
Gather resources, build your base, and lead your people to victory in this captivating reimagining of classic RTS, set in the Bronze Age. Secure fertile land, fend off raids, and stockpile food to generate knowledge and unlock powerful village advancements.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 24 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Inspired by the real history of the Bronze Age Near East, TFC: The Fertile Crescent blends classic base-building RTS gameplay with a fresh, strategic twist.
Establish your village near fertile land and carefully balance your food surplus against your growing population and army. In TFC, food isn’t just for survival; it fuels growth and technological advancement. A strong surplus accelerates your population growth and earns you Knowledge Points, unlocking new strategic options. But if your farms are raided or your food runs low, even the most powerful economy can collapse.
Manage your hard-earned Knowledge Points wisely. Choose Village Improvements that counter your opponent’s strategy, strengthen your defenses, or push you closer to victory—whether through military conquest or building a Wonder.
Food is the foundation of every successful village. Locate fertile ground and build your settlement around it to sustain your growing population. Balancing your food surplus against your villagers and expanding military is crucial, and protecting your farms is key to survival. Conversely, raiding enemy farms is a powerful way to cripple their economy and demoralize their people.
Inspired by the giants of the genre, TFC expands on classic RTS mechanics in innovative ways, offering multiple strategies to explore from the start of each match. With several paths to victory, you can swiftly adapt your strategy in response to enemy actions. Your ability to leverage this freedom will determine whether you face crushing defeat or achieve glorious victory.
Begin settling a small village, where every player starts on equal footing. As your village grows, a pivotal choice awaits: ascend into the Bronze Age and lead one of three legendary civilizations, each with unique strengths.
Strengthen your village by unlocking powerful Village Improvements. Spend Knowledge Points to react quickly to enemy tactics, boost your economy, or seize the initiative in battle. Whether you're fortifying your defenses or accelerating your growth, your strategic options are always impactful and easy to execute.
Campaign with 10 missions
Skirmish to battle it out against the AI with 4 difficulty levels
Hordes to survive the waves of mountain nomads invasions
Sandbox to explore the game leisurely without the pressure of mission objectives or enemies
Multiplayer for up to 4 players to challenge other players online on dedicated servers with host migration
Play co-op by adding bots to online games, or invite a friend to play Hordes
Modern QoL like grouping units and customisable hotkeys
Full save and load support for all single player modes
Spectate games in multiplayer
Save, share and load replays to interactively study matches to learn from the best players, or from your own mistakes
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.99 | 399reviews | 89% | — | $128.9K |
| $14.99 | 23ratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game totally recommend it, ill be recommending it to friends.
ITS A GREAT LITTLE GAME! Classic RTS and well put together!
Really enjoyable campaign, lovely graphics and controls. I found the background music a little annoying, but you can easily turn it off. Overall it's a great game.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Norwegian, Polish, Portuguese - Brazil, Russian*languages with full audio support
Hours played at review time, across 55 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ein schmales moderates RTS mit einer interessanten Prämisse und einer intressanten Idee. Jedes Dorf fängt bei 0 an, dadurch kann schon die erste Entscheidung Spielentscheidend sein: Wo kommt das Dorfzentrum hin? Die Ressourcen sind alle Selbsterklärend: Holz von Bäumen, Essen von Tieren, Beeren und Äckern. Lehm aus dem Boden, der aber auch für fruchtbare sprich produktivere Äcker notwendig sein kann. Man kann sich Boosts durch das Erobern von neutralen Gebäuden holen. Irgendwann später kommt mit Kupfer/Bronze dann natürlich die Epochennamensgebende Ressource um dann wirklich coole Sachen machen zu können. Mauern können gebaut werden und natürlich muss geforscht werden um am Ende ein starkes Militär ausbilden zu können. Oder man versucht es mit andern Siegbedingungen wie bspw. dem Wunder. All das hat man schon gehört und gespielt. Die Basis ist sehr stark und gut gemacht, da steckt nicht viel Innovation oder Faszination hin. Aber auf ein starkes Fundament kann man große Häuser bauen. Das wurde hier schon Ansatzweise gemacht. Im Laufe der Zeit muss man sich für eines der 3 Völker entscheiden. Jedes mit einem eigenen Fokus und einem eigenen Twist. Die Assyrer sind auf den ersten Blick diejenigen fürs grobe, haben aber auch ganz schnell einen Wissensvorteil, die Ägypter sind verdammt gut im Nahrungherstellen, haben aber auch gute Gebäude, Babylon steht für seine beindruckende Architektur und gleichzeitig dem großen Wissenszuwachs und der Religion den anderen beiden in nichts nach. Man muss sich während der Spielrunde für eine der Völker entscheiden und kann so versuchen auf die ersten Spielminuten zu reagieren, oder einfach schnell sein und die Gegner zum agieren zwingen. Das Spiel macht aus einigen Gründen Spaß: Das Setting ist einzigartig! Die Grafik erinnert an LucasArts von vor 30 Jahren und es spielt sich recht fluffig. Es kann altbacken aussehen und einige funktionen sind eventuell für den RTS-Veteran zu umständlich versteckt.
A fun RTS. It has some unique mechanics for an simple RTS- like managing food ecobomy based on land fertility, and the ability to customize your gameplay mid game by selecting civilizations and techs during the match, not prior to it. The capturing of fertile land, neutral outposts and scarce metal resources motivates players to keep expanding. The only thing holding this game back is a bit of a short campaign and few players in multiplayer lobbies (which is not the fault of the developer, but keep that in mind vefore buying), so you may not find that much content, but that's OK for a cheap game. Overall I recomend this game.
Przyjemna gierka na parę godzin. Szkoda, że kampania taka krótka. Przydałaby się kampania z kilkudziesięcioma misjami tak jak to było np. w Twierdzy Krzyżowiec z różnymi wyzwaniami.
TFC: The Fertile Crescent je klasická RTS ze starověku, která staví na budování vesnice, správě jídla a pomalém, promyšleném rozvoji. Nejvíc baví práce s úrodností půdy a plánování růstu populace. Atmosféra je fajn, ale hra může časem působit trochu repetitivně.
Pretty simple but fun RTS
El juego esta bueno, es IDEAL para iniciarte en los RTS, sobre todo para los amantes del AGE que se les complica aquel juego. Te lleva de la mano con sus campañas, eso es un puntazo. Todo eso y mucho mas te lo cuento en mi video analisis en profundidad, dura unos 7 minutos, tocamos todas las mecanicas, es rejugable? los graficos y la musica esta buena? Tiene bugs? Todo eso y mucho mas aca: https://youtu.be/UMnVlUGXsIA
Definitely a fun little RTS game, super nostalgic with fresh twists that make it worth trying! Like other people, I would love to see some more missions added to the story mode, as well as possibly some other content added such as new technologies or units. Overall though, I am a fan!
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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