
Journey to Incrementalia is an active incremental auto-battler about a necromancer on a short quest. Cast diabolical spells, summon an army and open the gates of hell on your quest to break down 99 walls and reach the lost city of Incrementalia.
Modeled estimate, not a reported figure. How we estimate →
Media

About
In Journey to Incrementalia, become a necromancer willing to climb to unspeakable heights of power to reach the treasures of Incrementalia, lost city of legend.
Raise an army of infernal minions to destroy the walls that stand in your path.
Explore a massive tree of skills and unlock new minions, spells and abilities. Experiment with freedom, skills can be reset at any time.
Gather mana, upgrade, and exploit synergies until you are all-powerful.
Active Incremental gameplay: continuously grow to new heights of power.
Destroy all 99 walls with a nefarious array of spells, skills and unique minions.
100+ skills, spells, items and abilities to discover and combine.
Reset skills at any time to try out new builds.
Summon thousands of minions and let them unleash hell.
Go on whimsical side-quests and get to know Bonesley, your faithful skeleton minion that is surely just here to help.
A not-so-serious story with an ending.
Synth dark fantasy soundtrack inspired by DOS classics.
NEW: New game+ modes, legendary items and prestige abilities!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game doesn't play like "normal" incremental clickers. It quickly becomes difficult and complicated to the point where there are a ton of builds, almost all of which are WRONG, with only maybe one or two possible builds barely able to make it through a few walls at a time. And, as far as I can tell, no prestige mechanics or incentive to keep going after your fifth build failed to out-damage the regen of the 65th wall. Maybe this game would be better classified as a "puzzle" game? If you enjoy trying dozens of random combinations of builds that fail to get past a single level, have fun. But it isn't want I'm looking for.
One of my favorite incrementals. Quite a bit of choice.
It's okay. 6/10 game. Honestly I kinda wanted to quit a few times, but I wanted to beat it, so I kept going. I think a prestige system would've worked well. It would've added time to the game, but I like those so. Being able to undo skill points the same way you can do minion summons would've been good. Right click to remove a point or something. There were multiple times when I knew redoing all my skills would give me more dps, but I just really didn't want to redo the whole thing. For $5, it's not a bad deal, but it's not really great game either.
A fun but straightforwards incremental game. Shorter than my playtime would indicate (I left this running in the background by accident a few times). Nice build mechanics and good use of the wall buffs/debuffs to force you to swap builds around however some wall attribute combinations were just a bit boring to work around if you got to them during certain points of progression. Overall a solid fun "short" game.
I enjoyed the game, beat all NGs by myself, it felt good, not everyone's cup of tea, but I personally liked it I kinda had the goal of upgrading every skill point to maximum, just for fun, since there is endless mode, but I got a reality check at the walls 130-140 There is a problem with the end game builds, the lag, doesn't matter what PC you have, it's gonna lag hard at some point, it stopped being fun around that point, because then you had to cap your build around FPS which kinda sucks Also not a lot of builds I found online, and with the lag I didn't bother to progress further There should be a undo button for leveling up skills, just so you don't have to reset every time Overall, a fine experience, I enjoyed trying different builds as I progressed further, good enough for me to want to finish the game by myself I'll give it a 6/10
Great game that requires more thinking than your average idle game
Great necromancer idle game. I loved the aesthetic and the little flavour text on everything from upgrades to minions. I loved the amount of options and minions to get throughout your progression as well. Worth the 4.99$ easily for me.
Kinda cool for 5 hours of gameplay, not going to play endless. My only complaint is that this isn't really an idle game but the mechanics that require manual upkeep are just kind of annoying. Spamming volcanos to consume fissures to stack multiplier made the back half of the game feel like more of a clicker than the first half
Hell yeah
bored to Incrementalia
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| JUSTICE SUCKS: Tactical Vacuum Action | $102.5K | 263 | 96% | $19.99 |
| Hitman 2: Silent Assassin | $102.5K | 4.8K | 82% | $0.89 |
| Stellar Initiative | $102.5K | 406 | 77% | $9.99 |
| Hegemony Gold: Wars of Ancient Greece | $102.5K | 222 | 95% | $14.99 |
| Long Dream | $102.5K | 1K | 98% | $6.99 |
| River Towns | $102.5K | 246 | 92% | $14.99 |