
Welcome to a world of intrigue and suspicion. Where humans and robots contend with escalating tensions and mutual distrust. And where gangster felines scheme their way to the top of the food chain. Welcome to the Tales of the Neon Sea!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Aug 4 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 159 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Puzzle based gameplay rarely appeals to me, and Tales of the Neon Sea was no exception. Many of its puzzles felt uninteresting and often interrupted the flow of the story. They worked best when they were simple and unobtrusive, giving me a reason to spend more time in deserted areas, explore their hidden corners, and let the tension build before moving on. Despite that, I genuinely enjoyed the game and became quite attached to it. The atmosphere is beautiful, the locations feel alive, and the characters are charming. I also enjoyed the way the characters help one another, especially the sections involving William the cat, which added some fun and memorable side moments. The story begins with a very promising premise involving murder mysteries, buried pasts, powerful institutions, and hidden conspiracies. It almost reminded me of Deus Ex. However, the final resolution felt simpler and more rushed than I expected, as though the story had been wrapped up more abruptly than the rest of the adventure. Given its premise, I was hoping for something more intricate and surprising. The open ending makes me hope for a sequel. I would love to see smoother puzzles focused on exploring the world, its lore, and optional areas. Above all, I hope Noa turns out to be only the tip of the iceberg, leading to a much larger conflict involving political intrigue, government agencies, and hidden powers. Tales of the Neon Sea already has an excellent foundation, and I sincerely hope a sequel will have the opportunity to build upon it.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, Italian, German, Spanish - Spain, Ukrainian, Russian, Hungarian, Japanese, Traditional Chinese, Portuguese - Portugal
| $16.99 |
| — |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 159 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
解谜没有难度,属于闭着眼睛随便点就能过,当剧情游戏就可以了。有不少可爱的小细节,尽管推理没有意思很容易猜出来,但是通体来说还是很喜欢的
一部无功无过的工业流水线作品,剧情和解谜都平淡如水。再过几天我可能就会把这毫无记忆点的游戏内容忘得一干二净 编剧最大的问题在于,似乎没有意识到,用八小时的体量来展现赛博朋克的全部魅力,这本身就是一件很困难的事。按道理来说最好的处理方式应该是抓住某一切入点把故事往深了讲,可编剧偏偏不信邪,要选择宏大叙事:既要讲人机战争,又要讲基因改造;既要写地下社会黑暗的一面,又不肯描绘黑暗里小人物挣扎与痛苦的心理,要让玩家怎么共情?什么方面都想涉猎,但又浅尝辄止,写来写去,最后写出了这样一个索然无味的四不像剧情 解谜方面更是难评,我觉得吧,比起解谜,不如说是益智小游戏大合集,不多讲了 但再怎么说,拿26年的眼光去批判19年的小体量游戏本身就是不公平的,所以我还是给了好评。但这并不代表推荐购买,一款玩法没有特点,剧情味同嚼蜡的游戏注定是要被时间淘汰的
前两章让人耳目一新,非常的感动,结果第三章就戛然而止了,世界观给的碎片也不填了,强制回忆杀了,反正不管就是一个大战,再给一堆解密和文字资料出来,我宁可再加50块让他把这个游戏做完,我恨!比玩到粪作更让我生气!
这是怎么了,惹到幕刃了,看见幕刃对女仆装哈气,我必须给个好评🤣🤣🤣
差点因为开头那没什么吸引力的故事还有主角丑陋像素小人劝退了,玩下去才被这宏大的世界观和细腻的场景深深的吸引住了,支线也有意思补充了更饱满的设定。要说最大的缺点实属第三幕的繁琐解密来回跑n次。能继续游玩通关后那也是真的意犹未尽,感慨还好坚持玩了下去。可惜因为不赚钱没有后续了,本来挖的好多坑好多优秀的设定全都无望了。
小猫元素中和了一些阴暗的感觉,谜题好玩,虽然是像素风但是画面还是很精美的,推荐玩
如果是很便宜价格买的,就还行,要是超过20就比较贵了,剧情比较简短,大部分为解密,侦探的成分并不高。
I really wanted to like this game. I love its sci-fi world and beautiful neon-lit art style, but it has a lot of problems. The main storyline is bland and predictable. However, I did enjoy the detective horror aspect of the game: uncovering the truth, investigating mysteries, and learning more about the world. My biggest issue is the constant shift in tone. The game tries to tell a dark detective horror story, but then adds comedy that feels out of place. The cat sections are a good example. I like cats, but here they don't fit the atmosphere the game is trying to build. The AI ghost introduced in Chapter 3 is also mainly there to explain parts of the lore and world that the main character doesn't understand. Another problem is the supporting cast. In my opinion, these characters should have been introduced at the beginning of the game, so I would care about them more by the end. The side quests are terrible. They waste your time and offer no meaningful reward. Sometimes you help someone, then they immediately ask for another favor, and after doing everything, you receive literally nothing. The pacing is weak too. Chapters 1 and 2 are slow and boring, while the detective story only becomes interesting in Chapters 3 and 4. Chapter 4 is very short. The best parts of the game come near the end, while the first half is boring. Finally, there are too many puzzles. I don't mind solving puzzles, but the game relies on them so much that they become repetitive. After a while, I just wanted some action, and you barely get any until the end of Chapter 3, aside from the brief introduction at the beginning of Chapter 1. The ending may also disappoint some people because it feels like it is setting up a sequel rather than fully closing the story. Overall, Tales of the Neon Sea has an amazing sci-fi setting and gorgeous pixel art, and I really wanted to love it. Unfortunately, the predictable story, inconsistent tone, weak pacing, repetitive puzzles, and unrewarding side quests hold it back.
小时候手游打到一半下架了,终于有电脑了,可以下回来玩了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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