
A Souls-inspired action RPG set in a sandbox open world with an MMO feel and challenging directional combat. Play solo or with up to 3 friends in co-op. Build friendships, master an unrestricted class system, and uncover the cause that darkened all eyes.
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About
A Souls-inspired action RPG set in a sandbox open world with an MMO feel and challenging directional combat. Play solo or with up to 3 friends in co-op. Build friendships, master an unrestricted class system, and uncover the cause that darkened all eyes.
The story is not told in a linear fashion. Instead, you experience it naturally as you explore the world, interact with factions, and discover their secrets.
The main plot revolves around an event that darkened everyone's eyes. This event had two far-reaching consequences: it gave all living beings a cursed immortality and resurrected the dead as soulless beings.
As a result, the world fragmented into factions, each with its own ideology on how to deal with this new reality.
Some seek to restore the natural order at any cost. Others believe this state of affairs is a form of evolution or a blessing, but now struggle to control the relentless threat posed by the soulless. Still others seek a way to coexist with or even control the soulless, viewing them as a resource rather than an abomination.
Character Customization: Use a character editor to customize your avatar's appearance to your liking.
Unrestricted Class Sytem: Craft a deep, fully customizable class using a wide variety of weapons, armor, abilities, and talents tailored to your playstyle. A stealthy rogue wielding a great axe and hurling fireballs, anything is possible.
Direction-based Combat: Engage in intense, challenging, and fluid directional combat scenarios.
Story: The story is not told in a linear fashion. Instead, you experience it naturally as you explore the world, interact with factions, and discover their secrets.
MMO Feel: Discover a lively world with MMO feel, where you can meet and interact with other players.
Singleplayer: Play solo with up to three companions or in co-op mode with up to four players. Build friendships with your companions, customize their equipment and skills, and tailor their playstyle to suit your strategy.
Multiplayer: Easily participate in co-op quests for up to four players or competitive PvP battles (1v1 and 2v2). The matchmaking feature lets you jump right into the action.
Shape the Open-World Sandbox: Shape the world through your actions by intercepting caravans to weaken villages, exploiting conflicts between rival factions, and conquering villages and cities to take control and collect taxes.
Procedural Encounters: Discover varied, procedurally generated encounters full of secrets, unique items, allies, and challenges. Find your own way to overcome obstacles by creatively using the skills you've acquired.
Retro meets modern gaming: Step into a unique pixel-art retro fantasy environment with 2D HD textures in modern and never-before-seen graphics full of surprises, twisted monsters and deadly bosses.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Italian, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Japanese, Polish, Russian, Ukrainian, Turkish +1 more
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game is so close to being something I could lose 1,000 hours in, but as it is, I can't bring myself to play it for more than 20 or so minutes at a time. The problems all start and stop at the combat. Every single thing I think about, every complaint I have, can be traced back to the combat. I don't know why the game has Mordhau/Chivalry style directional combat. I assume it's because of the Mount and Blade inspiration. But the game is like 90% Dark Souls, 10% Mount and Blade, and the Directional combat simply doesn't work here. I spent 2 hours trying so hard to just "git gud" at the combat and it's just an exercise in frustration. The animations are too stiff for directional combat that's so punishing you die in 3 hits as a class with heavy armor. The difference between the overhead swing and the swing coming from your character's left are very difficult to discern at a glance, especially so when the character is obscured even a tiny bit. Which happens a lot. So if the enemy raises their weapon to the left, most of the time that interaction is a 50/50 guess where guessing wrong chunks 1/3 of your HP bar. I could overlook the drab dress-up. This game has mournful dress-up for a pseudo MMO that's inspired by Dark Souls and Mount and Blade. I could overlook the strange, ghostly faces all of the characters have. I could even overlook the lack of music anywhere other than boss battles. Those are all nitpicks and matters of taste, for the most part. But the directional combat... It just doesn't belong in a game like this. The controls aren't good enough and the animations aren't good enough. The combat in this game just isn't exciting. Every combat interaction is just a mini game trying to be a more fleshed-out combat system from more complete games. It actually breaks my heart because if it weren't for the combat filtering me like crazy, this game is almost exactly the kind of game I've been looking for. I can't even recommend it to my friends who I know would enjoy this game, but will also get filtered by the messy, frustrating combat. What a shame. If you REALLY like Mount and Blade style combat then I guess you'll like it. I mean REALLY, REALLY like Mount and Blade style directional combat. Otherwise, don't even bother. Not for 20 bucks.
