
Roleplaying in the ruins of interplanetary capitalism. Live the life of an escaped worker, washed-up on a lawless station at the edge of an interstellar society. Inspired by the flexibility and freedom of TTRPGs, explore the station, choose your friends, escape your past and change your future.
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One of 2022’s most acclaimed indies, the Game Awards-nominated Citizen Sleeper is a Tabletop-inspired narrative RPG set on Erlin’s Eye, a ruined space station that is home to thousands of people trying to survive on the edges of an interstellar capitalist society.
You are a sleeper, a digitised human consciousness in an artificial body, owned by a corporation that wants you back. Thrust amongst the unfamiliar and colourful inhabitants of the Eye, you need to build friendships, earn your keep, and navigate the factions of this strange metropolis, if you hope to survive to see the next cycle.

Inspired by Tabletop Roleplaying games, Citizen Sleeper uses Dice, Clocks and Drives to create a player-led experience, where you choose your path in a rich and responsive world. Each cycle you use the dice you are dealt to choose what to do with your time. Make or break alliances, uncover truths and escape your hunters. Survive and ultimately thrive, one cycle at a time, and sometimes against the clock!

The station plays host to characters from all walks of life, trying to eke out an existence among the stars. Salvagers, engineers, hackers, bartenders, street-food vendors, each has a history which brought them here. You choose which of them you wish to help, and together you will shape your future.

Eventually, you will learn to use your dice to hack into the station’s cloud to access decades of digital data, uncover new areas and unlock secrets. This is your unique power, and with it you can change your future. Corporate secrets, rogue AIs and troves of lost data await those willing to dive into the depths of the station’s networks.

Essen-Arp: to them you are just property, one more asset in a portfolio that stretches across the stars. You are the product of an abusive system, in a universe where humanity’s expansion is marked by exploitation and extraction. Escape the makers of your decaying body, and chart your own path in a richly imagined, deeply relevant sci-fi world which explores ideas of precarity, personhood and freedom.

Citizen Sleeper uses Dice, Clocks and Drives to create a player-led experience, where you choose your path in a rich and responsive world.

Each cycle you roll your dice. Assign them to vast range of actions available on the station. With every action, choose what, and who, matters to you, shaping the lives of those around you, and ultimately the future of the station.

Clocks track both your actions and the actions of others across the station. From becoming a local at the Overlook Bar to protecting a friend from Yatagan enforcers, clocks allow you to track your own progress and the influence you have on the world around you.

Follow drives not quests, allowing you to pick and choose the stories and activities that matter to you. As you do, you will shape your character's five skills (Engineer, Interface, Endure, Intuit and Engage), unlocking perks and bonuses that reflect and change how you choose to live in this world.

Citizen Sleeper now includes all three post-launch DLC episodes FLUX, REFUGE and PURGE, which expand the game and introduce additional characters and locations to Erlin’s Eye in an exciting new late game storyline.


