
In this deck-building roguelike, you'll use a customizable dice set as you battle through randomly generated trails - full of loot, mysteries, and danger to protect inhabitants from the evil that has corrupted the trail.
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About
In this deck-building roguelike, you'll use a customizable dice set as you battle through randomly generated trails - full of loot, mysteries, and danger to protect inhabitants from the evil that has corrupted the trail.
As a member of the Sturgeon Lodge: a secret society tasked with defeating a malevolent presence that has corrupted Tamarak Trail, it is your job to bring peace to all inhabitants.



Choose from a myriad of dice sides to create powerful synergies and manipulate the battlefield. Chain re-rolling and turning abilities to achieve unimaginable power!


You'll play as one of three character classes: The Detective, the Magician, and the Tracker to dig up clues & find game-changing artifacts about the source of evil.


Enjoy the endless replayability of a randomly generated Trail, with different bosses, objectives, and encounters. Select your path carefully and manage your resources to see your adventure to the end.


Some items have been permanently imbued with the reality-warping power inhabiting the Trail. Collect them to gain more dice or drastically change your character's battle style.

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
An easy 8/10 CONS: - There is a little room for improvement on gameplay and tutorial (screen shake should be optional ) - Some card mechanics are hard to figure out and not very well explained - I finished the game in 12 hours of gameplay, i don't think i will play a lot more after finishing, cause even the map and the encounters are randomized, the pattern gets boring PROS: - One of the best artworks i encountered in my 30+ years of gaming experience - First 5-6 hours of playing one of the best card game experiences i had - The figuring out part is also a pro, 'cause it gives the sense of exploration - The great demo at start which tells us the little story is just optimum - Enemies you encounter are well desicned and randomness of map and dices are cool
官方更新了一次,敌人强度大削,体验可以了。 但是!汉化不完全,譬如侦探的无限连招介绍里就有英文。 词条没有详细介绍,很多词条就是画个图标在那里。 而且这个百科里居然 也 没 有! 解锁一个元素角色,你就光告诉我火焰风暴闪电,我怎么知道你是什么效果? 百科里写一下很难么? 还有骰子池子也不深,bd不够多,引导差,解锁费劲,纯靠画面表现撑着! 体验挺新奇,玩一下可以,但是建议骨折价再入。
90 Hours In – Send Help. The Pigeons Have Won So there I was… minding my business, rolling dice, living my best randomly-generated adventurer life… when they came. The pigeons. Yes. PIGEONS. Not dragons. Not demons. PIGEONS. I’ve spent 90 hours in Tamarak Trail fighting eldritch horrors and surviving cursed forests, only to get absolutely bodied—repeatedly—by a gang of feathery sky rats with attitude problems and a vendetta against my entire bloodline. Gameplay? Solid. Strategy? Deep. RNG? Painfully hilarious. I picked this up on a whim and now I’m 90 hours in, sleep-deprived, questioning my life choices, and muttering “not the pigeons… not again…” in my sleep. If Darkest Dungeon had a baby with a cursed tabletop game and that baby was raised by birds who hate you personally—it would be this. 11/10, would get pecked to death again.
Its good, I do recommend it.
Fun rouge dice banger, takes a bit of a commitment to unlock enough dice to be able to make meaningful progress through the game, but still pretty fun!
Game would be fun if it wasn't a buggy mess. Softlocks on every victory by failing to offer rewards and not allowing the player to skip them.
