
20 Minutes Till Dawn is a survival roguelite where endless hordes of creatures lurk from the dark. Craft an array of overpowering builds and eradicate waves of Lovecraftian nightmares. Will you be able to survive the night?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Portuguese - Brazil, French, Italian, German, Spanish - Spain, Polish, Russian, Spanish - Latin America, Traditional Chinese +3 more
Engagement
Hours played at review time, across 59 reviews with recorded playtime.
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's a cheap survivor-like game made by a single dev. I don't get the people who expect it to have the same endless free content updates that something like Vampire Survivors (now developed by a 25+ member team) can afford to pump out, I'm happy to have a smaller scope game of this type that still has lots of characters and upgrades to unlock without feeling like a job. I feel like I already got more than my money's worth buying it for $3. Unique art style with good designs, movement, abilities, and the soundtrack is solid too. I'd fully recommend it if it's on sale and you like this style of game.
电脑里有一款24年说要更新结果到了26年还和死了一样的游戏
电脑里有一款24年说要更新结果到了26年还和死了一样的游戏
[h2] 100% Achievement Review #21 [/h2] ● Estimated difficulty: 5/10 ● Approximate amount of time to 100%: 25 hours ● Online achievements: none ● Number of missable achievements: none ● Difficulty based achievements: none ● Minimum playthroughs: many short runs, given the nature of the game ● DLC required: no ● Glitched achievements: none [b] Notes [/b] 20 Minutes Till Dawn is a pretty poor version of Vampire Survivors, there is very little variety when it comes to builds, weapons, enemies, maps and QoL. The thing that these games live or die on is precisely the variety when it comes to builds which 20MTD right off the bat hinders, you can choose 1 weapon and a character, which you either upgrade or spec into a summon playstyle. There are essentially 3 builds you can go for, which is simply shooting everything, a summoner playstyle, or an element based build. 99% of the time however like it or not you will be shooting your enemies which is made difficult by the fact there is no ability to autoshoot. You can autoaim but you will still have to hold down the button which is a bizarre choice, this alone would make the game much more enjoyable only because holding down left click for 20 minutes per run is simply not fun. There is also hardly any strategy needed as to where you should be shooting as most playstyles simply benefit from shooting as much as you can and there arent that many enemies that you would need to prioritize to warrant auto shoot not being an option. Another thing is the variety, as you can see by the gameplay videos and screenshots most of the game is dark, there are hardly any interesting maps (there are only 3) and moreover the enemies in there are simply reskins (sometimes not even animated) of the enemies from previous maps. There are maybe 1-2 unique enemies in the different maps but it is just not enough. When it comes to the difficulty it has a pretty weird curve where early on you will be dying at the exact same time for a long time (atleast I did) and then suddenly get enough upgrades to finally push past and finish a run. This leads into the achievements which has you having to grind out a stage until you get to darkness 15, then each of the achievements is pretty much beat darkness 15 with each of the characters and weapons. There are a handful of miscellaneous achievements like beating a stage as a specific character with the grenade launcher and only using its special ability or having 8 summons by the end of the run. One saving grace is that the game comes at a really great price point, 4,99 euros for this is very fair and I respect that, however it just wont push the game to a positive review. One thing to also mention the game was seemingly abandoned on Steam, having an update ready in the beta branch for over 2 years with no update in sight, while as far as I know the mobile version is getting updates, so dont count on it being updated anytime soon if at all.
Well, it seems that after the release of 1.0 on steam, they decided to release it on mobile, where now that's the only place that the game get's any updates, and it's apparently pay to win, so You can assume what kind of game dev we are talking about here, be very careful with their next projects if they will even try to release them!
For some reason the publisher has decided to completely abandon the pc version of this game in favor of only continuing to update it with content on mobile. Just get it there if you want to play it, instead of wasting time and money on an inferior, incomplete version.
It had potential until the dev abandoned it and only updates mobile now
I truly think that there will never be a game that I liked a lot and hated just as much. I 100% the game and can say that the game for me at least got very uninteresting after a while, there isn't many different enemies, bosses, or abilities but hey, there's a bunch of characters! My biggest issue with the game is definitely the dev, he abandoned the game almost immediately after release, then announced a sequel and promptly abandoned that too. But who knows, maybe he died and he didn't abandon it but uhh, considering that he is still alive that's not the case. and yes, I got all of the achievements to leave a negative review because I have a petty relationship with this game...
SUPER OLD GAME but I remember playing on my school chromebook back when it was 10 minutes till dawn. Sad thats it's not updating anymore but its a genuinely good game, depending on who you are it's either a great time waster or something to grind out for a week till completion.
I will still recommend this game because of its great art style and great builds/synergies. However, I'm disappointed in the lack of support after 1.0 opting only to support the mobile version with more updates, weapons, and characters. Lame
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Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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