
Celebrate the 10th anniversary of Tales of Vesperia and the return of this fan-favorite with the Definitive Edition!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 30 → 1.14/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 3.8Kreviews | 81% | — | $3.8M |
| $49.99 | 4.9Kratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 825 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Yuri Lowell es la putisima cabra
I'm not a huge JRPG fan. My experience in this area has been limited to a few titles so far – and I've been playing games for well over 30 years. In fact, the first major JRPG I actually had any real experience with was Final Fantasy VII on the original PlayStation. That game was a breakthrough for me – an experience that defined my entire approach to gaming at the time and set the standard for the highest quality RPGs for years to come. No other JRPG has ever captivated me as much. I've never enjoyed any other (with the possible exception of Dragon Quest VIII on PS2). I don't think I've been able to even finish any other JRPG, as they usually bore me after a dozen or so hours (yet I've completed FFVII a dozen or so times, on different systems – even years later – on Steam). Yes, I'm old... Why did I start with this introduction? Teles of Vesperia was another JRPG I decided to give a chance. A rather old game, bought on some Steam sale – for peanuts. I don't even know why. Maybe I was interested in the colorful anime-style screenshots? Maybe I found it at the right place and time. So I gave it a chance. And Tales of Vesperia did something no game of this type has managed in years – it captivated me. So much so that I even finished it. 160+ hours as of writing this review. It's not a groundbreaking game. It's built on 3D graphics – in a pleasing, hand-drawn style – but the world-building is very outdated. All locations have a fixed camera and can only be viewed from a pre-defined perspective. NPCs are always in the same place and do the same thing; in fact, they don't even move much. Only when traversing the (rather empty) world map can you rotate the camera in any direction – very much in the style of the classic Final Fantasy VII-IX series. It didn't bother me at all, and I expected it. But I'm well aware not everyone will like it. Especially the more "modern" gamers ;-) The plot is okay – but it's not amazing either. The plot twists don't knock you out of your seat. You don't pick your jaw up off the floor. But... there's still something about it that keeps you hooked. You want to know the end of the story. It starts off inconspicuously and then it picks up. The main character (Yuri) immediately appealed to me. I don't know why, but I liked the guy – and I guess that's important in an RPG, to immerse you in the protagonist's story? The rest of the crew is also interesting. Sometimes annoying, sometimes crazy, sometimes childish, but definitely not boring. Each of your companions has their own story, their own reasons and beliefs, and – of course – their own personal demons to deal with along the way. Each character has their own turning point, after which they're ready to sacrifice themselves for a higher purpose, abandon their current "fight" to join forces with the protagonist in the final battle – to save the world (of course). Much like Final Fantasy VII ;-) I really liked the "skit" system and the characters' interactions while traversing the map or after battle. It was something fresh I hadn't seen before. But did I mention Tales of Vesperia was my first ever Tales of... series game? Generally speaking, the main characters were a huge plus. The rest is - unfortunately - much a cliche. It's pretty obvious who's who right away. Good people are just good. The clumsy-bad are good. Honorable-evil become good. The simply evil are just evil, the cheaters cheat, the traitors betray and the overly wonderful, so-honorable-big-talkers always get confused and become utterly mad & evil. From the dozen or so JRPGs I've played in my life, I've learned also one more thing – if there is a mysterious & handsome guy with long-white hair and a huge sword - and he is not the hero controlled by the player - he will definitely be beating the crap out of you at some point as a boss... enough spoilers ;-) As for the combat, that's one thing I liked least. Battles take place in real time, in a circular 3D arena, and feel more like an arcade fighting game than an RPG. I'm used to turn-based combat in this genre, and I think it's the best solution in such games—allowing you to fully utilize the potential of all the characters. Here in ToV, you can have four people in your party at any given time – this causes utter chaos during combat, as there's no way to control four characters simultaneously. You can supposedly assign them pre-defined tactics and choose how they should behave (focus on defense/attack/heal or melee/ranged or magic/no magic or