
A brand-new action RPG from the creators of OCTOPATH TRAVELER and BRAVELY DEFAULT – The Adventures of Elliot: The Millennium Tales combines stunning HD-2D visuals and exciting action-adventure gameplay for the first time!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $44.99−25% | 2.3Kreviews | 80% | — | $2.9M |
| $59.99 | 3Kratings | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 933 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
《冒險家艾略特的千年奇譚》解謎偏簡單,劇情走王道路線。武器種類不少,但後期實際上多半還是以強度較高的劍和槍為主。 整體來說是一款不錯的作品,也能看出開發團隊的嘗試與用心。雖然還有進步空間,但仍值得一玩,推薦等特價時再入手。
It's a beautiful game and I commend the team who made it for creating such a beautiful world. I felt the same about Octopath II (a game that I absolutely adored) But that's where the good stops. Yes the gameplay is kind of fun but it's also repetitive and you find all of the weapons and settle on which one is best within like 5 hours of gameplay. But the biggest thing that makes this game borderline unplayable for me is the dialogue, story, and voices. Yes, you can "mute" your helper character to some extent but that's kind of a lie. Even if you do that, in cut scenes she still screams her little high pitched child-voiced lines. The only way you could make that stop would be to mute voices entirely for all characters in the game, but I wasn't willing to completely lose all voice acting when I paid $70.00 for the game. The writing is story is so bad, in my opinion, that I started skipping all of the cut scenes (of which there are A LOT, like every 5 minutes your gameplay flow is stopped by a long boring cut scene). Once again, I don't think I should feel inclines to skip all cutscenes on a game that cost $70.00. I've played the game for 7.5 hours and I'm stopping. I realized I just don't feel the pull to invest more time in a game just for gameplay alone, without enjoying the story or writing or characters.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
Hours played at review time, across 937 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
実績コンプリートまで遊びました。 難易度ベリーハードでプレイ時間は計48時間ほど。 以前まではRPG作品に使用されていたHD-2D表現を用いた初のアクションゲーム。 アクションゲームとしては見下ろし型のタイプです。 ドット絵時代のアクションゲームを彷彿とさせる挙動のシンプルな武器アクションに加え、比較的近代的なゲーム要素であるジャストガードを搭載。 そしてもう一つのスティック操作をしつつ使用する魔法と、新旧融合なHD-2D表現のゲームとしての在り方にピッタリな作りになっています。 [h2]よかった点[/h2] ・シンプルだが幅の広いアクション 各武器ごとのアクションは1種類+チャージ攻撃のみとシンプルですが、装備品である魔石や魔法を組み合わせることで幅広く、好みに合わせた戦術を考えることが可能に。 個人的に良かった点は、真っ向勝負だけが戦いではないという点。 魔法や魔石装備を駆使して安全圏から敵を排除したり、そもそも戦わず敵を奈落に突き落として対応するなど組み合わせの工夫で楽な立ち回りを模索するのが楽しかったです。 ・伏線回収と共に盛り上がりを見せるストーリー 序盤は少々単調な面も見せますが、終盤に向けて点と点が繋がっていって収束していく展開が見事ですので、ぜひ読み進めてほしいなとは思います。 あるイベントに対しての描き方が時間経過を活用した形でとても丁寧なものとなっていて、思わず涙しました。それも踏まえて展開は良かったなというのが感想です。 [h2]気になった点[/h2] ・マップ、ダンジョンの代り映えの無さ 4つの時代を行き来する、というコンセプトの割に各時代のマップがほとんど同一というのが一番のウィークポイント。 時間経過で地形が変わるということがほとんどない(色合いが違う、建物の荒廃具合、ダンジョン内の進入可能不可能エリアが切り替わる程度)のでタイムトラベルものの醍醐味が全く感じられないマップでした。 操作感もアクションも申し分ないので時代毎に特色ある地形をもっと冒険したかったなという感情がとても強く、残念なところです。 ・一部宝箱のがっかり感 装備品、イベントアイテムなどが入っている場合もあるので全部がそうというわけでは無いですが、「生成」(所謂ゲーム内通貨のガチャ)で手に入る魔石も重複して宝箱に入っていることもあるためがっかりする場合も少なくはなく。 宝箱探索自体は残り数やマップ上への可視化などストレスフリーな作り。 [h2]総評[/h2] アクションの手触り、難易度バランスや戦闘・戦略の楽しさ、探索要素、王道なストーリー、と全体的に高い水準で満足感のあるアクションゲーム作品です。 ベリーハードで試行錯誤しながら攻略を進めていくのが楽しかったのですが、難易度自体は4段階。幅広い層が楽しめる作品かとは思います。 満足感があるゆえに「マップ、ダンジョンの代り映えの無さ」の残念さが非常に際立っていました。 もっと色々なマップを冒険したい!という欲求が強いので、同コンセプトの次回作があれば期待大です。
终于通关了,其实还蛮不错的游戏 缺点是BOSS设计的有点浅,没有往深度去做,导致难度一般缺乏挑战欲。怪物种类比较少,且地图重复度有点高,宝箱至少一半都是给自动分解的,体验不好,万幸这个成就是不看宝箱收集率的,只需要收集带武器标记的宝箱就可以了。 全成就比较好打,最难的是宝石兽,前期打不死,后期遇不到,刷了好久。如果也卡在这个成就的可以去庇护时代的西部地区南传送点旁边的洞穴,这里好像必刷,一定要带好福祸饰品。
