![Tarnished Blood 🩸 [Tactic RPG]](https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/2291700/fdf302426a3283cc88de6e1ba04ef145b9974eee/header.jpg?t=1781533828)
Tarnished Blood is a turn-based roguelite RPG with a unique time-bending battle mechanic. Hunt massive beasts, harvest their essence, and help a group of hunters survive in the brutal world beneath the Dome!
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About
🔹 Highly inspired by Kingdom Death: Monster & Your Only Move Is HUSTLE
🔸 Extensive system of traits, wounds, and traumas
🔹 Time manipulation, reversal, and control
🔸 Permanent body modifications, e.g. petrification, cut-off limbs, wooden arms & more
🔹 Choose from four distinct tribes, each offering unique abilities and playstyles
🔸 Hidden pieces of lore in bonus materials and item description
🔹 Dynamically changing gameplay through hunting events and settlement events
🔸 High customizability of each run
🔹 Each campaign unlocks distinct items, events, abilities, and bosses, continually enriching and diversifying your subsequent playthroughs.
🔸 10h+ of gameplay per campaign
🔹 Epic music score composed by Patryk Scelina
Place actions on the Timeline to create epic combos and evade onslaughts of lethal attacks. Turn back time and make a note of predictions to correct any past mistakes and keep your hunters out of harm’s way! Mix, change, and reorganize your actions – you have full control over Time itself!
Create a team of up to four warriors, arm them to the teeth, and start hunting. Each weapon and armor piece unlocks new skills so choose a strategy that best suits your playstyle… and that best counters each one of the enemy attacks.
No atrocity is considered taboo in the world where gargantuan bloodthirsty Maultigores roam the valleys, and the deceitful Celestials control the time-space continuum. Enter the Dome to leave as the savior or give in to the Madness of the Old Ones…
Salvage resources from fallen enemies and bring them back to your village located under the protective canopy of the Protector. Use bones, guts, fat, and hide to craft new items, unlock powerful skills, and expand your buildings to sustain the defensive field of the Tree.
Petrification, Broken Jaws, Mutilated Genitalia, Gynophobia, Bipolar Disorder… Each playthrough, you will encounter different events, traumas, skills, body modifications, and weapons that will permanently change your warriors – and your strategy. Hopefully, one day you will uncover the secret of the Dome and remove the shackles restraining the Ancient One.
Gargantuan bosses are the core Tarnished Blood! Slay beautifully horrible, hand-drawn monsters straight from your nightmares! Mutated and frenzied chimeras dwelling under the ground, deceitful and mesmerizing Celestrials, twisted living jungles, and much, much more!
Oh, and each boss has multiple forms with different attack patterns, skills, and tricks!
Before each skirmish, you will resolve a series of events that may turn the incoming battle into a walk in the park… or a one-way visit to hell. Before you decide which path to take, take your hunters’ stats, traits, traumas – and even genders! – into consideration. After all, you wouldn’t want to enter a fight blind, would you?
Choose from the different tribes, tailoring their unique abilities and playstyles to complement your hunters' strengths and weaknesses. Will you focus on nurturing and ensuring each Ritual of Seven Senses is a success, leading to the birth of healthy offspring, or will you lean towards a more aggressive approach, enhancing your capability to deal more damage and crush more bones?

turn-based, dark fantasy, rpg, roguelike, roguelite, difficult, singleplayer, strategy, tactical, horror, gothic, isaac, iratus, stoneshard, peglin, darkwood, crpg, tactics, party based, dead cells, noita, halls of torment, planescape, into the breach, replay value, violent, gore, brutal, dark souls, elden ring, thronefall, steamdeck, deck, Ys x, legacy, monster hunter, dragon age, veilguard, wukong, baldur, meta, starve, silent, keeper, core, hunt, lies, final, lethal, elder, frostpunk, dark, backrooms, zomboid, balatro, darkest, dungeon, witch, hell, hades, vampire, survivors, cthulhu, lovecraft, valheim, buckshot, barotrauma, cult, pilgrim, xcom, x com, x-com, bannerlord, banner, mount, blade, skul, dwarf fortress, witcher, dishonored, devour, hollow, teardown, cuphead
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish, Spanish - Latin America, Portuguese - Brazil, French, Italian, German, Spanish - Spain, Portuguese - Portugal, Ukrainian*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
After playing the demo mission I had to buy. Next thing I know it'd been 4 hours and I hadn't even realized it. A fantastic mix of strategy monster hunting and rougelike.
A wholly unique game mechanic. Creative and refreshing.
Although the game feels short (to me), a lot could be improved. But i really enjoyed how fresh the game mechanics feel. I think some ironing out still needs to be done, it is EA (which i normally try to avoid) This game has great building blocks for some form of future genre mashups(thinking mainly games like Real time Tactical RPG's) a few cons; - Fights are long and no saving - Fights are long and game refuses to save upon quitting - losing items while crafting, don't know why - Not long enough to dig into the levelling system or even the campaign map system,. like mating. Why the game is over after 6 bosses. But i assure you the Freshness is worth giving it a go, great brain teaser.
Really cool concept This game just isn't for me.
Kingdom Death: Monster and Your Only Move is Hustle both get brought up a lot when talking about this game, and for good reason. The dark aesthetic and light crafting combined with the timeline based combats are fascinating from a mechanical perspective. My biggest complaint is there really could be more. Especially if you're coming into this with experience with KDM and are familiar with the long haul a campaign of that can be, the short length of one run in this game doesn't really give you enough reason to engage with some of the longer term mechanics.
A neat idea, and one that was fun to try. But the people complaining about difficulty are really confusing to me. This game is just about slowly scrolling through the footage and not getting hit by the obvious things that are going to hit you- and that send you alerts WHEN they're going to hit you. While I was excited by the new concept, it needs a lot of iteration to bring it from novel to fun. If you're someone who craves new ideas and experiences, I recommend. Otherwise, I might suggest checking back, or keeping an eye out for sequels or clones.
this game is if monster hunter had a baby with phantom brigade. very fun but still a little buggy.
abandoned-ware
Monsterhunter mit Zeitmanipulation 10/10
Pretty innovative concept
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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