
Celebrate the 10th anniversary of Tales of Vesperia and the return of this fan-favorite with the Definitive Edition!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 30 → 1.14/day in the week after.
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Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 3.8Kreviews | 81% | — | $3.8M |
| $49.99 | 4.9Kratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 825 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'm not a huge JRPG fan. My experience in this area has been limited to a few titles so far – and I've been playing games for well over 30 years. In fact, the first major JRPG I actually had any real experience with was Final Fantasy VII on the original PlayStation. That game was a breakthrough for me – an experience that defined my entire approach to gaming at the time and set the standard for the highest quality RPGs for years to come. No other JRPG has ever captivated me as much. I've never enjoyed any other (with the possible exception of Dragon Quest VIII on PS2). I don't think I've been able to even finish any other JRPG, as they usually bore me after a dozen or so hours (yet I've completed FFVII a dozen or so times, on different systems – even years later – on Steam). Yes, I'm old... Why did I start with this introduction? Teles of Vesperia was another JRPG I decided to give a chance. A rather old game, bought on some Steam sale – for peanuts. I don't even know why. Maybe I was interested in the colorful anime-style screenshots? Maybe I found it at the right place and time. So I gave it a chance. And Tales of Vesperia did something no game of this type has managed in years – it captivated me. So much so that I even finished it. 160+ hours as of writing this review. It's not a groundbreaking game. It's built on 3D graphics – in a pleasing, hand-drawn style – but the world-building is very outdated. All locations have a fixed camera and can only be viewed from a pre-defined perspective. NPCs are always in the same place and do the same thing; in fact, they don't even move much. Only when traversing the (rather empty) world map can you rotate the camera in any direction – very much in the style of the classic Final Fantasy VII-IX series. It didn't bother me at all, and I expected it. But I'm well aware not everyone will like it. Especially the more "modern" gamers ;-) The plot is okay – but it's not amazing either. The plot twists don't knock you out of your seat. You don't pick your jaw up off the floor. But... there's still something about it that keeps you hooked. You want to know the end of the story. It starts off inconspicuously and then it picks up. The main character (Yuri) immediately appealed to me. I don't know why, but I liked the guy – and I guess that's important in an RPG, to immerse you in the protagonist's story? The rest of the crew is also interesting. Sometimes annoying, sometimes crazy, sometimes childish, but definitely not boring. Each of your companions has their own story, their own reasons and beliefs, and – of course – their own personal demons to deal with along the way. Each character has their own turning point, after which they're ready to sacrifice themselves for a higher purpose, abandon their current "fight" to join forces with the protagonist in the final battle – to save the world (of course). Much like Final Fantasy VII ;-) I really liked the "skit" system and the characters' interactions while traversing the map or after battle. It was something fresh I hadn't seen before. But did I mention Tales of Vesperia was my first ever Tales of... series game? Generally speaking, the main characters were a huge plus. The rest is - unfortunately - much a cliche. It's pretty obvious who's who right away. Good people are just good. The clumsy-bad are good. Honorable-evil become good. The simply evil are just evil, the cheaters cheat, the traitors betray and the overly wonderful, so-honorable-big-talkers always get confused and become utterly mad & evil. From the dozen or so JRPGs I've played in my life, I've learned also one more thing – if there is a mysterious & handsome guy with long-white hair and a huge sword - and he is not the hero controlled by the player - he will definitely be beating the crap out of you at some point as a boss... enough spoilers ;-) As for the combat, that's one thing I liked least. Battles take place in real time, in a circular 3D arena, and feel more like an arcade fighting game than an RPG. I'm used to turn-based combat in this genre, and I think it's the best solution in such games—allowing you to fully utilize the potential of all the characters. Here in ToV, you can have four people in your party at any given time – this causes utter chaos during combat, as there's no way to control four characters simultaneously. You can supposedly assign them pre-defined tactics and choose how they should behave (focus on defense/attack/heal or melee/ranged or magic/no magic or free use/no use of items or even avoid damage and all contact etc.), but this – in my opinion - only deepens the chaos. I felt like the entire tactic fell apart after switching controlled character in active battle. And after each subsequent fight, I just didn't feel like doing it anymore. So 90% of the time, I played and controlled only Yuri (as the main damage dealer), with the computer supporting a second fast or heavy damage dealer (Repede/Karol later Flynn), and almost always Estelle (healing) and Rita in the back as magic-mostly-fireball-spell-caster. And this worked 99% of the time. Sometimes, I rotated the team to someone else when the plot demanded it... or just when I wanted to look at Judith's curves in a new costume ;-) Well, to sum it up. If, like me, you enjoyed Final Fantasy VII (and similar games), then Tales of Vesperia is definitely for you. You'll enjoy the story, the characters, and you'll feel the satisfaction every time you get a "secret" achievement. Classic JRPG style... And maybe you'll enjoy - or like me, not so much - the specific battle system. Oh, and did I mentioned the music & voice acting is really good? And I watched & listened the whole intro every time i started the game ;-) A solid 7/10 for me.