面白かった。時間移動する系によくある過去の時代で行動を起こした結果現代で結果が変わるみたいな話が好きなので自分には刺さる作品だった
Highkey it was really fun to play. Reminds me of the old zelda games i never bothered to play. Reaching the true ending is a bit out of the way but its nothing like Last Defense Academy where it tells you to do one thing then forces you to do another. You should be able to do everything naturally. It was a good pacebreaker for me, something nice & light hearted. The story is very campy, cliche & predictable but it stays fun. Its fantasy slop without being slop & its just wholesome & fun. If you want a good time deffinately reccomend but its not really a must play. So i give it a 7/10. Not cuz it was bad (far from it) but because to me it cant compare to the xenoblades & Last Defense Academies of the world. oh also, unlike other games im into this one is a bit shorter, i beat it in about 20 hours (i did all sidequests i could but i didnt 100% the game, if you do i think it should be about 25 hours)
Solid Zelda-Like with a lot of polish.
Un de mes jeux coup de coeur pour cette année 2026 ! Grande fan de Zelda que je suis, je ne peux pas passer à côté de ce titre, surtout avec Square Enix aux commandes. Aucune déception de A à Z. Alors j'ai obtenu tous les succès Steam, chose rare chez moi. C'est vraiment beau, les musiques sont toutes agréables à entendre, les personnages principaux et secondaires sont passionnants à suivre, et le fil rouge rend même les quêtes secondaires importantes ! J'ai aimé les petits détails/changements au fil de l'avancée, le doublage vivant (en anglais de mon côté), et même si le jeu n'est pas 100% parfait j'avais envie chaque jour d'y revenir pour poursuivre l'épopée d'Elliot. Tout ce qui est appréciable dans un Zelda "à l'ancienne" a été repris ici, remixé à la sauce fantasy, et ça FONCTIONNE BIEN. Donc oui, si je devais pinailler un peu, parmi les défauts : Faie est un peu (BEAUCOUP) bavarde (heureusement ça se désactive), les énigmes ne sont vraiment pas compliquées (trop l'habitude de jouer à ce type de jeu peut-être ? o/), quelques plot twist prévisibles à des kilomètres, mais étant à fond dedans je passe volontiers dessus, ça ne gâche rien au plaisir. La fin est vraiment chouette, et je suis triste de quitter l'univers </3
Boring game, repeating map, reward not attractive.
The game had a somewhat slow start for me, but after talking to every NPC as I progressed and getting backstories, mini-lore dumps and hints as to things that has happened in the world? I can say that this game became one of my favorite titles for the year. I played through on the Hard difficulty and the gameplay may feel a bit clunky trying to control the Fairy and Elliot at the same time at times in combat especially later when fights get a bit more challenging. But you don't necessarily *need* to use her for most if any encounter other than to make things a bit easier for yourself if you do get the hang of it. Got through the game and through to the true ending in 34 hours of play, which for most is definitely not worth the price. I bought in at full price just because I was looking for a JRPG to scratch the itch I've been having and it did not disappoint after letting myself get properly immersed. Unless you're a JRPG junkie, I suggest waiting for a sale before purchasing this title and for those that are, you won't regret a bit of it once you get immersed in the world.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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