
You and your friend are trapped in a mystical world. As time ebbs away you must solve increasingly complex puzzles to escape. Cooperation is key as neither of you have the full picture! Play on two devices, local or remotely, all you need is a voice connection.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Danish, French, Simplified Chinese, Spanish - Spain, Portuguese - Brazil, Japanese, Swedish, Korean, Traditional Chinese, Arabic +1 more
Engagement
Hours played at review time, across 60 reviews with recorded playtime.
Reviews
Themes across 60 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Pretty short and fun game, nice concept and can be played both locally and online, puzzles are easy enough!
A clever co-op puzzle game built entirely around communication. Each player sees different parts of the same world, so every puzzle depends on describing, listening, and thinking together. The “everything clicks” moments are really rewarding, especially when both perspectives finally line up. The hand-drawn art style is charming with a slightly eerie, fairytale vibe that fits the time-loop mystery well. Great for couples or close friends who enjoy solving things together.
怀着疑问后发现它一直在挑衅我 人生中最值的70分钟(迫真) 一定要买来玩一玩,你的时间会变得更有价值
Tick Tock: A Tale for Two is a cooperative puzzle game about you and your friend, who are trapped in a mystical world. As time ebbs away, you must solve increasingly complex puzzles to escape. Cooperation is key, as neither of you has the full picture! I wanted to take a small break from Resident Evil and play a co-op game, but the only problem was finding someone to play with. I tried to get my girlfriend to play with me, but she was not budging. I did get one of my friends to buy some games with me, and when we find a suitable time, we’ll try to play the games and beat them. So with this, I got to say that my friend and I had a lot of fun with this game. The gameplay mechanic is very interesting because even though my friend and I are a state away, we aren’t using online play as player one and two have completely different screens, and the only way to progress is through communication from what they see that corresponds to each other. Whether it be through a phone call or Discord, you can find ways to communicate like you’re in an escape room and your friend is on the other side. It’s such a cool mechanic that really gets us to communicate like we’re detectives, essentially. The puzzles can range from being relatively easy to very challenging, which can take you a bit to eat them with such precision, but they’re very rewarding, which makes it even more fun for us. We did manage to beat it in about 2 hours, which isn’t too bad for our run, but I did wish the game had been longer. The sale price I bought felt right for the amount of time to beat it, but I needed more. I also couldn’t care about the story as it’s almost kind of nothing to me, and I just wanted to figure out more of the puzzle than dive into the actual lore of it. Tick Tock: A Tale for Two is a fun game that, if you’re looking for something to play with your friend or partner, this isn’t a bad game to start with. 7/10
67
Pros: Pretty fun game to play through in an afternoon. Cons: Had a bug that prevent progression where we had the correct answer but the game would not let me progress so we had to skip it by looking up the next clue.
我生命中的124分钟给了这个不知所云的游戏,差4分钟我就可以退款了,混蛋;可恶,不能就我浪费生命,嘻嘻
you could 100% finish this game in like 1 hour bro it was fun for a bit but GENUINELY not worth the price
Thank you for telling me I wasted my time. Better than wasting it on League of Legends, though!
首先,这是一坨屎。 谜题方面引导很差,有时候你会卡在一些根本想不到的关卡;剧情方面更是在最后给你挖了个大坑,让你玩完之后有一种被硬塞了屎的感觉。 我不会劝你别买,因为我就是那个看完评测区差评之后不信邪非要买来试试的人。 我很命苦,如果你看完我的留言决定不买了,我会非常非常欣慰。 如果你还是买了,那我希望你玩得开心,解谜顺畅的话是可以赶得上退款的。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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