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Russian, Traditional Chinese, Portuguese - Brazil, Spanish - Latin America*languages with full audio support
Hours played at review time, across 830 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Tales of Vesperia foi o primeiro Tales para a 7ª geração de consoles. Inicialmente lançado como um exclusivo do Xbox 360, o jogo ganhou uma versão atualizada para PS3 que incluía conteúdo extra e uma nova personagem (Patty), no qual essa versão é baseada. A trilha sonora é boa e os gráficos em cel-shading envelheceram muito bem. A dublagem dos personagens (tanto em inglês como japonês são excelentes). O sistema de combate é basicamente uma versão melhorada do de "Tales of the Abyss", e inclusive usa o mesmo sistema de aprender técnicas passivas através das armas equipadas. No entanto, o jogo possui alguns problemas de balanceamento, principalmente porque um dos chefes (o lobo gigante Gattuso) foi deixado como estava na demo da versão de Xbox 360, requerendo um pouco de grinding para passar dele. Esse sistema de combate também não é muito bom em situações onde só controlamos um personagem, pois os inimigos dão pouca brecha para usar itens de cura. O maior problema de ToV é a história, que na minha opinião é uma das piores da série. Ela até começa promissora com um protagonista anti-heroico e em alguns momentos até parece que vai engrenar, apresentando novas subtramas, como o vigilantismo de Yuri, rivalidades, várias traições e uma crise de sucessão do trono... só pra no final deixar tudo de lado em prol do conflito entre humanos e Enteléquias (monstros falantes gigantes). Além disso, o 3º ato da história é basicamente um filler onde os heróis tem que limpar a "sujeira" que o vilão do 2º ato deixou pra trás. Quanto aos personagens, no geral os membros do grupo são legais e interagem bastante, porém a narrativa dá mais foco do que deveria pra alguns (Karol e Rita) do que para outros (Raven e Judith). Já os vilões são todos genéricos, esquecíveis e mal desenvolvidos. O melhorzinho deles (Yager) acaba sendo o mais mal aproveitado porque suas motivações só são reveladas em sidequests. Tales of Vesperia é um jogo que eu esperava mais, porém não deixa de ser um bom jogo. Recomendo.
Hadn't played this one since the original came out on 360 way back in the day, so I was interested to see how it held up to my admittedly vague memories of back then. I recall it being quite strong, but it's kind of gone down in my estimation this time for a couple of reasons. After replaying it I think it's fairly average- there's some quality stuff here, but overall it's tied down by fumbling and sloppiness that the game just can't seem to escape. Easiest thing to get out of the way: the game still looks and sounds wonderful. There's tons of polish here- the fact that it holds up today without too drastic of a visual change or upgrade in the DE is a testament to just how good this managed to look for the time it came out. Really though, the core strength of Vesperia really lies in the main cast, probably one of the best in the series. With the exception of Estelle the characters all feel very fully rounded and don't fall too hard into archetypal roles while still maintaining the Tales of "vibe" you'd expect. You get everything you'd want out of a Tales cast here, but backed up by overall quality character writing. To its credit, those characters are used well in the first half of the game as well, which dispenses with a lot of the go-to plot elements that you'd expect out of a JRPG and winds up telling a fairly level headed crime and punishment type of story- keeping itself close to the ground and focusing on Yuri's worldview, relationships, and his personal growth as he's beholden to life outside the lower quarter make for a pretty engaging narrative, one that's given a decently tight pace and keeps itself strung along well over the first 8-10 hours. Unfortunately, Vesperia kind of loses its way around the midpoint of the story- the second act is bloated and confused, Alexei and even Duke make for pretty poor antagonists, and it