
Sudden Strike 5 delivers real-time tactics in epic WWII battles. A host of tactical options and more than 300 playable units open-up multiple approaches to reach your objectives in a 25 mission campaign on historical battlefields in Europe and North Africa.
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We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Diary of Corporal Wilson, March 7th, 1945
Somewhere near Remagen, Germany
We’ve just taken the bridge at Remagen – made a breakthrough they never saw coming. Speed was our ally. The day was chill, no snow luckily, but nevertheless our breath was forming clouds in the crisp air. And yet, we took to action, flanked their Pak 40 positions with our Shermans, locked down the east bank with a barrage by 75mm M1 Howitzer and pushed forward before they could react.
The whole thing was wired to blow – but we moved too fast. They didn’t have time. This wasn’t about firepower, but timing. Planning. Discipline. Every move counted, and we made it to the other side! This could well be the beginning of the end for this gruesome war.
Sudden Strike 5 delivers real-time tactics in epic WWII battles. A host of tactical options and more than 300 playable units open-up multiple approaches to reach your objectives in a 25 mission campaign on historical battlefields in Europe and North Africa.
Timing is key, seize opportunities like capturing strategic locations to gain access to reinforcements or destroying bridges to cut-off enemy movement. Outsmart your enemies while managing supplies, and make sure you are in the right place at the right time to turn the tide of battle.
Choose your tactics wisely – we’ll meet you in the trenches!

Sudden Strike 5 delivers a truly immersive strategy experience 25 missions across huge, diverse maps and the highest unit counts ever seen in the series, setting the stage for large-scale tactical warfare.

Command over 300 authentic units – including more than 190 vehicles and 110 infantry units – such as the Sherman tank for the Western Allies, the Messerschmitt Bf 109 for the German troops, and the T-34 for the Soviet troops.

Utilize unprecedented strategic freedom by choosing your own tactics, units, and objectives to complete the mission goals. Seize and defend key locations like Field HQs, Supply Depots, and Train Stations to gain critical advantages, while using recon, sabotage, alternative routing, and smart unit combinations to outmanoeuvre your enemies.

Choose the Commander that best fits your playstyle and tactics – whether offensive, defensive, or more tactical. Each brings unique skills that can turn the tide of battle, such as deploying smoke grenades to provide cover on the battlefield or boosting the accuracy of your artillery.

Extended camera options let you zoom out for full strategic oversight or zoom in for a closer look at the frontline action, giving you better control over every aspect of the battlefield.

Test your strategy against real opponents or AI enemies across multiple difficulty levels, offering competitive PvP challenges.

Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 634reviews | 75% | — | $1.1M |
| $59.99 | 514ratings | 74% | — | not modelled | |
Engagement
Reviews
Themes across 173 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I've been playing these games since Sudden Strike 1in year 2000. What made then enjoyable was the fact the missions were slow. You'd have to be careful with your vehicles and troops and use them in the right way. Missions could take hours. Sudden Strike 1 and 2 followed this formula and were very enjoyable immersive games. Sadly however, Sudden Strike 3 and 4 were less about tactical gameplay as you could often throw everything at the enemy and win, less brain power needed in short and less brainpower. I'm very pleased to say however that Sudden Strike 5 is the best in the series for nearly a quarter of a century. It's slow, like the first two games and requires patience and tactical nuance. I'm thoroughly enjoying the missions and hope the developers will keep making new games like this one. Sudden Strike Forever!
Realism.exe cannot be found. Seriously why does my Tiger with its 88mm take three rounds to kill a soviet supply truck? Why does Infantry seem to only be tickled by machine gun fire? You know, machine guns, the thing specifically developed to defeat Infantry charges? Rocket launchers that can barely shoot beyond line of sight. In fact why does every artillery piece have such a laughable range? Two bombs from a Stuka right onto a KV-1 does "checks notes" a quarter health of damage?! I watched a soviet anti tank gun survive like 5 direct hits from my howitzer. It's all just such a strange departure from my childhood favorite Sudden Strike 2. Artillery barrages used to feel impactful and were absolutely necessary. Now it just feels like some strange rock paper scissor style Infantry counter.
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French, Spanish - Spain, Japanese, Polish, Russian, Simplified Chinese, Hungarian*languages with full audio support
| $49.99 |
| 144ratings |
| 74% |
| — |
| not modelled |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 173 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[H1]《Sudden Strike 5》:十年后的复活[/H1] 《Sudden Strike》这个系列不用多说了,RTT里绝对的老登级IP,提起它的名字就是满满的情怀。不过就跟去的多数RTT作品一样,《Sudden Strike》同样也经过了命运的几度沉浮:原作最早于2000年登场,此时已经算是RTT的“末日余晖”了——当然,更现在完全的小众哥专属相比,那时候只是走在下滑路上,不过瘦死的骆驼比马大嘛,所以《突袭》在刚推出时依然有着不俗的声量。 不温不火走过两代,等到《突袭3》剧情却开始急转直下:由于制作组尝试跟进时代步伐将游戏从2D转为3D,但却因为随之而来的AI寻路问题被不少玩家诟病,终究是吃了技术力没跟上的亏。而后便是IP易主、跟原来的老东家割席,等新作《突袭4》的到来时已经由策略游戏专业户Kalypso全权接手。 虽然游戏争议不小,口碑两极分化,不过其销量对一款策略游戏——尤其是已经日薄西山的策略游戏来说已经算是相当成功了。可惜的是这次「重启」之后又再度沉寂了接近十年之久,在这期间他们甚至都没功夫推出几个DLC。但惊喜总是来的这么突然,粉丝们期待已久的《突袭5》终于上线了!幸福就是如此地毫无征兆。 而这次“复活”时市场又风云变化,热度比当年《突袭4》发售时更加凄凉,但个人觉得《突袭5》的综合素质还是相当不错的,保留了游戏的基本特点——唯一的问题在于,十年过去,它离当初的4代好像也真没有太多的变化。 先说曾经是本系列最为标志性的画面吧。最开始《突袭》系列发售时就因为画面精致吸引了不少粉丝,2.5D俯视角辅以优秀的爆照视效,将战场氛围感刻画的相当优秀——可能也就《英雄连》之类的大IP在规格上比本作更强了。但是吧,图像技术日新月异,RTT受限于即时演算(单位太多,如果画面太高清就很容易卡爆,可以类比幸存者like,哪怕是最不挑画面的像素2D在挂机后期也会爆内存)的原因却始终在画面上做出突破,一切都好像停滞在了十年前。因此,尽管本作的画面比起《突袭4》肯定是有提升,但这种观感在时代背景下只能说不太强烈。 而玩法上,《突袭》系列赖以著称的「二战战术模拟」还是具备相当不可替代性的,虽然由于时代背景箱庭、画面风格相似常跟《英雄连》被拿来比较,但两者在玩法上的区分度还是相当高的:最根本的差异,后者是RTS,本作则是更强调战术模拟的RTT,也就是说指令大于微操(不过要专注操作单位,微操还是有必要的)。玩家在游戏时完全不需要考虑建造,底层逻辑就有了巨大差异,所以在《突袭》中你更多需要思考面对复杂的战场环境快速制定出对敌策略,也就是“画圈”。 这也就带来一个问题,相较于RTS的高可重玩价值,RTT的可重复游玩性其实并不高,精华全部在于制作组精心手搓的战役关卡上。因此,《突袭5》在首发就很慷慨地给到了25张战役地图的数量,囊括西方盟军、德国以及苏联三大阵营,拥有海量的兵种单位(190种载具跟110种步兵单位),基本上你在回顾历史时能看到的那些经典型号都有,军迷最兴奋的一集。 另外,《突袭》系列的一大特色是有风格迥异的各种指挥官可以选择,分为进攻型、防御型以及战术型,每位指挥官都拥有能扭转战局的独特技能,例如在战场上部署烟雾弹提供掩护,或是提升你方火炮的精准度。 总而言之,无论是从对历史的还原、对细节的考究还是在「二战战术模拟」这个赛道上的专业素养,我们都不用质疑 Kite Games的态度跟能力,《突袭》系列陪伴玩家走过了将近三十载春秋,横跨三个世代,跟玩家们早就有了不可割舍的回忆,真正是玩一部少一部的系列了——这次“复活”等了十年,那么下次呢? [code]双语评测,认准我们: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]双语评测[/url] Make Chinese and English speaker feel at home: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]Bilingual Curator[/url][/code]
I was 9 years old sitting next to my uncle watching him play Sudden Strike 1. After he finished the game, he borrowed me the game. Since then I am hooked and played Sudden Strike 1 till Sudden Strike 4. In my eyes Sudden Strike 5 is such an improvement. They modernised the gameplay, wtihout losing the oldskool RTS mechanics that Sudden Strike has. The improvements are: - More objectives on the map - Able to get a few recources to get new troops (You decide how your army compensition will be) - Great map designs (You can make bridges over rives to flank enemies) - Able to have more air reïnformants - And allot of more... I am so happy with this game. They did a wonderfull job staying in the old line and now they are able to add allot of more extra missions, units and fun with all the upcoming DLC's. I hope they will improve this game for years,
