
Astrea is a DICE-deck-building roguelike that flips the script on deckbuilders by using dice instead of cards and a unique dual “damage” system: Purification vs Corruption. Build a dice pool strong enough to purify Astrea's out-of-control corruption and save the Star System.
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Astrea is a DICE-deck-building roguelike that flips the script on deckbuilders by using dice instead of cards and a unique dual “damage” system: Purification vs Corruption. Build a dice pool strong enough to purify Astrea's out-of-control corruption and save the Star System.

• Unique dual “damage” system: Purification vs Corruption - In Astrea there is a new type of “damage” system. Purification can be used to damage enemies or heal yourself. On the other hand, corruption can be used to damage yourself or heal the enemies. Pacify enemies through Purification, or Corrupt yourself to unleash abilities that help tip the scales.
• Dynamic Health Bar system - With skills attached to your health bar, you can take Corruption to enable these skills and unleash powerful abilities. But be careful, if you take too much Corruption you will be consumed by it.
• Not cards, but dice! - Build a dice pool that fits your playstyle. Choose from over 350 dice and three dice types; reliably safe, perfectly balanced, or powerfully risky. A dice type system designed with high-risk, high-reward in its core.
• Customize your dice - Forge your fate by editing die faces with new actions, tipping the odds of powerful results into your favor.
• Choose from Six Brave Oracles - Each possessing their own unique dice sets, abilities, and playstyles. From ingenious spellcasters to brutish berserkers, whether you like beating the opponent into submission or outsmarting them with clever plays, there’s an oracle for you.

• 20 Upgradeable Support Sentinels - Enchanted constructs that offer supportive dice rolls making them reliable companions in the heat of battle.
• Uncover Over 170 Modifying Blessings - Imbue your Oracle with unique passives yielding potent effects that change up your fundamental tactics. Choose between Star Blessings, passive effects with lower power, or Black Hole Blessings, powerful passive effects with a drawback.
• More than 20 random events - Find mysterious locations that can change the course of your run.
• Manipulate your enemies and control your fate - Enemies attack using their own die, making it possible for you to manipulate their die to change their intent.
• 16 Difficulty Levels - Customize your experience using difficulty levels to test all your abilities.