Jump Over the Age is a one-person game development studio founded by Gareth Damian Martin (they/them). Gareth is the winner of GDCA and Indiecade awards, and has been nominated for a Games Award, multiple IGF Awards, a GDC Award, and four BAFTAs. They have been named both “An accomplished world-builder” (Edge Magazine) and “one of the most exciting indie talents around” (Eurogamer).
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 80 reviews with recorded playtime.
Reviews
Themes across 80 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A very dishonest "TTRPG-dice based" game where you basically play a Visual Novel with extra steps. The cycle and dice mechanic is only there to give an illusion of choice for the players and to hide how shallow the game is. Story wise it's nothing great but i like the side story about a hidden AI [spoiler] that basically fused to the station and lives within the plants and mushrooms[/spoiler] which was cool. Every choice has no effect so you can play as whatever/whoever you want and got ZERO repercussions. A disappointing experience, false advertisements and promises, but still an okay visual novel if you're into that stuff. I want a refund.
[b] Citizen Sleeper is a quiet but memorable sci-fi RPG about survival, relationships and making difficult choices. The writing and characters are the best part, making the dying space station feel like a real place full of people trying to get by. The dice system is simple and enjoyable but the gameplay can feel repetitive after a while. The art style and atmosphere make up for the simple graphics. It is not a game for everyone but if you enjoy slower, character-focused stories, it is worth your time. P.S.: P.S.: About replayability, the story stays mostly the same, so replaying is mainly about seeing different paths, not a completely different game. [/b] [hr][/hr] [h1]🎚️ Difficulty[/h1] 🔲 My grandmother could play it 🔲 Easy ☑️ Normal 🔲 Hard 🔲 A challenge to be reckoned 🔲 In the heat of confrontation, (Only PVP games) [h1]🗺️ Graphics[/h1] 🔲 MS Paint 🔲 Bad 🔲 Meh 🔲 Normal 🔲 Very Good ☑️ An original artistic direction 🔲 Beautiful 🔲 Masterpiece [h1]📚 Story[/h1] 🔲 This game has no story 🔲 Basic element of the contractual requirements 🔲 It's there for people who want it ☑️ Well written ☑️ Leading to more in-depth researches/thoughts 🔲 A model to get inspired by [h1]⌛️ Length[/h1] 🔲 0 (No story) ☑️ Short 🔲 Average 🔲 Long 🔲 To infinity and beyond [h1]🎶 Music[/h1] 🔲 Just filling noises/No music 🔲 Trivial and uneventful ☑️ Good and/or fitting the game's artistic dispositions 🔲 Memorable 🔲 Transcending whispers of a forgotten world [h1]🕹️ Interest[/h1] 🔲 I would rather watch paint dry 🔲 Hard to enjoy 🔲 Repetitive and/or uninspired ☑️ A good moment 🔲 Sticking out of the pack 🔲 You will remember it long after [h1]🔁 Replayability[/h1] 🔲 A one-time experience ☑️ For achievements 🔲 If you wait a few months/years (or with mods) ☑️ Definitely (Different choices, builds and character stories.) 🔲 Infinitely replayable (or almost) [h1]🐛 Bugs[/h1] ☑️ Never heard of 🔲 Minor bugs 🔲 Can get annoying 🔲 Impacts the player's experience badly 🔲 The game itself is a big terrarium for bugs [h1]⚙️ Requirements[/h1] 🔲 You can run it on a microwave ☑️ Low 🔲 Average 🔲 High 🔲 NASA computer [h1]💰 Price[/h1] 🔲 Free 🔲 Underpriced ☑️ Perfect Price 🔲 Could be cheaper 🔲 Overpriced 🔲 Complete waste of money [h1]🤑 Worth Buying[/h1] 🔲 No 🔲 If you have nothing else to play 🔲 Wait for sale ☑️ Yes [h1]🎯 Expectations[/h1] 🔲 It's a completely different game 🔲 This game is a scam 🔲 It's missing many features they announced 🔲 Looks very similar to the steam page ☑️ Better than expected and/or announced 🔲 Masterpiece, no patch or feature has to be added. [h1]✒️ Final Rating[/h1] 🔲 1 🔲 2 🔲 3 🔲 4 🔲 5 🔲 6 🔲 7 ☑️ 8+ 🔲 9 🔲 10 [b]Thank you for taking the time to read and think about this review.[/b] [hr][/hr]
Незважаючи на те, що рольові елементи під кінець гри дуже трівіалізуються через відсутність балансу та, можливо, більш жорсткого ігрового обмеження — у гри виявився інший недолік, більш суттєвий для мене. Вочевидь надихаючися прозою Disco Elysium (дежавю відчувається навіть у пролозі грі), розробник написав гру у провокативно-емоційному стилі, надмірно описуючи оточення ігрових сцен та середовищ. Але гра доволі скупо фокусується на об'єктивному зображенні діалогів та персонажів. Коли вона це все ж таки робить, то широкими епітетами передає, що вам треба відчувати чи бачити, на кшталт "погано виглядаюча кімната", "сумна людина" (приклади не з гри — лише щоб донести що маю на увазі). Через це, а також дуже складне для моїх глаз форматування тексту вузькими, але високими абзацами з великим розміром шрифту; і без жодних акцентів (чим можна було б розрядити візуально верстку) — я з плином часу зловив себе на думці, що хочу скіпати діалоги, щоб більше взаємодіяти з тим самим трівіальним, але прикольним шаром геймплею. Коли ж той шар геймплею спростився до того, що гра перетворилася на де-факто кінетичну новелу, де твої стати не мають тепер ніякої ваги —я гру закидую. Може, колись пройду другу — чув там хоча б геймплей кидає більший виклик.
