
Celebrate the 10th anniversary of Tales of Vesperia and the return of this fan-favorite with the Definitive Edition!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 30 → 1.14/day in the week after.
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Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 3.8Kreviews | 81% | — | $3.8M |
| $49.99 | 4.9Kratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 825 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
⡏⠉⠉⠉⠉⠉⠉⠋⠉⠉⠉⠉⠉⠉⠋⠉⠉⠉⠉⠉⠉⠉⠉⠉⠉⠙⠉⠉⠉⠹ ⡇⢸⣿⡟⠛⢿⣷⠀⢸⣿⡟⠛⢿⣷⡄⢸⣿⡇⠀⢸⣿⡇⢸⣿⡇⠀⢸⣿⡇⠀ ⡇⢸⣿⣧⣤⣾⠿⠀⢸⣿⣇⣀⣸⡿⠃⢸⣿⡇⠀⢸⣿⡇⢸⣿⣇⣀⣸⣿⡇⠀ ⡇⢸⣿⡏⠉⢹⣿⡆⢸⣿⡟⠛⢻⣷⡄⢸⣿⡇⠀⢸⣿⡇⢸⣿⡏⠉⢹⣿⡇⠀ ⡇⢸⣿⣧⣤⣼⡿⠃⢸⣿⡇⠀⢸⣿⡇⠸⣿⣧⣤⣼⡿⠁⢸⣿⡇⠀⢸⣿⡇⠀ ⣇⣀⣀⣀⣀⣀⣀⣄⣀⣀⣀⣀⣀⣀⣀⣠⣀⡈⠉⣁⣀⣄⣀⣀⣀⣠⣀⣀⣀⣰ ⣇⣿⠘⣿⣿⣿⡿⡿⣟⣟⢟⢟⢝⠵⡝⣿⡿⢂⣼⣿⣷⣌⠩⡫⡻⣝⠹⢿⣿⣷ ⡆⣿⣆⠱⣝⡵⣝⢅⠙⣿⢕⢕⢕⢕⢝⣥⢒⠅⣿⣿⣿⡿⣳⣌⠪⡪⣡⢑⢝⣇ ⡆⣿⣿⣦⠹⣳⣳⣕⢅⠈⢗⢕⢕⢕⢕⢕⢈⢆⠟⠋⠉⠁⠉⠉⠁⠈⠼⢐⢕⢽ ⡗⢰⣶⣶⣦⣝⢝⢕⢕⠅⡆⢕⢕⢕⢕⢕⣴⠏⣠⡶⠛⡉⡉⡛⢶⣦⡀⠐⣕⢕ ⡝⡄⢻⢟⣿⣿⣷⣕⣕⣅⣿⣔⣕⣵⣵⣿⣿⢠⣿⢠⣮⡈⣌⠨⠅⠹⣷⡀⢱⢕ ⡝⡵⠟⠈⢀⣀⣀⡀⠉⢿⣿⣿⣿⣿⣿⣿⣿⣼⣿⢈⡋⠴⢿⡟⣡⡇⣿⡇⡀⢕ ⡝⠁⣠⣾⠟⡉⡉⡉⠻⣦⣻⣿⣿⣿⣿⣿⣿⣿⣿⣧⠸⣿⣦⣥⣿⡇⡿⣰⢗⢄ ⠁⢰⣿⡏⣴⣌⠈⣌⠡⠈⢻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣬⣉⣉⣁⣄⢖⢕⢕⢕ ⡀⢻⣿⡇⢙⠁⠴⢿⡟⣡⡆⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣵⣵⣿ ⡻⣄⣻⣿⣌⠘⢿⣷⣥⣿⠇⣿⣿⣿⣿⣿⣿⠛⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣷⢄⠻⣿⣟⠿⠦⠍⠉⣡⣾⣿⣿⣿⣿⣿⣿⢸⣿⣦⠙⣿⣿⣿⣿⣿⣿⣿⣿⠟ ⡕⡑⣑⣈⣻⢗⢟⢞⢝⣻⣿⣿⣿⣿⣿⣿⣿⠸⣿⠿⠃⣿⣿⣿⣿⣿⣿⡿⠁⣠ ⡝⡵⡈⢟⢕⢕⢕⢕⣵⣿⣿⣿⣿⣿⣿⣿⣿⣿⣶⣶⣿⣿⣿⣿⣿⠿⠋⣀⣈⠙ ⡝⡵⡕⡀⠑⠳⠿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠿⠛⢉⡠⡲⡫⡪⡪⡣
My favourite Tales of! The gameplay is difficult at first, but it's worth it. Yuri is really the best protagonist of all the Tales of games for me, and I loved the interactions between all the members of the group. Flynn being playable is just the icing on the cake. Will write a full review after 100+ hours.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Russian, Traditional Chinese, Portuguese - Brazil, Spanish - Latin America*languages with full audio support
Hours played at review time, across 830 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
2011年在优酷看美希王朝的薄暮传说剧情流程,今天也是提起劲把游戏通了。 以现在的眼光看,系统确实就不够现代化了,更适合云。 再看一遍OP、听一遍《鐘を鳴らして》吧。
Отличная игра, напоминает аниме 00х конца 90х по типу Slayers. Интересные персонажи хотя и клишированные, и удивляет гг, который в кои то веки не типичный ояш/добрец или еще кто, а вполне сформированная личность с темными сторонами, в отличии от его лучшего друга
I'm not a huge JRPG fan. My experience in this area has been limited to a few titles so far – and I've been playing games for well over 30 years. In fact, the first major JRPG I actually had any real experience with was Final Fantasy VII on the original PlayStation. That game was a breakthrough for me – an experience that defined my entire approach to gaming at the time and set the standard for the highest quality RPGs for years to come. No other JRPG has ever captivated me as much. I've never enjoyed any other (with the possible exception of Dragon Quest VIII on PS2). I don't think I've been able to even finish any other JRPG, as they usually bore me after a dozen or so hours (yet I've completed FFVII a dozen or so times, on different systems – even years later – on Steam). Yes, I'm old... Why did I start with this introduction? Teles of Vesperia was another JRPG I decided to give a chance. A rather old game, bought on some Steam sale – for peanuts. I don't even know why. Maybe I was interested in the colorful anime-style screenshots? Maybe I found it at the right place and time. So I gave it a chance. And Tales of Vesperia did something no game of this type has managed