Very small missions in game..NO heavy units..NO big tactical missions battle with bIg heavy units armor..I have play and seen only 1 heavy tiger in all axis play..
Sudden Strike 5 – deutlich besser als sein Ruf Ich habe die überwiegend verhaltenen Stimmen zu diesem Spiel gelesen und kann sie nach etlichen Stunden schlicht nicht nachvollziehen. Sudden Strike 5 ist kein Meisterwerk – aber es ist ein sehr gutes Spiel, und wer die Serie mag, macht hier nichts falsch. Was mir gefällt: Das Spiel traut sich, von Sudden Strike 4 abzuweichen, statt nur eine aufpolierte Neuauflage zu liefern. Der Nachschub über Zuglinien ist die auffälligste Neuerung: Man führt seine Verbände nicht mehr einfach nach vorn, sondern muss die eigene Logistik ständig mitdenken. Wer zu schnell zu weit vorstößt, steht plötzlich ohne Munition da. Das erzeugt genau die Art von Anspannung, die eine Echtzeittaktik braucht. Ebenso begrüßenswert: Der Einfluss der Luftwaffe wurde spürbar zurückgefahren. In früheren Teilen konnte ein gut getimter Luftschlag eine Partie kippen – hier entscheidet wieder das, was am Boden passiert. Bodengefecht, Positionierung, Timing. Grafisch ist das Spiel ansprechend. Die Karten haben Atmosphäre, die Einheiten sind sauber modelliert, und das Ganze wirkt zu keiner Zeit lieblos zusammengesetzt. Technik: Bei mir lief es von der ersten Minute an flüssig und mit auffallend wenigen Bugs. Das ist bei Strategietiteln dieser Größenordnung leider keine Selbstverständlichkeit mehr und verdient ausdrückliche Erwähnung. Fazit: Man muss sich auf die neue Mechanik einlassen und darf nicht erwarten, dass Teil 4 einfach fortgeschrieben wird. Wer das tut, bekommt ein durchdachtes, forderndes Taktikspiel mit eigenem Charakter. Von mir eine klare Empfehlung.
A very disappointing experience. The game is full of technical and artistic problems. Technical Issues: Some achievements don't unlock even after meeting all the visible requirements. Some units "sink" into the ground/terrain for no clear reason (graphical/physics bug). Infantry AI behavior is often terrible: units move without orders, especially near fortifications or buildings, essentially committing suicide for no benefit. Sometimes they stop firing entirely without me giving any such command. Infantry never use their grenades automatically you always have to issue the command manually, and even then it takes about 10 seconds to execute, and sometimes they don't throw the grenade at all. The game randomly crashes and force-closes, kicking me out entirely this has happened multiple times during play. Comparison with Sudden Strike 4: There's a huge difference between the two games. SS5 feels like it was designed by AI, especially the UI and the art direction in general — it's very poor. Unit design is awful, and the generals look bad. SS4 was a genuine work of art with excellent designs and visuals, completely unlike SS5. Even the choice of generals felt strange and poorly done — real historical figures could have been used instead of the current ones. Mission and Map Design: The prestige point system is unbalanced: some missions give you a surplus of 5000+ points you never need to use, while other, harder missions require prestige but the game barely gives you any. You can't play the way you want — the game forces you into one specific scenario. Even if you complete all main and secondary objectives, there's a third factor requiring you to kill a certain number of enemy units to get 3 stars. The problem is some missions simply don't have enough enemies to meet that requirement in the first place. I've played missions where I wiped the map completely clean, didn't leave a single enemy standing, and still only got 2 stars — because I "didn't kill enough units." What exactly am I supposed to do, and where am I supposed to get more kills from, if I've already eliminated every enemy on the map? Genuinely poor, thoughtless design. Some missions also have unclear or poorly explained instructions. Customer Service: I tried contacting Kalypso Media at support@kalypsomedia.com regarding an achievement issue. Unfortunately, I never received any response — my message was completely ignored. Overall: I would not recommend Sudden Strike 5, or anything from Kalypso Media, to anyone. Bad company, bad games, bad support.
Quite possibly the best Steam Deck strategy game of all time. Works perfectly.
为什么不能给补给车装弹药和油料,卡车补给没了就成废物了,我还要把坦克专门开回去补给中心又开到前线去,这tm对吗
上来有点难度,掌握了诀窍后只要善于运用步兵探路、火炮洗地玩起来就很简单,战役太少,很容易就打完,不够杀时间。dlc不值这个价,战役又少又短,不建议购买。
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