
20 Minutes Till Dawn is a survival roguelite where endless hordes of creatures lurk from the dark. Craft an array of overpowering builds and eradicate waves of Lovecraftian nightmares. Will you be able to survive the night?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4/day in the week to Sep 1 → 3.57/day in the week after.
About
Genres
Sums Steam only; Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 961 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
the game is fun but the dev has seem to abandon this pc version and update the mobile version instead. will change review if this game is revived edited: for those commenting that im dumb for giving such review. u guys are the dumb one, the mobile version has more content/updates compare to this pc version.
Normally, I don't write reviews to say a game is abandoned. But the way THIS game was abandoned is really bad. It still irks me, to be honest, because this game has a special place in my heart as one of the very first survivor-like games I played. Despite the next big update being available as a beta for well over a year already, nothing has updated here. Wanting to know the reason, I began to look around what is going on with the developer. Turns out, they had a bad accident a year ago. Needed a break, which is entirely understandable and their right. BUT They released two mobile versions of this game some time ago. One "freemium" with lots cosmetic skins, characters, and whatnot. And one on playpass. Guess what happened? The playpass version is as good as abandoned, as is the PC version. But the freemium version? Regular-ish updates. Visibly active development with events and stuff. I checked, its Erabit doing this, as far as I can tell. (The studio and not the og developer of this game). ... Guess its more lucrative. Just... if you don't expect anything more than a few hours of fun, go ahead. It's not a bad game. But don't expect anything more out of it. In the end, I wholeheartedly discourage you from buying.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 160.75/day in the week to Jul 19 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Portuguese - Brazil, French, Italian, German, Spanish - Spain, Polish, Russian, Spanish - Latin America, Traditional Chinese +3 more
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 967 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
For some reason the publisher has decided to completely abandon the pc version of this game in favor of only continuing to update it with content on mobile. Just get it there if you want to play it, instead of wasting time and money on an inferior, incomplete version.
It's a good game, it's just abandoned. Even with the promised "Blessings and Curses" update already playable as a beta, it really hasn't had an update for over a year and the developer is nowhere to be seen.
兄弟们,作者虽然到现在都没更新,但我帮你们搞到了封测测试码,只需要在游戏版本及测试版里找到私密版本输入letmetestplease然后确认就好,有很多新天赋,怪物也有很多变化,虽然是测试版但完成度很高
手机上的有空更新 这里你那更新预告都放那多久了
Well, it seems that after the release of 1.0 on steam, they decided to release it on mobile, where now that's the only place that the game get's any updates, and it's apparently pay to win, so You can assume what kind of game dev we are talking about here, be very careful with their next projects if they will even try to release them!
[h1] 5/10 [/h1] I guess its not a bad game but I feel like there are no different builds like in vampire survivers or brotato where there is ton of diversity in builds, here it feels like every run feels the same. Also its just too similiar to the original genre of "vampire surviver", there isn't that much that separates it from the similiar games, no originality as far as game design goes.
手机端时不时地还在更新、搞活动,PC端这是彻底凉了? 我真是越来越这种多端游戏,差别对待搞得太恶心人了。
This is a great game! Ton of replayability but there is one big downside... THE DEVS ABAONDED THIS FOR A ♥♥♥♥♥♥ MOBILE PORT!! It pisses me the hell off that they ruined this great game, there mobile port is heavy on microtransactions and its really optimized bad...I would suggest this game if you have an extra five dollars but this game really wont keep you satisfied.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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