in years – it captivated me. So much so that I even finished it. 160+ hours as of writing this review. It's not a groundbreaking game. It's built on 3D graphics – in a pleasing, hand-drawn style – but the world-building is very outdated. All locations have a fixed camera and can only be viewed from a pre-defined perspective. NPCs are always in the same place and do the same thing; in fact, they don't even move much. Only when traversing the (rather empty) world map can you rotate the camera in any direction – very much in the style of the classic Final Fantasy VII-IX series. It didn't bother me at all, and I expected it. But I'm well aware not everyone will like it. Especially the more "modern" gamers ;-) The plot is okay – but it's not amazing either. The plot twists don't knock you out of your seat. You don't pick your jaw up off the floor. But... there's still something about it that keeps you hooked. You want to know the end of the story. It starts off inconspicuously and then it picks up. The main character (Yuri) immediately appealed to me. I don't know why, but I liked the guy – and I guess that's important in an RPG, to immerse you in the protagonist's story? The rest of the crew is also interesting. Sometimes annoying, sometimes crazy, sometimes childish, but definitely not boring. Each of your companions has their own story, their own reasons and beliefs, and – of course – their own personal demons to deal with along the way. Each character has their own turning point, after which they're ready to sacrifice themselves for a higher purpose, abandon their current "fight" to join forces with the protagonist in the final battle – to save the world (of course). Much like Final Fantasy VII ;-) I really liked the "skit" system and the characters' interactions while traversing the map or after battle. It was something fresh I hadn't seen before. But did I mention Tales of Vesperia was my first ever Tales of... series game? Generally speaking, the main characters were a huge plus. The rest is - unfortunately - much a cliche. It's pretty obvious who's who right away. Good people are just good. The clumsy-bad are good. Honorable-evil become good. The simply evil are just evil, the cheaters cheat, the traitors betray and the overly wonderful, so-honorable-big-talkers always get confused and become utterly mad & evil. From the dozen or so JRPGs I've played in my life, I've learned also one more thing – if there is a mysterious & handsome guy with long-white hair and a huge sword - and he is not the hero controlled by the player - he will definitely be beating the crap out of you at some point as a boss... enough spoilers ;-) As for the combat, that's one thing I liked least. Battles take place in real time, in a circular 3D arena, and feel more like an arcade fighting game than an RPG. I'm used to turn-based combat in this genre, and I think it's the best solution in such games—allowing you to fully utilize the potential of all the characters. Here in ToV, you can have four people in your party at any given time – this causes utter chaos during combat, as there's no way to control four characters simultaneously. You can supposedly assign them pre-defined tactics and choose how they should behave (focus on defense/attack/heal or melee/ranged or magic/no magic or free use/no use of items or even avoid