviews
Themes across 152 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Jogo maravilhoso... Uma exploração muito boa, uma gameplay deliciosa e personagens muito bons. Suas sidequests são, em sua grande maioria, relevantes. Elas se encaixam com a história principal, dando mais profundidade aos personagens. Talvez o único problema para alguns seja que a Fay fala demais e pode irritar. Mas parece que, em alguma atualização, você pode desabilitar as falas dela. Pra mim, não incomodou. E a cereja do bolo... é a história. De início, eu achei que era a história de um aventureiro indo salvar sua princesa, o que, de certa forma, é. E, na real? Não existe mais isso nos jogos de hoje em dia. Mas, além disso, que foi a proposta que me comprou por ser algo que, sei lá, "não pode mais", o jogo vai muito além do herói salvar a princesa. A história, com seus três finais e principalmente o final verdadeiro, foi absolute cinema. Eu realmente amei esse jogo e arrisco dizer, sem medo, que foi o melhor jogo que joguei este ano. Pra você que é brasileiro, existem legendas para baixar e entender a história, que é a melhor parte do jogo, junto com a gameplay lisa. Eu recomendo muito.
Very reminiscent of 2D Zelda games game play wise, while still having it's own identity. The world building and story telling are phenomenal. Highly recommend to anyone who enjoys action adventure games. May be a little on the short side. I didn't get 100% completion, doing the vast majority of side quests took a little under 25 hours. However, it is 25 hours of quality content. Most side quests provided worth while stories that helped build up supporting characters and the world around them. Combat was super fun, with plenty of weapon variety and customization.
Je viens de terminer le jeu. Fan de la première heure de "a link to the past",j'ai adoré cette aventure qui je trouve lui rend grandement hommage. On est ébloui par la narration, les musiques et le rythme du jeu. Je vous conseille de jouer en difficile car cela force à réaliser les quêtes annexes et autre pour progresser. J'ai adoré cette aventure et ému de la finir.
8/10 gd story
a Masterpiece
처음에는 굉장히 재밌게 할수있지만 뒤로갈수록 상당히 늘어지고 루즈해지는게임. 에닉스 도트감성 게임 좋아하긴하지만 이게임은 생각 안날듯싶네요 한번쯤 해봐도 괜찮겠지만 가격값은 못하는거 같아서 비추합니다.
The Adventures of Elliot: The Millennium Tales reminds me a lot of the older Zelda Games, especially Alink between Worlds. I expected a lot from this Game and I wasn't disappointed. I got around 26 hours of pure Joy from this Game. There is good Storytelling, amazing Deckbuilding and very good combat. I recommend to play on higher than normal difficulty if have any Zelda like experience.
Fun game, story was enjoyable too. I loved how some of the puzzles could be completely ignored, simply by thinking a bit outside the box. Performance on my steamdeck (played on both, LCD and OLED) was good, no stutters or anything like that. One big negative thing however is that, if you're going for achievements, you'll probably get to the "point of no return", where you get told to finish everything you want to finish. BUT some of the collectibles are locked behind continuing the story. So if you're anything like me and google where to find the last few things, you'll just get hit with spoilers for the ending(s)... The thing I googled, but without spoilers: [spoiler] If you have 47 cats collected when reaching the point of no return, you're fine [/spoiler] Another thing I disliked was that "hard mode" for combat meant "you deal less damage and the enemy deals more damage". There was some other things such as not healing on [i] every [/i] save point, higher shop prices and other small things. Overall an enjoyable experience, especially for fans of the older TLOZ games
Avis après le 100% du jeu : Point positif : + Histoire/Ambiance/Rebondissement/Personnages + Quête secondaire + Gameplay Zelda-Like + Bande-son Point négatif : - Map/gameplay/Monstres trop recyclé - Manque de prise de risque dans les idée de développement du jeu - Mauvaise répartition du butin sur la map Conclusion : Jeu très sympa que lequel j'ai passé un bon moment, mais le jeu manque clairement d'une prise de risque pour en faire quelque chose de marquant : beaucoup d'inspiration du style Zelda en vue du dessus, mais TROP a mon goût, et souvent moins bien fait. L'idée de parcourir plusieurs timeline assez tôt dans le jeu c'est plutôt sympa, mais je suis pas sur que ca plaise a tout le monde de parcourir la même map 4 fois avec les même monstres et même donjons. Le jeu nous permet d'explorer rapidement un peu partout, et l'histoire vers la fin est vraiment captivante, ce qui me laisse un bon souvenir de ce jeu. Jouez y si vous êtes curieux de découvrir un jeu sympa en HD-2D, mais si vous cherchez votre prochain jeu préféré je doute que c'est celui-ci malheureusement.
So this game is 60 because the entirety of it is voice acted, yes even the sidequests writing and voice acting for the english dub is very well done, genuinely a selling point. the actual story itself is as deep as it needs to be, shallow end at the local community park, but its written like its a fancy uppity rich person park gameplay wise is that it works. nothing feels super janky or unfair, but elliot is insanely committal at first. the idea is that you upgrade the attacks or other kit with what are essentially paper mario badges and equipment. really helps that enemies follow the same rules you do. the environment is purposefully unclear and misleading. like it felt like i was exploring and this was a deliberate choice from the devs. idk there's something nice about playing hide and seek with the map icons overal solid experience, enough for me to want dlc with like a pit of 10000 trials and a few more boss gauntlets to unlock in the arena shrine. no seriously creative studio 5 if you're reading this pretty pretty please give me 10K floors of punishment and ♥♥♥♥♥♥♥♥ enemy encounters that's only beatable if you don't drop the combo while going through it.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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