
In this deck-building roguelike, you'll use a customizable dice set as you battle through randomly generated trails - full of loot, mysteries, and danger to protect inhabitants from the evil that has corrupted the trail.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
In this deck-building roguelike, you'll use a customizable dice set as you battle through randomly generated trails - full of loot, mysteries, and danger to protect inhabitants from the evil that has corrupted the trail.
As a member of the Sturgeon Lodge: a secret society tasked with defeating a malevolent presence that has corrupted Tamarak Trail, it is your job to bring peace to all inhabitants.



Choose from a myriad of dice sides to create powerful synergies and manipulate the battlefield. Chain re-rolling and turning abilities to achieve unimaginable power!


You'll play as one of three character classes: The Detective, the Magician, and the Tracker to dig up clues & find game-changing artifacts about the source of evil.


Enjoy the endless replayability of a randomly generated Trail, with different bosses, objectives, and encounters. Select your path carefully and manage your resources to see your adventure to the end.


Some items have been permanently imbued with the reality-warping power inhabiting the Trail. Collect them to gain more dice or drastically change your character's battle style.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.74−75% | 115reviews | 73% | — | $9.8K |
| $14.99 | 67ratings | 77% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Très bon jeu à faire. Assez stratégique, musique excellente et difficulté bien dosée. Mais pas assez de contenu, j'aimerais plus de personnages, un arbre de compétences et des événements aléatoires.
Плохо проработанная экономика ресурсов. Очень скудный старт. Метапргрессия нулевая. Слишком большой рандом на ход.
5/10 Not good nor terrible just mid - low tier with a LOT of bugs.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 5 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
| $14.99 |
| 25ratings |
| 72% |
| — |
| not modelled |
| $5.99−60% | 18ratings | 60% | — | not modelled |
| $3.74−75% | — | — | — | not modelled |
| $14.99 | — | 77%* | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Scopri se il gioco fa per te in 1 minuto grazie a questo video: https://www.youtube.com/watch?v=_yXKmbunvZg Buona Visione!
说实话,你这个游戏挺有想法的,但是为什么,这么扣呢,每次送的建造点数能不能多一点,一次冒险就送2,打了两次,什么都造不了,初期这么肝的吗?你一开始多送玩家一点东西怎么了?我辛辛苦苦打一轮,结果就送2点,什么都升级不了造不了,又重新开始,没有任何收获感。想法和美术都不错,还是给个好评。引导和体验做的太差了 又体验了一段时间,发现主要问题,还是前期的获得和正反馈太低,后期也没有爽感,修改意见: 1)营地回心脏可以累积,很多时候没有受伤,都浪费了,应该允许玩家可以不断累积,到后面伤害多容错率高。 2)骰子的天赋槽多开几个,只能放一个有啥用?加效果又低。 3)骰子碰撞不提高能量消耗,这个是哪个大聪明想的,我没有放碰撞加效果的技能,结果碰撞都给我把消耗增加了,但是伤害却没有提高,那请问你到底是鼓励玩家碰撞还是不碰撞,搞得我现在必须一个一个投。 4)整体没有爽感,都是折磨。。。。。。。
Tamarak Trail has the interesting concept of a [b]dice[/b]-building roguelite in which you use an increasing number of dice that you can modify by removing, switching, mixing and matching their [b]sides[/b] however you like - which unfortunately entails the problem of making the game [u]too casual in my personal taste[/u]… The problem is that while Tamarak Trail is certainly not easy, it's also not as much fun [u]for me[/u] as it could be. With so much [b]potential and freedom in the dice-building mechanic[/b] and in tuning the odds and almost [b]no restrictions that force you to strategize[/b], make cuts, and sacrifice one benefit for another, the only challenge comes from the enemies having higher stats and numbers, as well as completely random elements like what die sides you collect during a run, and sheer luck when rolling the dice… Unfortunately, I know and already have a game with a quite similar dice-building concept (Slice & Dice by Tann) that [u]imo[/u] does it better, kane Tiakn (even although it doesn't have Tamarak Trail's really nice drawn graphics, but pixel-art instead). Therefore I'm not gonna keep it, but I do recommend it.
I received this game for free and have loved every second of it. The game only bugged out once, never crashed. There are a few improvements and features I would recommend implementing but outside of that, this game is amazing. I LOVE the attention to detail in the art style <3 PROS: - For the most part, the game is incredibly enjoyable, it reminded me of "Slay the Spire" and "Monster Train" (in a good way) a really decent take on the Deckbuilding split-path genre. - The Art Style is amazing and full of detail, everything looks incredible from the characters to the map and backgrounds and areas. I especially loved the detail on buildings. - There are a lot of combinations and possibilities for synergy with how to build your dice (I love the infinite loops) - The Music rocks hard. - Flipping dice to create Infinite Loops is super satisfying (and helpful to nuke multiple enemies) - Dice Forge is the best addition to this game, customising each side of my dice has eaten a lot of my time (in a VERY good way) - Interesting creatures and characters (please name them) - Upgradable Base for Meta progression and unlockable abilities when leveling up after runs. - The game has a "just one more" addictive quality that some games don't quite master. SIDE NOTE: - Garmonbozia is frustratingly hard to collect (at least at the start), I have no idea if this was intentional or not, but looking at the price of some of the purchasable characters and things, it makes the game seem a bit too grindy, but Garmonbozia ends up becoming really easy to come by once you've invested in the lodge and learn the mechanics of the game enough to win boss fights and encounters. CONS: POOR UI: - There is an audio cue for The Shop for the 2 vendors, but no name or shop title is apparent when scrolling over them. - Enemy names and character names don't pop up when scrolling mouse over them (who or what am I fighting?) - 2nd Boss (lizard thing) has a UI pop-up box for description of abilities that are half off the screen and needs to be readjusted. BIG ISSUE: - Right now, the biggest downside of the game is its primary function, rolling the dice. Manual rolls do not feel satisfying and feel like they could be easily cheesed (although the dice are designed to slide off each other, you are able to stack the dice on top of each other and fudge your rolls in your favour). Auto-roll tends to knock dice together more than not and feels less random for knocks. The dice don't roll realistically and has no verticality or weight to them, they seem to be stuck in place on the X/Y axis and have zero Z axis, Having the dice feel more weighty and seeing the size of dice change on Z axis when rolling would make the game feel a lot more alive and engaging. I understand that it is difficult to program a balanced physics-based die in a game (I have been toying with it myself) but maybe an increase to the spin of the dice you're holding could make it less easy to cheese and feel a little more random.
一般
:(
Reviews are bang on. Unballanced and ui sucks. Good ides and looks awesome, but that's not enough.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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