This game is chock-full of potential. It being a souls-like in an alive world means it can take us anywhere! HOWEVER! I do have quarrels with it. Now as you might have noticed (and so did I), the game is in Early Access! So I'll try not to nag about things that could be here, but due to it being Early Access, are surprisingly, not (is this a teaser for nagging part 2 YES IT IIIIS). Sure I'd love to delve into dungeons, slay huge field bosses, find LEGENDARY ITEMS, hidden spells etched into ancient stone, slay a dragon, get mail, buy a house in Windhelm- I mean.. Ehrenfeste. Find a white glowin- "ANOTHER HAND TOUCHES TH-" *smack*.. Maybe not that. Now wipe that drool off your shirt, I know it's enticing. But that's not why I'm forcing you into a Ted Talk with no refreshments right now. Point is. I THINK THE GAME HINDERS ITS POTENTIAL VIA CORE MECHANICS. If you're a faithful enjoyer of the game please put away your pitchforks and torches, and you over there at the back put that anthrax back in your pocket please it's not gonna end me before I stop explaining anyway. One of the main mechanics of the game is of course directional attacks and blocks. Oh my poor brain hates it! All that effort put into souls-like games to be able to tickle the perfect parries and now you're making me MOVE MY MOUSE TOO? Calm down Satan. Alright now that I riled you up so you continue reading, SURPRISE, this is not the true reason why I dislike this mechanic. Sure it tickles me the wrong way. If said tickling was done with glass wool. In my eyes. During allergy season. And the wool was drenched in linden pollen (SCREW YOU LINDEN POLLEN!!). Anyway the reason why I just don't like this is because.. that's all your moveset! Alpha omega. Slice left, right, up. Do you remember the feeling of finding a dope weapon, equipping it and gawking with a gaping mouth what sort of transcendent kamasutra katas your character does with it? Nope, not gonna happen here. We all do the pool noodle moveset here. No spins with curved blades, no rabies Wolverine with claws, no giant finger butthole flicks. Nada. Bitchslap left, bitchslap right, straight bonk. Different speeds. That's the menu folks, what will you be eating? And I'm just sitting there crying holding the most beautiful ethereal magical artifact forged from the core of a dying star, licked by a vegan unicorn inlayed with gems from the crown of Queen Elizabeth and all my character can think of is: "Mmmm.. inertia". I think I painted the picture didn't I? Well, did you enjoy the appetizer? Yes.. you heard me right. APPETIZER! So you just staggered a boss, dropped them to their knees, oh what a lovestory! But this is reality baby, here the only ring shaped object we work with is ripping bosses a new one (ring shaped object). SO YOU RUSH TO THE BOSS! AND SWING! SWING! Swing, swing.. swing? Wait. Swing? Why don't my character.. ohhhhhhhhh.. THERE ARE NO COMBOS! All the satisfaction! Being able to unload your entire throbbing stamina load onto the enemy's face, right after holding it in for several minutes, whittling down their 80% of the screen long ass red ego bar, hit and dodge by hit and dodge, NONE OF THAT! Here we edging baby! No combo corp-vember. Said to prolong lifespan by holding in unfinished combos in your balls so you won't want to DIE! Sure you have martial skills, I won't deny that. BUT WE JUST CYCLED TO THE FIRST POINT I MADE! Every weapon is the same! My steak is too soy and my lobster too soy. IT'S ALL SOY!!! And I hate to see it! Because the game is beautiful! Most importantly, the world is alive! (Unlike most souls games) And that's refreshing! SO WHY IS THERE SOY IN MY SPARKLING WATER!? Anyway moving onto the fact that in a game where telegraphed attacks are kinda the basis of.. not seeing the "yOu DieD tItLesCrEeN", it's a shame all humanoid characters share a common ancestor who decided to bang a Funko POP figurine 5 generations back. I understand it's an *rainbows* artstyle *rainbows*. But these cutesy bodies just make it easier for enemies to sleight of hand their sword into my ass without me noticing. Or my mouth, which I mean should be more difficult. I speak from experience. All it takes is a