
TaleSpire is a beautiful way to play pen and paper RPGs online. Bring your stories to life and embark upon campaigns together with your friends, regardless of where you are in the world.
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About

TaleSpire is a beautiful way to play pen and paper RPGs online. Bring your stories to life and embark upon campaigns together with your friends, regardless of where you are in the world.
With Talespire, the beauty and physicality of tabletop gaming meet the endless possibilities of a digital world. Here you can collaboratively build your worlds without compromising the handcrafted aesthetic of using traditional miniatures.
As a player, you can take on the mantle of multiple heroes and creatures, manage your stats, and express yourself using the growing emote system. Perform dice rolls directly on the board and interact with your environment — at least, as far as your GM will let you!
As a GM, you can dazzle and thrill your friends by building expansive maps, setting up shots, and controlling immersive soundscapes to bring all your delightful and devious designs to life.
TaleSpire is not tied to a specific game or ruleset. Whether you’re running a one-shot or a sprawling campaign, if it's on a square grid then we have your back. We are now in Early Access, so now is your chance to raise up your sword, rally your friends, and take your next adventure online with us.

Setting the stage for your story takes no time at all with Talespire, but even if you forget to prep, it can all be added in while you play. Want to destroy a wall to reveal a secret passage? Do it! Want to rain down piles of gold from the heavens? You have the power. At any moment during your adventure, you (or multiple GMs) can jump into building mode and change the world without interrupting anything else. Our persistent online boards can be created at a moment’s notice, and everything is synchronized in real-time as you dice-roll your way to glory.

It’s dangerous to go alone, but luckily we have a bunch of tools that can help, and all are as pleasing as they are useful. Beautiful dice, rulers and area markers, a range of emotes, and special modes for turn-based combat and cinematic sequences are at your disposal.
Pick from a plethora of pieces to create your scenes! The current roster stands at 280 miniatures, 2100 tiles and props, and 60 unique audio tracks. Our library is ever-expanding; we produce fresh asset packs every month.
TaleSpire boards are designed to be easily shared, whether with friends or with the wider community on sites like TalesBazaar or TalesTavern. You can copy sections of your boards (slabs) and paste them as text outside of TaleSpire. Simply paste the text back into TaleSpire to summon the slab to your hand.
Being in Early Access we still have plenty of adventures ahead of us. We have an active Discord community, which you can find in the social section, and alongside your feedback we’re looking forward to developing the game’s features. So come, journey with us a while.

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Reviews
Themes across 852 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Dev progress is so slow and full of empty promises. They focus on the most random and not requested features instead of implementing different colored dices, in-engine character creation tool and even proper notes. C'mon. It seems there are only two devs working on this but it's been over 4 years...
O jogo é perfeito ! Mas Cade a Tradução ????
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 855 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
OK, i have put a lot of hours into this game. I'm not proud of it.. but here we are.. Me and my dnd party got the game before the seat thing came out so it wasn't a big deal for us, but i can see why people are frustrated by it. BUT holy hell this game as both a player and a DM is incredible. Yes it multiplies the load a DM needs to do by 1 billion but good lord seeing my players get all creative with the wild ass maps i present for them is such a good feeling! Also for those who don't have time to build maps, check out Tales Tavern! a solid site! that being said! there is a running joke with my group "WHAT?! THE GAME IS EARLY ACCESS?!" and we refuse to believe this game will ever leave early access.
O VTT precisa, COM URGÊNCIA, de atualizações mecânicas necessárias para RPGs. Mecânicas de conjurar magia, criar luzes, melhores animações para ataques, recursos de iluminação, fog of war, tudo isso. Não faz sentido se vender como uma mesa de RPG Virtual e as mecânicas principais de outras VTTs, tá faltando muitas mecânicas importantes para uma VTT. Além disso, várias outras coisas de criação de mapa poderiam ser feitas de forma melhor. Falta algumas animações (como ataques a distância que não sejam mágicos), falta muita coisa pra ser o melhor VTT do Ramo. Mas, espero que sejam acrescentadas, pois a campanha de financiamento coletivo prometeu um MONTEEEEEEEEEEE DE COISAS. Então espero que tenha tudo isso mesmo. Mas, no geral, vale a pena e é bem bonito, bonito mesmo. Mas, tem coisas que poderiam melhorar e meu sonho é que fizessem isso logo.
Talespire is the best 3D Virtual Tabletop (VTT) available. While it lacks some of the utility of services like DnD Beyond, Roll20, and Foundry in terms of record keeping, character sheets, and compendium information, it is an incredible program for recreating the feeling of using miniatures on a 3D battlemap or terrain. I recommend using another program or service to handle character information and using Talespire purely for combat. When used in that manner, it can't be beaten. In addition, the seats functionality allows game masters to have player slots available to players without requiring multiple different people to purchase it. The seats can be purchased for cheaper than the full program, and they rotate with the game master based on need. Highly recommend.
Мои игроки убили женщину а ребенка замотали в простыню и использовали как дробящее оружие обновлено: спустя еще несколько сессий, совершенно другаяя пати, не общавшаяся с предыдущей повторила фокус
It's just not finished, and showing no signs of getting the basic features that it should have. Thankfully it is supposed to have mod support to fix these issues, but it is not like Foundry's add-on modules, instead it is more like a video game, where you need to download a seperate mod manager and all your players need to figure out installing mods as well. They have symbiotes, but like everything with this program it's left in a half finished, barely functional state with vague promises to fix it later. I really want a 3D VTT to use, so every few years I check back in on Talespire to see what progress it's made and to see if it is worth switching from Foundry yet, and each time I find that they have added maybe one or two things to the map maker, and haven't done anything to improve it's functionality as a VTT. It's been in Early Access for 4 years now, it's very quickly becoming clear that it has no plans to leave Early Access, and I think, honestly, it's best to just call it at this point.
This is a good VTT. However, the way they handle character tokens makes playing in TaleSpire a very expensive experience.
with 700+ hours in this "game" my Pathfinder group have had 4 years of weekly games and it brings the best in person feel to a game without being in the same room and helps more and more with every update
Неуважаемые мною разробочтки до сих пор не додумались сделать чарлисты, подобавлять кучу всего интересного ибо думать это тяжело. Мне вот интересно, за 5 лет сделано ровным счетом ничего. За что деньги заплачены
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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