damage and all contact etc.), but this – in my opinion - only deepens the chaos. I felt like the entire tactic fell apart after switching controlled character in active battle. And after each subsequent fight, I just didn't feel like doing it anymore. So 90% of the time, I played and controlled only Yuri (as the main damage dealer), with the computer supporting a second fast or heavy damage dealer (Repede/Karol later Flynn), and almost always Estelle (healing) and Rita in the back as magic-mostly-fireball-spell-caster. And this worked 99% of the time. Sometimes, I rotated the team to someone else when the plot demanded it... or just when I wanted to look at Judith's curves in a new costume ;-) Well, to sum it up. If, like me, you enjoyed Final Fantasy VII (and similar games), then Tales of Vesperia is definitely for you. You'll enjoy the story, the characters, and you'll feel the satisfaction every time you get a "secret" achievement. Classic JRPG style... And maybe you'll enjoy - or like me, not so much - the specific battle system. Oh, and did I mentioned the music & voice acting is really good? And I watched & listened the whole intro every time i started the game ;-) A solid 7/10 for me.
I 100% recommend this game to anyone who loves the classic Tales of games, especially given the price the game goes for these days. If you're new to the game or the series, be aware that it takes a while for for the combat mechanics to open up and that the game can be played through multiple times.
One of the best JRPGs of all time.
Tales of Vesperia: Definitive Edition — 9.5/10 Vesperia isn't just a great Tales game — it's the peak of the series. Yuri Lowell remains one of the most compelling JRPG protagonists ever written: morally gray, sharp-tongued, and refreshingly unbothered by the usual anime hero tropes. He actually *does* what most protagonists only talk about, and the story is better for it. The combat hits that sweet spot where it's approachable enough to pick up quickly but deep enough to reward hundreds of hours of mastery. Chaining artes into overlimits into burst artes never stops feeling satisfying, and the Definitive Edition adding Flynn and Patty as full party members only makes an already excellent roster even stronger. The world is gorgeous in that timeless cel-shaded style that still holds up beautifully, and Motoi Sakuraba's soundtrack is among his best work — equal parts sweeping and intimate where it needs to be. The cast chemistry carries the slower stretches of the middle act, and the skits are genuinely funny in a way the series rarely matches elsewhere. If there's a knock, it's that the third act loses some narrative focus, and the game doesn't always do a great job explaining its deeper mechanics without outside research. Minor gripes against an otherwise outstanding package. If you play one Tales game, make it this one.
This was the first Tales of game I had played. Played it originally on the Xbox 360, then later on when it released on the Switch. Love the story and the combat and working on 100% it through my "first" playthrough currently.
very gud game but make sure to use a guide if you get lost easily like me
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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Related
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