seemingly can't figure out what kind of message it wants to get across or where it wants to focus its narrative energies anymore. The legitimate questions about justice, law & order, personal freedoms, etc, are all thrown out the window for very sloppy JRPG fare about "saving the world no matter what" and finding magical golden solutions to impossible problems. Around this time the game begins to pad out every dungeon and town with character dialogue that, while not so bad on its own, and still competently written, feels tiresome and plodding simply due to almost never letting up- the pace of things gets kind of smoothed over in a very unappealing way and sharply contrasts with the early game's energy. This, combined with some rather unnecessary feeling dungeons (Cados, Baction, Blade Drifts, Atherum, etc) and a fair amount of to-and-fro backtracking around the world make the whole thing feel like a chore all of a sudden, a feeling which scarcely lets up as it progresses. Even some of the more iconic elements to come out around this time kind of don't work very well- Yuri's killings are meant to further his characterization and juxtaposition with Flynn, but they lack the oomph that might be expected from a "crossing the line" moment. The victims are just so cartoonishly evil that there's no real question to ask about the legitimacy/necessity of the act or if Yuri is going too far- even the rest of the cast seems to struggle to care about it once they learn, and shortly after it ceases to be brought up much at all. This is made worse by the game treating the oft-repeated suggestion of killing Estelle (or being forced to) as a kind of lunacy- that Yuri himself can talk about how it's an unthinkable solution for Duke or Pharoah to suggest and have his hypocrisy unchallenged by the narrative is clumsy at best- similarly clumsy to the Raven/Schwann double agent shenanigans, or Alexei being revealed as "behind everything, even people like Barbos", that his villainous plan barely makes sense when viewed from afar- basically every beat in the second half contributes to an air of sloppiness that never really goes away. It's a real shame, with such a strong starting point. At certain times it feels like draft versions of two different Tales titles that were badly welded together. Despite all that I think it's still a decently fun game overall, and if you just want to experience a Tales game and aren't overly concerned with the minute details, or don't mind some mindless JRPG slop story, it would suffice. Outside of some weird difficulty humps and the pacing issues the game is indeed pretty mechanically fun to mess around with, and the quality of the characters carry a lot of the shortcomings of the plot as it starts to wane. You could certainly do a lot worse for a Tales game, or for a JRPG in general.
戦闘はむず痒いところもあるがストーリーや探索など個人的にはとても面白い!
Adorei o jogo! O sistema de combate eu achei um pouco mais difícil, comparado com os outros tales que joguei (Zestiria, Berseria, Graces e Arise) e algumas lutas tem uns picos de dificuldade meio "Wtf?!". Mas é um jogão!
游戏指引太弱,迷宫和解密非常复杂,又没有小地图,导致游戏大部分时间都在“我他妈要往哪走”,但好在剧情量大管饱,人物塑造精彩,意犹未尽。
時空幻境的作品也是我喜歡的系列之一 ! 不會讓人失望 ! 劇情都是這麼棒 !
테일즈 오브 어라이즈의 프로토 타입 옛날 게임 리마스터 치고는 생각보다 깨끗하고 준수한 그래픽도 보여주고 스토리만 따라가도 즐거운 모험을 보여주는 반면 편의성이나 인터페이스 등의 면에 있어서, 어라이즈만 해본 입장에서 하면 할수록 어라이즈를 또 하고 싶다는 생각이 간절하게 들기도 함. 이게 있었기에 지금의 어라이즈가 나올 수 있다고 생각을 하지만 구매자 입장에서 그리고 게임 플레이어 입장에서 과연 어라이즈보다 나은 면모가 있거나, 어라이즈 회차플레이보다 더 값어치가 있냐 라고 물어보면 그건 아닌것 같음
Tales of Vesperia ist mein absolutes Lieblingsspiel und für mich das beste Tales of überhaupt! Die Story ist packend, voller moralischer Grauzonen und mit einem der besten Protagonisten aller Zeiten – Yuri Lowell. Er ist kein typischer Held, sondern ein charismatischer Antiheld, der das Spiel besonders macht. Dazu kommt eine ikonische Party, ein dynamisches Kampfsystem und ein wunderschöner Soundtrack. Egal wie oft ich es spiele, Vesperia bleibt für mich unübertroffen. Ein zeitloser Klassiker und mein persönliches JRPG-Meisterwerk!
打算重温,试了各种姿势都没法用手柄,显示的启用,但进游戏只能键盘。有点无语。 其他游戏插上手柄都没这问题。
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