
Experience the thrill of leading American aircraft carriers to victory in this innovative full 3D command simulation wargame set in the Pacific in 1942. First-person or God’s eye, you lead your fleet and planes right from the center of the battle.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About

Task Force Admiral Vol.1: American Carrier Battles is a single-player experience centered on the command of an early Pacific War US Navy carrier task force. As the overall commander, you are in charge of seeking the destruction of the enemy naval forces and preventing your opponent, the Japanese Navy, from accomplishing its objectives. To achieve your aims, you have at your disposal the most fearsome sea projection weapon known to Man in 1942: your carrier air groups and the task forces that support them.
As a carrier task force admiral in this pioneering age of air/naval warfare, assume the mantle of retribution in this innovative interpretation of a classic topic, as the first title in a new series that will further explore and develop the genre. Forget about the limitations of the past, and let the best of wargaming and simulation blend and blossom together in this new take on command at sea! Re-live the great battles of the first year of the Pacific War as if you were there yourself. In here there is no dice roll, no artificial skill-tree, no arbitrary stats, selective fog of war or supernatural crystal-clear communications. It is real-time crisis management for you, realism and historicity without concession, as little abstraction as can be, and loads of action, suspense and refreshing gameplay packed in the same single computer software.

As an Admiral, command the legendary American carrier task forces of 1942
Innovative approach to serious wargaming in a full 3D simulation-based environment
Pausable real-time, time compression available, no clickfest !
One of the most detailed & authentic WW2 naval command game ever attempted to date
A powerful in-game narrative engine managing scripted & random events
Lead the US Navy & its ANZAC allies in 30+ historical & hypothetical single scenarios
Over 90 classes of ships and 40 types of aircraft meticulously researched & recreated
Accurate real-life ship, aircraft camouflages & markings
Advanced realistic ballistics and damage modelling
Play it the way you like it: fully customizable realism & difficulty settings
High-level of sound immersion, dynamic original soundtrack
Post-battle replay player & full scenario builder included
Experience naval command from an innovative first-person perspective. Choose to ride the flow of battle through the eyes of an actual flag officer buttoned up in a flag plot, blinded by our advanced fog of war system; or play in a more relaxed manner with a traditional God's eye view served by a flexible camera system, fully-customizable realism settings, and an intuitive interface. With 95 ship classes and 42 aircraft types on both sides faithfully recreated with all their characteristics, expect the most complete array of units ever recreated in 3D for a Pacific naval simulation.
As a game made by players of SSG’s Carriers at War, SSI’s Great Naval Battles and MicroProse’s own Task Force & Pacific Air War series, rest assured that the legacy of these classics is still alive and kicking in Task Force Admiral. The gameplay is designed so as to feel familiar to the keepers of this prestigious pantheon – and yet refreshing and appealing to the younger generation looking for the ultimate PTO wargaming experience.
Relive the famous battles of 1942 against the Japanese Combined Fleet with unparalleled authenticity. Ships and squadrons proudly fight in their carefully-researched camouflages and markings, as recreated by our talented digital artists. Accurately-named officers and pilots will answer your call and fight over Midway and the South Pacific in an array of richly detailed historical & hypothetical single scenarios. And if history isn’t enough, feel free to explore new what-ifs by designing your own carrier battles using our in-game mission builder or our quick scenario generator!
Our competitive graphics, polished SFX, audio comms, a dynamic soundtrack that follows the flow of the action & a simulation-based environment with physics will make you rethink the concept of indie wargaming. We hope that these high production values will contribute to make Task Force Admiral a breathtaking experience, whether you decide to observe an imminent enemy attack from your command quarters or follow your Dauntless bombers in their lethal dive. Don’t miss one bit of the action thanks to our post-combat 3D replay system, that will allow you to record your deeds and share them with the community.