I can't believe I slept on this game for so long! I've owned Citizen Sleeper for a while, but the depth of my affection for Esoteric Ebb earlier this year convinced me that I could really get into this style of choose your own adventure, visual novel adjacent game. It has been an amazing ride so far - I'm really looking forward to seeing how things end and then on to the second game!
Citizen Sleeper is a visual novel with some survival and choose-your-own-adventure elements. It's OK. It's well put together. You may feel stressed in the beginning with survival pressure, but it's really there just to provide context for stories you experience. It's not too wordy, it tells its stories well. I found it a little bit too gloomy and inconsistent - character art definitely looks to me as if it was supposed to be a story with a completely different feel - but in the end it's hopeful enough not to be depressive. Music, sounds and visuals probably do the most work in conveying hopeless feeling. I wonder if this game have aged very quickly as it was released just before the LLM craze and nowadays the very premise (steep into the shoes of a sad robot) feels different.
Citizen sleeper is an astounding narrative rpg, going in blind I was expecting some neon cyberpunk action story. Instead I was greeted with the story of an outsider desperate to survive, I watched as that outsider struggled, endured pain and hardship, found their footing, met friends and made new family. some moments were triumphant, glorious, and joyful, other broke your heart and made you fear trusting another person ever again. Citizen Sleeper was a wonderful experience, and i am excited to see what Citizen sleeper 2, and everything else these wonderful minds have to offer.
Such a well-written, immersive and interesting world there. Enjoyed the game greatly. I only find the approach to endings to be wrong, it shouldn't be like that, but explaining why exactly is a spoiler.. I feel as if there were missed opportunities by the developing team in this regard. Thank you guys for the game and all the best wishes! <3
Honestly, the game had a great start to the story. You had to manage your resources, time, and effort between different people or else you might miss them or incur a consequence. However, as the game progresses, there was a lack of 'dread' you needed to manage and it really came down to just waiting for events to finish their timer. I felt the characters were ok. The story was alright, but do not come into this expecting your choices to matter. I often just found myself clicking the first choice because there wasn't really any consequence to doing something different. This sucks because it feels like there should be a dividing path for you to choose between but somehow everything just works out between the two characters and your just there in the middle of it watching it be resolve. Furthermore, there is no real ttrpg mechanics beside a dice system. The system is extremely barebones and hardly matters later in the game when there is barely any risk to your character. Its a short, alright experience. If you're dead set on getting this game then pick it up on sale.
Be prepared to cry... this immersive world pulls you in until you are so invested in the character you play and certain ones you meet, that you find yourself genuinely agonising over the decisions that you make. I highly recommend, can be done in less than 12 hours if you ignore the "DLC" content that has since been added (at no extra cost to you) and just play the original game.
Сюжет второстный слоп про плохихи корпораций Выборы номинальные, часто приходилось выбирать "промолчать" потому что все другие опции максимально ебланские Геймплея мало и тот тривиализирован в хлам: размаж кубики по активным квестам в произвольном порядке, максимум сначала выполни квест на таймере. Игра ощущается растянутой из за затянутого перемещения по карте о ожидание результата действия в вставлении кубика в секунды две Лучше перепройдите диско элизиум. Получите схожий опыт но кратно лучше
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Languages: English, French, Japanese, Simplified Chinese
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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