
Crossfire: Legion is a real time strategy game featuring tactical action in furious battles across a shattered version of the near future. Raise and customize your army to engage in intense online combat and carve your own path as you rise through the ranks. It’s a new generation of warfare.
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Languages: English*, French*, German*, Spanish - Spain, Traditional Chinese*, Simplified Chinese*, Japanese, Korean*, Polish, Russian*languages with full audio support
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Look, I got this game at deep discount, knowing full well MP was dead and intending to only play the campaign and maybe a few skirmishes. The Campaign does run (contrary to other reviews)/ I got some fun out of the campaign even, But I still cannot give it a recommendation for 1 very simple reason: You can't save in the middle of a mission. Not even just manual save - no autosaves either if you ever intend to leave the mission ever. Nope, you have to play the mission start to finish. Saving mid-mission is standard RTS feature and some braindead moron in the dev team decided to remove it for some reason.
Devs abandoned this game. DON'T BUY!!! Last update screwed balance, game had good start, but they gave up on it. Took money and bailed.!!!
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Modeled estimate over time.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game will be Removed Soon: https://store.steampowered.com/news/app/1072190/view/502830889625976839 for Preservation: [quote]Crossfire: Legion – Delisting on Aug 18 Greetings Commanders, It is with the deepest regret to inform you that we will be officially ending active development and support for Crossfire: Legion. As part of this process, Crossfire: Legion will be delisted from the Steam Store on Aug 18th, at 18:00 PDT and will no longer be available for new purchases. However, players who already own the game will retain full access through their Steam Library. Please be aware that, as there will be no future updates or technical support, multiplayer functionality may degrade over time or become unavailable in the future. Refunds will be handled in accordance with the Steam Refund Policy. We thank you for all your support throughout the years. It’s been an incredible journey—one we couldn’t have made without you. With gratitude, The Crossfire: Legion Team[/quote] Last Update was Over 1½Year Ago. so Active Development stopped long time ago. Get It While You Can.
Unfortunately, the Game Speed in Offline Skirmish (vs AI) is still bugged (stuck at Maximum Gamespeed even though having the setting on "Normal".) The game has quite nice graphics and relatively OK audio design. The campaign works smoothly and is all right - but my main focus in RTS games is either Skirmish vs AI or Multiplayer Online Skirmishes/Ranked Game.
Cool game but DESTROYED BY UPDATES. No jokes, one day it just decided to not let us play. We constantly get indefinitely stuck during loading screens; the one in a milion chance we're able to get ingame it's like sped up 10x and we can't have it at normal playing speed. Also we randomly get kicked. Problem encountered by different people, different hardware, different locations, different internet connections. I used to like this game a lot, what a waste.
Crossfire Legion has a weird feel to it. There is good gameplay to be found, yet it feels rushed. This is kind of sad, as the potential for a good multiplayer RTS is there. The game is a mix of RTS genres, but the primary aspect feels like elements taken from C&C Generals and StarCraft/WarCraft. The Generals part is due to the pace of the game. Units move fast, unit production is fast and units die fast when engaging. You also pick a commander which have a few strategic skills you can use in matches. The remaining elements are due to some units having abilities that require you to micro a bit, but also with command structures that needs to be built at resource sites, where only a certain amount of workers can mine from. The final part is that the game utilize "army supply" buildings. This means you need to construct supply buildings to field more troops. Although at least the supply buildings come with an "AOE" buff for both troops and buildings, it means you would spread them around in your base or even a bit at the frontline for the bonus. There are 3 factions to pick from that has a primary advantage. Global Risk is a long-range/defensive unit faction. Black List utilize speed, stealth and various crowd control options. Finally New Horizon which is a "quality over quantity" faction with troops that can take a lot of damage and dish it out too at the cost of longer production time and unit cost. The campaign is actually very enjoyable and each mission doesn't require a ton of your time, however with only 15 missions in total the story is sadly pretty fast to complete. Surprisingly enough the voice-overs for various characters may be known to many, but oddly enough they aren't credited for their game characters in the credits and instead just their name listed. The last thing you can mess around with are the match types when you're done with the campaign. It allows for 3 options. Skirmish, which everyone know by heart. Payload, a map where you attempt to escort nukes in order to win. Finally you have Battlelines, which is a fun little "moba" map where up to 3vs3 players on a map construct units and have them sent automatically across the field to kill turrets, enemies and finally the enemy command center. Grab the game when it's on sale, simply due to how short it is. Keep in mind some have mentioned a possible "game speed" bug with the game, which may be related to your language localization on your computer. Set it to English and it should be fixed.
Abandonware that held so much promise.
"This will not be the last time you see the Cipher." That’s the final line of the campaign—but given the game is being delisted in just a few days, I’m pretty sure we won’t be seeing Cipher ever again. As an RTS fan who doesn’t care much for multiplayer, I place a lot of value on single-player content. Unfortunately, Crossfire: Legion doesn't offer enough to keep solo players engaged for long. This seems to be a recurring issue with modern RTS games that try to replicate the three-faction asymmetry formula (looking at you, Tempest Rising, Grey Goo etc.). Without a strong campaign, additional challenges, or moddability, an RTS is almost guaranteed to fail both in the short and long term. Crossfire gives us a decent campaign—12 missions, lasting around 4–5 hours on medium difficulty—but beyond that, you’re left alone with limited versus content and very little replayability. In total, it’s a game worth maybe 10 hours of your time. I could have recommended it to RTS fans at a heavy discount… but with the delisting just around the corner, that window is closing fast. Take that as you will. PS: I really like the bulky model of units.
what a sad end
Actually surprisingly good RTS. I dig through the negative reviews and got impression all were about past flaws, barely relevant today - and I was not wrong. I searched for something that would be cheaper and less PC demanding then Tempest Rising, yet having C&C spirit - and CF-L fills this gap perfectly. 3 Factions are evenly interesting (militia army, evil corpo mechs, guerilla rebels), mechanics classical, campaign quite immersive. Skirmish is good, Battle Lines mode fresh. Runs well on linux. And... Cardinal has freaking Adam Jensen's voice!
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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