
You have one job — feed The Hole. Harvest the land with your hands. Then build machines to do it for you. Craft more advanced technology... then feed it to The Hole.
Modeled estimate, not a reported figure. How we estimate →
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You have one job — feed The Hole.
Harvest the land with your hands. Then build machines to do it for you. Craft more advanced technology... then feed it to The Hole.
Automate your way through various ages of the game.
Build a megafactory inside a single 1x1 cube that can be infintely expanded inwards.
Designed to withstand maximum conveyor belt spaghetti.
Enemies spawn at night time.
Build a base to keep yourself safe.
Or go out and take matters into your own hands.
50+ items & buildings to craft
2 biomes, each with their own automation challenges
Advance through different ages via a Tech Tree
Combat system with enemies and different tiers of tools to progress through
A massive end-game crafting recipe to work towards
Expand your factory infinitely inwards with spatial cubes that create sub-dimensions
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Good game, but imo 20$ is too much, I feel like it damaged the launch as well due to it - it should've been 10$ progression is great, although it does get very grindy towards the end, but it works because the automation is well made! After finishing age 1 it does get frustrating from time to time, because the player is meant to go out in the wild for resources, while having to fight 2 new types of enemies, but without any new weapons. You're stuck to the weapons you made 30 minutes into the game which deal little damage also sucks that you don't have crafting from chests, but i'm positive this will be added soon.
It gets boring after the game stops offering you new ways to automate. Maybe it would be more fun if there were more things to discover after the first age is over? Otherwise, I've just gotten to a point where I both have nothing to do, but have too much to maintain to just idle the game. Also the underground conveyor belts dont make any sense.
Great game to chill out. Reminds me of Minecraft modpack grinds
It's a bad copy of Factorio. At 1/3 the price would be fine, but as it stands - crazy overpriced unless you just must play every game of this genre on steam. The review around 99% code written without AI is also a lie by his friend - dev been using ai to code for at least 6 months. If that matters to you, that is - Steam doesn't require disclosing usage of AI for coding.
the bald man shall rule over the lands again
Dangerously addicting, oddly satisfying. Genuinely well made game!
congrats on escaping engine hell, bald man
I was able to dead-end myself a couple hours in by over-using a resource only gained from the tech tree such that I couldn't use it to unlock any more techs to get any more. That may be a skill issue but it feels pretty glaring that it's even possible, there should at least be a failsafe for this like being able to just toss items in the hole for some trickle of progression resources. As far as the game goes: it was a painful 3 hour hand crafting grind to even really start to get automation rolling. I see conveyor belts and a lot of factory-looking stuff in the store images, but prepare to not build a single belt for a long time. I got progression locked before seeing them. 3 hours is about enough time to get a couple harvesters you manually collect from up and running along with some auto-crafting and a manually fed generator or two. This is insane to me by usual factory game standards, and it doesn't really have any survival mechanics like you'd expect in a more crafting-heavy game to kind of fill the time. Lots of standing around watching rocks grow waiting to hand craft something. Maybe it gets good eventually, but I did not get there if so.
Nice factory game, that you could finish in 20-30h, clear gools for the progresion ... and you have to figue out how to optimize everything. It has some good replay value, after the first run, it is really fun to figure out how to make things faster, better etc. Some really good unique mechanics, and the game is just fun, nothing too hard and always options for improvement.
Super addicting so far! Long time Randy enjoyer and so happy for you man! Would love to just see a little UI polish: - when crafting I want to see how many items i have next to how much the recipe costs and i was confused about how to get more void shard things for a bit then finally saw i could get some from feeding the hole... which is dumb because its in the game description but wasnt obvious from the first few steps to me. Keep going mate. You're a legend
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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