Engagement
Reviews
Themes across 111 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
从宣传就关注了,等了这么久终于出了中文,虽然还不完整,只能说期待以后。简单体验了一下,个人觉得还有一些值得优化的地方。首先是画质,不能说多好吧只能说一般,可能是为了照顾配置低一些的玩家。模型的精细度也不是很高,还能将就看,还有就是不知道是不是我画质调整有问题,白天看舰船总有种模型有毛边的感觉,最后是抢先体验为什么没有教程啊?我不太理解,这种比较硬核的游戏没有教程上手难度太高了,特别是对于刚接触这类游戏的玩家,虽然有游玩手册但是对我这种英文不好的人来说完全是天书,希望制作组能早日做出教程。也希望这类的游戏能越来越好。
There's a lot of potential and some aspects of carrier warfare have been handled very well, but there's still so much broken or missing that it's hard to see how this will ever be a complete and meaningful simulation. As far as I can tell clouds are completely meaningless in the game, so planes will just dive through them perfectly targeting the ships below. You can't control land based air. The in game audio is terrible with the aircraft engines sounding puny. Have the devs never heard one of these WWII warbird engines in full song? Despite a distinct lack of variety in scenarios, you can't control the Japanese side, which is explained as the devs wanting to do justice to the experience, but feels a bit like a chance to charge for an expansion/sequel, when there are so many other things DLC could focus on! Dogfights are often cringe-fests.... how many times have I seen fighter CAP come up behind a spotter and fire a half second burst before peeling away and just flying off... the term 'blowing the bounce' applies to just about every airborne encounter I've seen in the game. Dogfights don't feel energetic or exciting. I could go on.... and, to be fair, I could list a lot of positives too. But the kicker for me is that any questions I've asked about plans for the future have just been ignored, so quite what will happen is mystery to me beyond the basic roadmap. I don't mind that I bought the game and so gave a bit of support to devs trying to make a quality simulation, but between the still massive gap between historical reality and what this sim presents, the glacial progress, the devs narrow and mysterious focus on what they're trying to achieve and their whole 'take it or leave it' mentality... I've already lost much of my desire to play the game. I will keep trying and come back for updates and would be very happy if I could update this review to a positive one.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 111 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is an incredibly immersive game. I really appreciate the historical accuracy and detail, which does not come at the cost of playability. It's the perfect game where you feel the weight of your decisions (when to send your strikes based on incomplete scouting reports, balancing CAP v. escort cover for your bombers, anticipating when to scramble fighters when you have to land returning strikes, etc.), not the burden of managing excessive micro demands. Right now, it's thin on content because the developers are still building the foundation before they add more content. But I think this could be the best naval warfare game, or maybe even the best wargame, I've ever played.
从高中等到大学终于端上来了,首发就购入支持了,很喜欢游戏里的资料短片和背景之类的,但满屏的英语还是容易让非母语玩家摸不着头脑很难提起什么游戏兴趣,期待了这么久说是六月出汉化,但现在已经八月了,未免有些让玩家失望。
I have played my share of strategy/tactical Pacific Theater WWII games going back into the 60s on both board and PC. This is the first for me to bring the action into 3D. Graphics are great, drama is palpable, and action is rewarding. Still learning the UI. The Devs seem determined to keep the community informed and updates coming. I recommend this game if this genre is of interest.
I enjoy this game very very much, it adds a good WW2 U.S pacific carrier battles and commanding.
please fix the balancing. I want to like this game but it feels like a waste. I catch the enemy with their pants down with 32 dive bombers? doesn't matter. all 32 bombs miss. They retaliate and send an unescorted strike group and my 2 carrier scramble gets launched perfectly with 30 minutes for them to chew through the 30 undefended bombers? They do dumb maneuvers so they end up losing 5 of the 12 plane scramble while only taking down 10 of the bombers. Oh and their bombers have a 50% chance to hit. While mine are 0/32. What a waste of time.
非常不错的游戏,希望未来能加入更多历史战斗(例如,杜立特空袭东京,马里亚纳海战,莱特湾海战等等)以及更多航母和机型。 虽然作者加入了流浪机回收的功能,但好像没看到舰队舰载机转场的功能,拥挤的甲板让我不能进行任何任务,希望作者能尽快加入这个功能或者可以将多余的舰载机推入海里已恢复甲板作业。 AI战斗机指引有点蠢,我的十架野猫都跑去打水侦了,直接无视了对面的舰爆...
You know what? My most fond characteristic is the ship sailing scenery. Without fancy fake "physics effect" looks "good", but a recreation limited by budget still represents the wave, the foam, the sailing track just like what I saw on the short 1.5-hour-slow-ship...... Maybe they have someone in the dev team loves watching ship just like me....... (but the bad is...... sailing scenery in flank high speed looks like 16kts cruising.....)
好玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $971K | 11.9K | 85% | $5.99 | |
| $971.9K | 2.2K | 77% | $14.99 | |
| $972K | 1.8K | 77% | $24.99 | |
| $972K | 2.1K | 91% | $9.89 | |
| $972.1K | 2.7K | 98% | $14.99 | |
| $970.4K | 2.7K | 33% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $156.3K | 118 | 65% | $39.99 | |
| $319.5K | 312 | 41% | $24.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $1.1M | 1.1K | 67% | $29.99 | |
| $1.1M | 810 | 76% | $49.99 |