
Lead your small caravan on a great journey across the ancient world, in a narrative-driven base-building RTS where protecting your family and friends matters more than conquest.
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About
The Bronze Age is ending. Kingdoms fall, trade routes vanish, and the world you knew is breaking apart.
Lead a small group of survivors across a collapsing world where every decision matters, and survival is never guaranteed.

Follow a narrative campaign centered on a cast of evolving characters, shaped by the collapse unfolding around them.
Bear witness as you guide your people through an epic journey defined by hardship, sacrifice, and resilience.
This is not a game about building the biggest empire.
Resources have to be managed, stability is fragile, and growth comes with risk. Every expansion, every battle, and every decision must be weighed against survival. Building and managing a sustainable economy is as important as commanding your forces in battle. Expanding your army too quickly can put your food economy under pressure.
Food is the foundation of your civilization.
It sustains your population, fuels your armies, and drives your progress. Mismanage it, and everything else will fall apart.
The mysterious sea people are bringing destruction and chaos. Drought, famine, and failing trade routes are putting pressure on the great empires. People are starting to revolt against their leaders. The world is being reshaped, and as order breaks down, safety fades and once-powerful civilizations struggle to hold together.
Command historically inspired factions with over a millennium of rich history, including Assyrians, Egyptians, Babylonians, and Hittites.
Each brings unique units, strengths, and playstyles to economic domination and warfare.
Narrative-driven RTS campaign set during the Late Bronze Age Collapse
Survival-focused gameplay with base-building and resource management
Food is a central system impacting population, armies, and progression
Playable factions: Assyrians, Egyptians, Babylonians, and Hittites
Tactical real-time combat with asymmetric units and strategies
Scenario-based missions and skirmish mode
Multiplayer on dedicated servers with AI opponents
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I've played the first five or six missions in the campaign and am really enjoying my time with the game. I'm a huge Age of Empires 2 fan and this game definitely does a good job taking what works in AoE while still adding it's own unique twists. For instance the resource gathering and economy micromanagement has a very AoE feel to it (assign villages to food, wood, etc, build houses, research techs, build army) and it feels really good to play. I'd say civ selection and technology research are probably the biggest changes as you passively gain knowledge points while having a food surplus. Combat is a bit simpler and the best comparison is probably AoE 1 because your units don't group into formations, nor do they have that super fast responsiveness in pathing that AoE 2 has. But combat is still really satisfying for me as someone who isn't into competitive play where games can live and die on a player's ability to micro units. The art style is really charming, though I get it may not be for everyone. But it give me nostalgia for the art style in the original Pharoah and Caesar games and I just love it. The campaign's story so far has been pretty fun and I think the setting in time as you run from the Sea People. Anyway, if you enjoy RTS games like the Age of Empires series, you'll find a lot to love in this game and I look forward to sinking more hours into it!
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Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Polish, Portuguese - Brazil, Russian*languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A very promising little RTS I've been playing TFC2 since launch, and I'm genuinely hoping this game gets the attention it deserves. With only a handful of reviews right now, I really wanted to leave one because I think there's a lot of potential here. The gameplay has a nice mix of familiar RTS mechanics and its own ideas. There's a bit of Age of Empires in the economy and base-building, while the food management gives me some Northgard vibes. Food isn't just another number to keep stocked — managing it properly is important to keeping your population and progress going, which makes your economic decisions feel meaningful. The Late Bronze Age Collapse is also a fantastic setting. You're dealing with famine, instability, failing trade routes and the threat of the Sea Peoples, so the focus on surviving rather than simply building the biggest empire fits the setting really well. The campaign has been enjoyable so far, and I'm interested to see how the story develops. I also really like the visual style. It has that charming old-school strategy-game feel that reminds me of Pharaoh and Caesar, and I think it gives TFC2 a lot of personality. It's still a small game and there's definitely room for it to grow, but that's exactly why I wanted to support it with a review. The foundation is here, the setting is great, and the roadmap looks promising. If you enjoy historical RTS games, I'd definitely recommend giving TFC2 a chance. Really hoping to see this game succeed and grow — it deserves more players.
A wonderful throwback to PC real time strategy gaming in the late 80's - mid 90's. And even better.. an improved experience! Here's what I really liked: +A single player campaign (four acts, eventually) - my personal favorite way to play. +Among the best onboarding I've seen in the genre. +Fantastic graphics (with cool little personality flourishes throughout), excellent music and sound effects, and full control of the zoom (plus WASD support). +Real-time pause. This is great for anyone who doesn’t thrive under constant micro management. In my opinion this should become standard for all single-player RTS games going forward. +Quality-of-life touches everywhere. +A nice little story so far, featuring a small party of heroes. Make sure to play beyond the prologue in order to get a taste of how building and upgrading your small civ works. If you appreciate a great RTS — even if you’re out of practice, OR new to the genre — give this one a shot (it should hopefully have it's hooks in you by the end of the two hour trial period). Looking forward to closing out the remaining summer evenings with it!
I haven't played many RTS games, but this is incredible! I've started with the campaign and it is so fun and addictive. The script and story is really enjoyable, as is the gameplay. I also love the ability to tactically pause - this gives you time to figure out your strategy, which is a nice touch. I would recommend this game to everyone, it is a real gem and it's evident a lot of love and attention to detail has gone into it. The fact it's early access makes me even more excited to see what's to come.