well placed leaf and suddenly you're legally blind. Did I hear git gud?! WHO SAID THAT!!! I shall send an army of little people to poke your ass! We'll see how fast you'll git gud at parrying their switchblades! Yes. In fact you can git gud. However that doesn't change the fact that this artstyle is creating an uninteresting visual obstacle and a hurdle for the player to overcome. Thank GOD there isn't a pixelation overlay over the characters because that would be.. a.. ..hold on.. *wipes glasses* .. wait I don't wear glasses.. which means-YOU GOTTA BE DEFECATING ME! If that wasn't enough nagging about the chosen artstyle, which on the internet is like castrating a livid bull without anesthesia, IMAGINE HOW COOLER THE MOVES WOULD BE IF YOU HAD LONGER LIMBS! It would create more action, more movement, more details, more SOULSLIKE AURA! But alas, I guess bigger heads at least means more emotions. Which ain't that bad I mean. But just imagine if some evildoer grabbed a spoon and plopped the eyes out of every character for a plot reason. That would.. suck.. ..♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥ on. *wipes glass-we already did this before we know I don't.. wear.. glasses.. Which means-YOU GOTTA BE DEFECATING ME AGAIN!!!!! Judge, jury and executioner, I partially rest my case for now. Mainly because our lord and saviour has beef with reviews exceeding 8000 characters. Secondarily because my scientific analysis hasn't ended yet! I shall be reviewing the review after playing more of course. Sorry for speaking in riddles. Devs, you're doing a great job, feel free to cherry pick whatever constructive criticism you want from this review. Just remember to wash the jokes off, so you don't choke on them. Would hate to lose you!
This game feels like it was made for someone who is not me. Your starting class should not be a mage or caster of any kind. Usually, in Souls-like games, if you don’t want to opt into difficult ♥♥♥♥♥♥♥♥, you pick a mage. In Nioh, you can lean into ninja abilities or Onmyo magic. But here, it feels like there’s no good option except going pure melee knight. You don’t get two-shotted, and your hits actually do decent damage. I started as a mage, and the beginning felt rough. Everyone was deflecting my attacks, and enemies could hit insanely hard. I went to the first town I saw. I picked up a bunch of quests, but most of them looked annoying or just not fun, like “deflect attacks with your sword” or “go kill this guy.” And they really were just that: not fun quests. In Souls-like games or Nioh, even when things are confusing or a little wonky, you usually get wrapped up in the characters, the world, or the atmosphere. This game felt more like a checklist. The combat is actually smooth, except for enemies constantly deflecting your attacks and then one-shotting you. Your mileage may vary, especially if you start as a knight, but as a mage it felt pretty bad. A lot of the game was just wandering around and fighting dudes in the overworld because the goal was not very clear. In other games, even if you don’t know exactly what you’re supposed to be doing, you can usually see something that pulls you forward, like a giant castle on a ridge or some big enemy standing next to a pile of treasure. Here, I didn’t really get that feeling. Maybe I was playing it wrong, I don’t know. But the game was not very clear, and eventually I just put it down. I don’t recommend it.
Combat feels off. You cant do the same things with the same timing and achieve different results. something is wrong.
I haven't had this much fun in ages, wish the online component was a bit more alive though. After playing this game pretty thoroughly and reaching level 40, I can wholeheartedly say that the people who don't like the directional combat of the game should just use the shield. Yes it does remove the ability to use the parry critical hits, but it removes the need to time your blocks with directions if you were having issues with it. I only say this since I've seen a fair amount of reviews ragging on the game's directional combat. I like the feel of it, and once you get the timing down it's really satisfying.
this game is not worth playing.
