
A deep indie strategy RPG with destructible battlefields; the ability to build bridges, traps, and barricades; the ability to shove enemies off cliffs and into lava; and full-fledged mod support.
Modeled estimate, not a reported figure. How we estimate →
About
(Important note: there is a new, improved edition of this game out called Telepath Tactics Liberated. It is highly recommended that you buy that instead; this version remains available as a piece of history.)
The indie lovechild of Fire Emblem and Disgaea, Telepath Tactics is a strategy RPG with destructible battlefields, bridge- and barricade-building, and the ability to fling enemies off cliffs and into lava.
Play through a story-driven campaign with dozens of unique characters in a steampunk fantasy universe filled with telepathic generals, tribes of bipedal komodo dragons, and knights who ride atop giant, armored praying mantises:
It was deep winter when young Emma and Sabrina Strider fled slavery in the mines of Kovit. Exhausted and on the verge of starvation, they were found and taken in by a tribe of Lissit, reptilian warriors, who raised the sisters as their own. Now Emma trains tirelessly, bent on revenge and the prospect of rescuing their ailing father from bondage. But the years are never kind to a miner, and time grows desperately short. The sisters will need all of their wits—and the help of some unlikely allies—if they are to succeed…
Shove enemies off of cliffs! Fling enemies into environmental hazards like traps, water, and lava!
Destroy walls, freeze water, build bridges and lay explosives, changing the face of the battlefield to your advantage!
Build an army from among 23 different classes; learn more than 110 distinct attacks as you level up your characters, then promote those characters to powerful prestige classes!
Deal with merchants to keep your army well-supplied; make hard choices about your priorities both on and off the battlefield.
Play with friends in 2-6 player hotseat multiplayer matches with randomized item drops, multiple play modes, and support for army alliances!
Use the Telepath Tactics map editor to build your own campaigns, and download other peoples’ creations to play!
(The map editor is free, and can be procured here.)
(Note that this game does NOT have online multiplayer--as described above, it has hotseat multiplayer.)
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The gameplay is great and innovative. The UI is passable. The story is nothing special but at least the world building tried some new things. The characters are kickstarter OCs. Play it for the gameplay, not the story.
My 1st play attempt ended up being 5 restarts and replays getting used to normal mode. Making sure I get the loot dropped before the bad guys and also getting the 2 recruitable characters at the start. Missed them 1st time. Then only got 1 then finally got both. BUT that early hardship didnt get any easier....It was Really annoying that I got to the 3rd map AFTER the 1st and only shop to realise that there was no shop b4 the battle and all but 2 of my 8 troops had weapons. BEcause WEAPONS DETERIORATE. Do not forget that if u bother to play the game. Buy lots of swords. However, sadly no matter how I started to enjoy some decent turn based battles, AFTER I restarted again for the 6th time... I get to the next battle, the one I got up to before with no weapons, this time with loads...only for the game to decide my 2nd persons inventory should be EVERYONES inventory. Wouldnt be so bad since he had 2 bandages and a shiny new sword...alas, that also meant my 2 archers could not fire a shot in the battle, ruining any chance of completing it. Its just too buggy. It could have been great. I would stay clear alas. AFTER GOING BACK TO IT, I love it. Its amazing. Once you get used to the Weapons deterioirating, one of the best 50 games ive ever played. It was just a horrible gimmick to have weapons deteriorate, after you get used to it, one of the best, just like that other similar game with the same neginne thats all about Gladiator fights. Loved it.
if you love brigandine or FF tactics and classic turn based rpg, this is the one
Игра понравилась, жду ремейка. Good job.
Overall, I do recommend this game to fans of the genre. It has a good amount of depth, interesting abilities and decent progression. Random factor The one thing I don't like is how they handled randomness. It was taken out of the combat, since combat is mostly deterministic in this game aside from status effects, but put into leveling. This makes no sense to me as you can have a VASTLY difference experience if your characters level certain stats in a certain order. And while it's the same system as Fire Emblem, you don't have the ability to change rolls/classes based on which stats you gain. Story The story is ok, a little cliched but nothing too groan worthy. The language element was interesting. Graphics Not good, but the animations (for some characters) make it slightly more tolerable. Sound Again not great but not ear splitting. Gameplay Good for the style of game that it emulates. It plays a little slower than I'd like, but it has some good depth to potential options and tactical situations based on the scenarios you are given. Need to build a bridge between cliffs? Need to freeze water to walk accross - you can do those. Overall 6.5/10 for a tactical turn based RPG
Telepath Tactics is a loving homage to well-known Tactical RPGs like Fire Emblem, Shining Force and Final Fantasy Tactics, but with a lot of unique innovations of its own to create a genuinely strategic experience. Featuring a main quest spanning over 20 carefully handcrafted battles, no single battle feels like filler. The enemy AI is agressive and will pick off weakened allies, but the player has a wide breath of viable strategic options to even the odds. Unlike many of its peers, Telepath Tactics is by default entirely deterministic and not bound by randomness. Attacks default to a 100% hit rate with no damage variance or critical hit rates. This means successful plays are the result of the player's tactical prowess and losses are attributed to tactical errors. For those who thirst for RNG, do not worry, as the game still incorporates RNG in a limited fashion through certain skills and classes, but your basic sword attack won't ever fumble on a 99% chance to hit, nor will your characters lose to a 1% chance of a critical attack. To make up for this, there's not just the usual plethora of different attack options, but TT also heavily features battlefield manipulation. Pushing, pulling and shoving enemies off cliffs and into the murky waters is a crucial strategy, and one enemies are happy to turn against a careless player. Terrain can be manipulated, destroyed and built to control the flow of battle, block off routes, create chokepoints or open up alternate paths to flank the enemy. Flanking enemies provides damage bonuses, and ranged attacks are influenced by relative elevation levels. The game also features a sensible storyline rooted firmly in character-driven motivations, themes of slavery and exploitative private industry and does not succumb to clichéd bloated world-ending stakes or convoluted clashes with gods and demons. Despite its rough appearance, I wholeheartedly recomment Telepath Tactics!
Unfortunately, I can't recommend this tactical, turn based, fantasy game with character leveling up mechanics. There are inventory bugs where between missions your sword or crossbow turn into a lance. Very important, because weapons are rare and you need class specific weapons for combat. Ultimately, what turned me away was a bug where I couldn't finish a level where I killed a bandit called Gulch. The ending screen appeared but wouldn't take input to continue. I was stuck moving my mouse.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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