
You have one job — feed The Hole. Harvest the land with your hands. Then build machines to do it for you. Craft more advanced technology... then feed it to The Hole.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 6 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You have one job — feed The Hole.
Harvest the land with your hands. Then build machines to do it for you. Craft more advanced technology... then feed it to The Hole.
Automate your way through various ages of the game.
Build a megafactory inside a single 1x1 cube that can be infintely expanded inwards.
Designed to withstand maximum conveyor belt spaghetti.
Enemies spawn at night time.
Build a base to keep yourself safe.
Or go out and take matters into your own hands.
50+ items & buildings to craft
2 biomes, each with their own automation challenges
Advance through different ages via a Tech Tree
Combat system with enemies and different tiers of tools to progress through
A massive end-game crafting recipe to work towards
Expand your factory infinitely inwards with spatial cubes that create sub-dimensions
Genres
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game currently has maybe 5 hours of content, and a huge grindy increase that is very hard to expand into thanks to many of it's combining systems. It relies heavily on the overworld for resource farming, and very limited use of a pretty rudimentary conveyor system for production. The mob spawn system is critical to understand for creating a functioning base, specially as it has "creeper" type mobs, but has no simple way to understand the limitations to protect/prevent mob spawns easily. So you create an almost entirely enclosed base, cover spawns as best you can, but you will almost invariably end up with mobs coming from somewhere, messing up your base and potentially exploding large portions of it. Which makes the game a frustrating grind to get what little land you can afford to expand into, while just hoping you covered it correctly.
Dangerously addicting, oddly satisfying. Genuinely well made game!
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game if you're a fan of the genre. The gameplay is very enjoyable and progression feels smooth (although mid to late game it's a bit grindy until you have gold and copper automated)
I couldn't pick up the extra inventory slots... My inventory was full.
It is extremely to soft lock yourself in the progression if you are not spend your void items wisely. I expanded and locked myself out of continuing my progression. These basic gameplay issues make me just want to ask for a refund at this point. You should have a way to bypass or make shards. Like feeding the hole random items. I set up some automation and I can't continue. I would not recommend this game in its current iteration.
The right kind of cozy game with lots of freedom to build interesting contraptions.
Very fun game am enjoying it alot so far :)
Fun game, reminds me a bit of forager (not certain why tbh)
Great game! Having a lot of fun :)
Very fun and addictive
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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