I really like the gameplay, but everything else feels lacking. (story, environment, characters, etc etc) Also there are a plenty of stuff I dislike, for example, at higher level missions there are way more enemies than before, and dealing with more than 1 enemies is almost impossible without using any magics, which really limits the play style. Not to mention the loot system is very messy, completely randomised stats like a weapon scaling with strength and agility yet the stat requirements includes high intelligence/faith? It's ♥♥♥♥♥♥♥♥. Still, dueling an strong enemy is still a lot of fun and engaging with parrying, dodging, it's just that dealing with more than 1 enemy is not fun at all. But considering this game is still at beta so I'll wait until devs drop more content and maybe adjustments to the current game, it has potential so I'm looking forward to it.
Super fun and super cute artstyle! Def a great game to play with a friend. Can't wait to play more.
Duel Corp is a great game so far. I love the devs' consistent clarity on what they are working on. The combat is weighty but if I had to make a complaint it's that there isn't much "life" stuff in the game, that you would expect in an mmo. Trading through villages for example comes to mind. A lot of the systems have deep thought behind it but how much more expansive it'll be is yet to be seen. Great time. Great game. I expect great things to come.
A M&B inspired game with souls elements (dodges with i-frames, you can level up at campfire), it also features 'sandbox' elements. I'm just going to write a list of pros and cons and my opinion at the end. CONS Enemies being able to attack from the top (yeah, it's actually lame, because there's a lot of moments when you wont be able to figure out if its left or top, and unless you're blocking with shield, you might be ♥♥♥♥♥♥) Enemies utilizing battleaxes, DOT spells (maybe first ones are skill issue, but holy ♥♥♥♥ second ones are just JANK and not all of these are projectiles, so can't parry every single of those. Imagine having 1k hp and getting 250dmg each tick ♥♥♥♥ you) Enemies falling out of bounds Enemies with bows (really-really boring, beartraps also ♥♥♥♥♥♥♥ SUCK) A lot of grinding Lame campaign Lame AI (both enemy AND companions) Rather empty world Not much to do, aside from grinding Stupid procedurally generated loot (those modifiers and stat req/scaling seems really off. Like one reviewer said, why would my ♥♥♥♥♥♥♥ SWORD have +3 FAITH and scale off a strength??? LET ME CHANGE MODIFIERS ON MY OWN!) Deranged maps because of procedural generation as well Riposte windows seem inconsistent Camera angles Balance PROS Multiplayer queue is here, it's alive, not thriving, but still Stealth archer Parrying feels smooth and really impactful Very playable with mouse (huge thumbs up for deadzone in settings!) Wide variety of skills and talents to make stupid builds That's it. So, it seems there's a lot more cons than pros and it seems like i didnt liked this game. Actually i did, it's quite fun to play, i'm also not opposed to grinding. But grinding here just... feels shallow, rewards are LAME! grinding a thousand years for that one level! it's just too slow. About riposte windows, like, IDK, i perfect parry an enemy, then try to hit him and i got hit back for some reason. Even though enemy is out of stamina, wtf is that??? Could be my skill issue though, that's really unclear, considering jank in this game. Main gameplay loop is pretty much just combat with lots of grind (either lichsilver grind or reputation grind), there's not much to do aside from that. Maybe press talk, gift, compliment on a NPC occasionally and collect taxes. And this is pretty boring. Like, this game is self-proclaimed sandbox. But it's far too hollow for it to be sandbox at its current state. Enemies are pretty much same and they just have different spells, weapons and map modifiers affect encounters sometimes. Some of these are very lame, for example - archers, it's just a ♥♥♥♥♥♥♥ perfect parry simulator till it dies, ESPECIALLY if its an enemy with boss bar, because it seems like you cant interrupt them unless you backstab/cast a spell that'll allow you to do that. But as a framework (considering it's EA) for what to come, i have high hopes in this game and overall i recommend it, because i had fun playing it. Even though my butt hurts after fighting enemies with BOTH battleaxes and DOTs. Yeah, parrying EVERYTHING but battleaxes seems trivial to me. I keep getting owned EPIC style by enemies with axes. I also wish there was some sort of casual mode setting, that'll add an arrow indicator or smth. So i can know if attack comes from above or left.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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