free use/no use of items or even avoid damage and all contact etc.), but this – in my opinion - only deepens the chaos. I felt like the entire tactic fell apart after switching controlled character in active battle. And after each subsequent fight, I just didn't feel like doing it anymore. So 90% of the time, I played and controlled only Yuri (as the main damage dealer), with the computer supporting a second fast or heavy damage dealer (Repede/Karol later Flynn), and almost always Estelle (healing) and Rita in the back as magic-mostly-fireball-spell-caster. And this worked 99% of the time. Sometimes, I rotated the team to someone else when the plot demanded it... or just when I wanted to look at Judith's curves in a new costume ;-) Well, to sum it up. If, like me, you enjoyed Final Fantasy VII (and similar games), then Tales of Vesperia is definitely for you. You'll enjoy the story, the characters, and you'll feel the satisfaction every time you get a "secret" achievement. Classic JRPG style... And maybe you'll enjoy - or like me, not so much - the specific battle system. Oh, and did I mentioned the music & voice acting is really good? And I watched & listened the whole intro every time i started the game ;-) A solid 7/10 for me.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Russian, Traditional Chinese, Portuguese - Brazil, Spanish - Latin America*languages with full audio support
Hours played at review time, across 830 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Just as great as it was 17 years ago. My favorite Tales. Great story, great characters, and a combat system that feels awesome (play on Manual controls, so you can use free move to block cancel, and it starts feeling like a RPG fighter!). This edition makes Flint more playable, adds Patty in (whom isn't as crucial, but she's tied to the extra content a bit more than the base story and has some really fun moves), adds new dungeons, new skits, new equipment, etc.. One noticeable ding is with new lines or cutscenes that add Patty in--I think Yuri isn't voiced by the same actor, but the impression is somewhat solid. Just takes you out of it for a moment. Other small downsides: this version is a little bit janky, with the game sometimes thinking your mouse is active, or sometimes soft-locking a character in battle if you try to switch to them. But these are so minor and take only a moment to fix and do not fully interrupt gameplay that the rest of the game shines through. (If your character locks up while switching mid-battle, the others are still usable. I'm not sure how this happens, but it never caused a game over for me!) Highly recommend either playing blind and enjoying if you haven't tried a Tales game before, or using Kouli and Tauke's "Spoiler-free Missables Checklist" online if you want to make sure you don't miss too much. Regardless, great game, still holds up really well in the series despite coming out in 2008, and my personal favorite of the bunch that I've played in the franchise. Give it a shot!
Tales of👍. Not recommend for new comers, decent for diehard jrpg fans that love wasted their life and time.
戦闘でコンボがつなげるのが難しく単発の攻撃になることが多い 特に序盤はガードで攻撃を受けてから反撃しガードという感じで別ゲーのような立ち回りが必要でテイルズにしては爽快感はあまりない 問題点として多くの人が挙げてるがコントローラーの不具合 自分も触ってなくても選択カーソルが暴れる、すこし動かすだけで上下に選択カーソルが動いてまともに選択ができないということが頻発した おそらくアップデートはもう見込めない為これからプレイする人はこういった不具合はあることは承知の上で購入するといいと思います。
也算是传说的粉了,情热狂战后通关后,通关的第三部传说。 本作人物刻画真棒啊,由利才是兼具亚撒西和该动手绝不含糊,无嘴炮不中二的带队大哥。由利和艾斯提尔cp我磕磕磕,艾斯提尔和莉塔友情向,卡罗尔人物成长,大叔、茱蒂丝心态转变都非常棒。传说系列的小剧场情节补完一向是系列特色,本作也稳定发挥。剧情人设10/10 音乐和演出在水准之上,op很好听。老游戏画面有点旧但不是不能接受。音乐美术7/10 最大毒点可能是支线完全没标明后续,系统里也没追踪,再次打开游戏可能就忘了上次要干嘛了,尤其是找人,基本完全找不到。迷宫没有小地图,而且怪会堵路绕不了。虽说是为了练技能但这种强行拖时间确实有点难受。游戏设计4/10 至于战斗,大部分时间开自动(传说系列作为ACT游戏,有自动满分!!)开奥义的演出部分还是挺好看的。战斗个人因为能自动,手残无脑10分 优秀的jrpg普遍有强烈的代入感,玩家会感觉和游戏角色一起度过了一段愉快的时间,结束时才会分外不舍。本作就是如此,毒,太毒了。 另外迪克出场时间太少强烈反对,白毛大美人谁看了不迷糊。
1250円で購入 ダークヒーロー的な主人公が〇 だが如何せんストレスたまる所が多い 目的地がどこかわからなくなる (ナビとかは一切なし) サブイベ等は毎回町で総当たり 武器にスキルがついてる故にマスターしたら都度交換 ダンジョンギミックもわかりづらくてクソ バトルも先にグレイセスやったせいかもっさりしててしょぼい 定価で買う価値はない セール時限定でのおすすめ評価
is yuri lowell a gay?
ボーダーレスにしてるのに起動時フルスクリーンへ戻るのがクソすぎ あと最初のOPも毎回爆音になる
I 100% recommend this game to anyone who loves the classic Tales of games, especially given the price the game goes for these days. If you're new to the game or the series, be aware that it takes a while for for the combat mechanics to open up and that the game can be played through multiple times.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $864.7K | 2.9K | 68% | $13.99 | |
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| $1.4M | 5.8K | 91% | $14.99 | |
| $2M | 14.3K | 95% | $6.29 | |
| $5M | 4.3K | 87% | $49.99 |
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| $3.8M | 4.2K | 63% | $24.99 | |
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| $3.8M | 16.4K | 96% | $9.99 | |
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| $3.8M | 4.8K | 77% | $29.99 | |
| $3.8M | 7.4K | 81% | $19.99 |