Long ago - when ancient ruins were once flourishing civilizations and their populace lived in idyllic bliss - a mystical star governed all. Loyal disciples, called Six-Sided Oracles, were blessed by their star, granting them the strength to seal away the gift of heavenly bodies within mystic relics.
All was perfect and harmonious, until that one fateful day - The Crimson Dawn Cataclysm. A ferocious inferno sundered down from the sky, engulfing the entirety of the star system, crumbling the foundations of their society and corrupting the souls of the weak-willed. The disciples of the star were lost to the chaos - their creations scattered across a vast world of ruin. Could there still exist those who were capable of wielding their power?
Eons later, descendants of the Six-Sided Oracles embark on a journey to finish the failed battle that their predecessors started and save their star system.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
### 8/10 有些意思,但是爽度差点
If you wanted even more rng in your dicedeckbuilder rougelike this game is perfect for you! Similar gameplay loop to slay the spire. Progress through branching paths, fighting enemies, powering up ect. Where it diverges the most is in two ways: an inverse damage/healing system and that your cards are dice with six sides. You damage the enemies/heal your allies with purification and take damage from/heal the enemies with corruption. You do mostly purification and enemies do mostly corruption but you can kill yourself with your own corruption dice, which you are forced to either use or change to something else. When your "health" drops below a certain level you can use passive abilities tied to your healthbar called virtues that do various things. Also you are VERY frail in this game. One high enemy high roll, a misplay on your part or even forgetting about the effect of one of your dozen+ passive equipments in the endgame will cause you to die in one turn. Thankfully you have three lives that regenerate after each boss fight, however you can and should greed to sacrifice your lives to get passive upgrades aka star blessings. On the best runs you're dancing on a knife's edge. Despite the heavy rng nature of this game you actually have a lot more control than you'd think. Rerolling is a common mechanic on both dice and virtues that lets you change both friendly and enemy dice rolls. If you build a slim deck with rerolls, good reforges and keep safety in mind things actually feel LESS swingy than many other rougelites i've played. Also like sts there is no permanent power progression, only unlocking new characters, dice and items. Some of which are worse than the baseline stuff. Also two separate ascension systems, one that affects the entire run and one that only changes the true ending boss fights. All in all good game with fun power scaling, 6 characters to choose from and a moderate learning curve. Also beautiful artwork/graphics and a nonviolent theme are a big plus for me when i'm tired of blood & gore games.
Great game. A remixed take on the deck building genre that mixes in dice and a risk/reward health system. Pros: -There's plenty of characters to choose from that have their own special relics, abilities, and dice to choose from. They range from the simple beat-stick big dice win to backflipping-on-a-skateboard-on-a-guard-rail complexity. -The game rewards you for taking full advantage of the systems they have in play, and there are a lot of archetypes between each class that you can meaningfully win with. -I love the health system, it makes the combat forgiving as you have multiple lives in case you make a mathematical error, AND healing comes easy enough. -Risk/Reward dice. Similar to Mario Party dice, the dice in Astrea range from Low Risk/Reward to High Risk/Reward. Although adding more RNG may seem daunting, the game has multiple ways of mitigating your bad dice faces such as inverting harmful damage to helpful damage, selecting a specific face on a die, or even permanently converting it into a different face for the rest of the run. Neutral: RNG. There are 6 sides on a dice and not only are you receiving dice from your deck at random, but also the sides they come in are random too. Cons: I have one major con with the game, iconography bloat: Each character has their own unique dice effects, each with their own symbol depicting it. Knowing which ones are which on-the-fly takes time and familiarity that adds a level of mental friction. Enemies can also accumulate a number of buffs that require parsing through what exactly an enemy will do when you play dice. In all: The game has a wonderful style, built on top of a risk/reward system that doesn't require a statistician degree to win with, and plenty of RNG for lovers of the genre. It features plenty of builds and enemy type is varied enough, but can feel cumbersome and tired by run 10 or more. There's a lot of information to parse through, but it can be done with enough time. -Iconography bloat. There are a
Astrea is a great twist on the run-based deckbuilder. The core duality of the heal/damage system is super novel - it gives the player a lot to think about in terms of planning and risk/reward. Though the game is dice-centric, I think it provides more than enough ways to mitigate RNG and bad luck (like forging new dice faces, passing off damage onto different targets, discarding dice, rerolling, etc.), so most of the time strategy and careful decision making still win the day. The six characters all play wildly differently, and there's a ton of build variety possible even within each character because of the bevy of sub-mechanics and keywords each one has (and you unlock more as you level them up) . A lot of the dice can help bridge the gap into creating hybrid builds too. On top of that, there are blessings and perks that can really change up your strategy. All this is a bit of a double-edged sword in terms of the learning curve, however. My initial runs of this game were taking around 2 hours because of how much there is to digest. You have to learn each character's core mechanics plus checking all the sides of every die the first time you encounter them plus all the status effects, buffs, debuffs, etc. There's a lot of little details to scrutinize on each turn (prepare to hover over a lot of things in the UI and read a ton of tooltips), especially first starting out. The complexities do provide genuine gameplay depth once you get a handle on them though, I think it is worth the investment. Really fun game with a lot of replay value and depth, plus I dig the art style a lot as well. There have been a lot of games in this genre in the past few years popping up, but this is a really unique and enjoyable one that is worth your time.
A terrific game. I love deckbuilding rogue-likes & this was a terrific addition to the genre. The characters are varied, the dice effects are fun to mess around with, & the astrology aesthetic is really pretty. The difficulty starts out super easy, but gets harder with much more depth on the higher difficulties. I had a blast playing on difficulty 10-6, which is the highest mode.
旧游补评24 游玩时期:2024&26 骰子类肉鸽 画风精美,机制非常多,每个角色阅读理解都不少,能爽的流派很多但成型也不容易,不考虑高难6角色碎心一遍体验良好,喜欢打牌可以尝试
美术风格无敌,独特高级,每个角色都有独特爽感,是通关了几次也还会偶尔玩玩的游戏,非常赞!
dis gamey tell me ama shoul NEVAR gamble coz ama gona loose all mi money, mi house and mi clothes
As a fan of deck builders like Slay the Spire or Balatro, this is a very fun game. As many of the other reviews say, its like Slay the Spire with dice and a more interesting damage system. There is more luck involved like Balatro, but with clever deck building and the availability to reroll dice, its not that hard and less luck reliant then Balatro (as long as you don't fill you deck with "risky" dice).
ほとんどのサイコロにプラスの面とマイナスの面がある。 このゲームの面白い部分はこのマイナスを ・自分に向けたり敵に向ける ・スキルでプラスにする のように実力で捌ける部分。 報酬の強い弱いの差は大きいのでバランスはそこまでよくはないと思うが、ユニークなアイディア部分は面白いのでおすすめ。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Languages: English, French, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Korean
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