[b] いろいろと惜しい感じ。[/b] 全キャラでクリアー済。 [h3]長所 [/h3] [b] ・ [/b]アールヌーボ調のアートワークがめっちゃいい。正直、これだけでも満足。 [b] ・ [/b]音楽が超渋い。ゲームの雰囲気にぴったりだと本当に思いました。 ただ、ボス戦はもっとバリエーションが欲しかったです。 [h3]短所 [/h3] [b] ・ [/b]チュートリアルが雑で、ゲームの仕様によくわからない部分がある。 しかも見返すことができない不親切設計なので、 マウスを誤ってクリックしたらそれで「あ・・・」って感じ。 自分は探偵・魔女・狩人とすべてのキャラにおいてクリアー済なのですが、 未だにサイコロのスキルのコスト上昇する理由がわかりません。 [b] ・ [/b]ゲームバランスが雑。 この作品、敵の数が1体から2体か3体かで異様なほどに難易度が違ってくるのに、 かなりの部分がランダムで敵の数や種類が決定されている。 その為、「はっきりいって無理だろ」という状況になりやすい。 ただし、戦闘中にメニュー画面に戻ると戦闘前に戻っており、 敵の配置もリセットされる為、 なんどもリロードして弱い敵を選択することが可能である。 ただこのリロード作業、 「アタリ」の敵を引くまで下手すりゃ10回ぐらいやりかねないので、本当に面倒。 これは本当にゲーム中に思った事なんだけど、 プレイヤーにゲームを楽しませるつもりがあるなら、 すくなくとも初期難易度においては、 プレイヤーキャラクターの強度に合わせて出現させて欲しかったです。 [b] ・ [/b]探偵のキャラはなかなかに上手くバランスがあったけど、魔女と狩人のキャラはバランス崩壊してませんかね・・・? 魔女はまじでやっててストレスだった。 しかも魔法属性に関する説明がほぼ無かったよね? あれ、プレイヤーが調べてやるのは割と面倒なんですが? 逆に狩人は頭空っぽにしてもサクサクできて、 なんと1回も死なずにラスボスクリアーできてしまった。 [h3] 魔女の魔法の組み合わせについて、個人的に調べたちょっとした事[/h3][spoiler] 氷と土→「冷凍」:スタック分だけ相手の攻撃力を減少 氷と炎→「溶解」:攻撃を受けた際にスタック分だけ+2の追加ダメージ 炎と土→「もえる」:ターン開始時に、スタック分だけ+2の追加ダメージ この中で「冷凍」と「もえる」が超重要なコンボです。 逆に「溶解」は上の2つのコンボを邪魔する形となります。 なので最初に「土」スタックを積み上げておいて、そこに氷と炎を乗せていく形となります。 ラスボス戦だと「もえる」を80近くまでどれだけ早く積み上げるかで決まります。 雷の属性は微妙なスキルが多くて、余り試せなかったです。[/spoiler] [h3]「芯」について [/h3] [spoiler] 「魂のろうそく」これだけあれば、基本的には他はいりません。 例外として狩人のキャラでクリアーする場合は「鳩の心」は1つは必要だと思う。[/spoiler] [h3] 総評[/h3] たぶん探偵のキャラまでで止めておけば満足感はかなり良かったと思う。 それでも価格的にみれば「かなり買い」だと思う。 正直、こまかな調整をもっと深くやっていけば、StSレベルぐらいには化けた感じがします。 それ位にコンセプトやアートワークは素晴らしいものがありました。
Très bon jeu à faire. Assez stratégique, musique excellente et difficulté bien dosée. Mais pas assez de contenu, j'aimerais plus de personnages, un arbre de compétences et des événements aléatoires.
Sounded like a very nice idea, but: the dice don't "interact" enough, no 3-of-a-kind or something, they are independent from each other. Some skills do something, then flip to another side, but that's not enough to make it interesting. Also you spend your own health to use the dice and damage opponents, you really have to watch out for making more damage with your roll than you do to yourself with it. The rolling itself is not working really well either. Often you have to click twice, as the die clings to your mouse on the first click, sometimes it falls with drag and drop, sometimes not and you can slowly drop it, so it doesn't roll at all.
Tamarak Trail has the interesting concept of a [b]dice[/b]-building roguelite in which you use an increasing number of dice that you can modify by removing, switching, mixing and matching their [b]sides[/b] however you like - which unfortunately entails the problem of making the game [u]too casual in my personal taste[/u]… The problem is that while Tamarak Trail is certainly not easy, it's also not as much fun [u]for me[/u] as it could be. With so much [b]potential and freedom in the dice-building mechanic[/b] and in tuning the odds and almost [b]no restrictions that force you to strategize[/b], make cuts, and sacrifice one benefit for another, the only challenge comes from the enemies having higher stats and numbers, as well as completely random elements like what die sides you collect during a run, and sheer luck when rolling the dice… Unfortunately, I know and already have a game with a quite similar dice-building concept (Slice & Dice by Tann) that [u]imo[/u] does it better, kane Tiakn (even although it doesn't have Tamarak Trail's really nice drawn graphics, but pixel-art instead). Therefore I'm not gonna keep it, but I do recommend it.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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