Would I recommend this game? Yes. I'd give it a solid 9/10. The Fertile Crescent 2 (TFC2) is actually an amazing RTS, and an improvement The Fertile Crescent 1 (TFC1) in nearly every way. In my review of The Fertile Crescent 1 I said it might be the best game for a newcomer to the genre. I take it back, this is where you should start; you can go back and play TFC1 later if you ever want to focus on the core gameplay. It's been compared to Age of Empires 1 (AOE) but I think the hero units and tightened mission design actually make this a far more approachable title. I'll talk about some of my thoughts below. The Campaign: you do slowly learn the basic of base building while you play, but this is NOT a glorified tutorial. The story is actually excellent, with distinct and likeable characters, really nice level design, and a mostly excellent plot. While there are some common tropes, and not all of them earn the intensity, for the most part it is great fun escaping the burning Hittite empire with the Sea People hot on your trail. It can be funny and lighthearted, but you never forget the pressure our protagonists are under. There are some truly haunting moments sprinkled throughout. The world building and characterization work very well. I just finished the first 2 acts on normal difficulty and will wait with great anticipation for the next 2 acts. I wish I had been able to spend more time in Assyria, I can't wait to see how my party gets from the Tigris to the Nile. The Art Style: The first game looked far more lo-fi and cartoonish, which was fine since it's a pixel game. The Fertile Crescent 2 (TFC2) has a much more mature art style, reminiscent of 90's fantasy art. Basically, the atmosphere and design is far better throughout the campaign than the last game. As of now, the map for mission 10 seems unnecessarily large, like they haven't decided id they want to cut it down or add more points of interest. Units: there isn't much change in the unit appearance from TFC1 to TFC2 however hero units are added. They aren't extremely powerful but are very useful in a fight, acting sort of as juggernauts. They aren't so powerful that you can't win most missions without them on normal difficulty, but it is much easier with them. I hope that in this title or a future title more angles are given to soldiers, like front/rear/diagonal facing, it would make the game look much, much nicer, and I think could work with the pixelated style. Yet there are times while I'm playing it that I'm perfectly happy with how everything looks. The factions: While I haven't played a skirmish with each faction yet, the Hittite faction plays somewhere between the Egyptians and Babylonians from TFC1, focusing on resource collection esp. food, however lacking spearmen. I really like their tech that lets me get food along with metal, however it may be a little too powerful in certain situations. I will update this with my final opinion, for now I think the new tech is enjoyable. This has all the best things from TFC1 but it has fulfilled far more of the potential promised by that title. This game hasn't even hit 1.0 and I'm excited for TFC3. They could go anywhere with this title, it deserves great success, and I hope they continue to develop this game and similar. Fantastic work devs.
Genialna gra strategiczna. Rozwinięcie koncepcji z części pierwszej. Przyjemna i klimatyczna strategiczna gra w czasie rzeczywistym. Wciągająca budowa i dynamiczna walka. Będzie ogrywane dalej na dniach. Czuć inspirację oryginalnym AoE I. Mam nadzieje że będzie nadal rozwijane, czy to pod względem kampanii, jak i nowych nacji, jednostek, map, osiągnięć i koncepcji!
Food is a resource and a mechanic that creates over stress in a way that can't be managed in the stock campaign mode. units can't be selected as a type, villagers as militia ensures defeat as they abandon production to fight, and production of food is opaque. patches to fix problems create more problems. Fun could be here, but it would require skipping the campaign and exploiting civ traits. Its a game you love.. until you don't. and you'll grow tired of restaring missions to figure the resource locations out and figure out the balance you need to have between villagers and soldiers. Fun is replaced by frustration WAY too fast and too often. I confess I cam to this game thinking it might be as polished as many other EA releases, its not.
진짜 초반 부분만 하고 남김 잘 모르겠음.. TFC1도 itch.io에서 데모로 나온 거 해보고, 이후 스팀에 출시 했을 때 구매 했던 사람임.. TFC1을 너무 오래전에 해서 기억이 가물가물한 것인지 모르겠지만, 1이랑 차이점을 크게 못 느끼겠다. 아주 조금 자잘한 픽셀 그래픽들과 UI가 개선 된 느낌? 큰 구조는 1이랑 유사하고, 외에는 거의 판박이처럼 느껴진다. 그럼 1의 시스템이 참신했냐? 라고 물어본다면.. 일꾼을 알아서 뽑아주는 에이지 오브 엠파이어 같은 느낌 이상 이하도 아니였기에 더더욱 2는 그 이상의 차별성을 부여했어야 하지 않았나 싶음 지금으로서는 그닥 매력적이지 않다.
A fun to play isometric old school RTS with a lot of new features and Quality of Life funcions. Its singleplayer camapign might not be long or voiceacted but its well scripted and offers very little handholding. The story is good, characters interesting, with a plot twist or two. The most interesting thing about this game is that when you play in Skirimsih vs AI or in mulitiplayer vs other players you don't chose a faction in the match setup. But during the match as you unlock the first few tehnologies. This combined with the food hording mechanic which gives you higher birth rate for new villagers(workers) and more tech points the more food you have stockpiled makes for some facinating gameplay. The historical aspect and the Sea people attacking the civilizations of the Bronze age is also a cool factor and I recomend the game at this price level and with the content it has. No performance issues, no connectivity issues, and it has save and load funcionality in the singleplayer.
Que dire? Le jeu est bon, mais principalement parce que le 1er l'était déjà. A part une campagne mieux scénarisée et l'apparition de "héros" qui portent l'histoire de la campagne, rien n'a changé depuis le 1, les unités, bâtiments, sprites, mécaniques, ressources, HUD, tout est identique. A tel point que je cherche encore l'intérêt d'acheter ce jeu lorsque l'on possède déjà le 1er... J'adore cette licence mais je mets un avis négatif car pour l'instant rien ne justifiais une seconde itération, seulement un dlc ou un ajout de campagne au 1er opus. Si vous découvrez TFC avec cet opus foncez. Si vous avez déjà le 1er je vous conseil d'attendre de voir les futurs ajouts.
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