
Build a powerful deck, cast spells on the fly, battle evolving enemies, find game-changing artifacts, make friends or make enemies, just make it to Eden.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Sums Steam only; Xbox, PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−60% | 6Kreviews | 94% | — | $989.9K |
| $19.99 | 580ratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 821 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I love autism
Mega Man Battle Network grew up and decided it identified as a rogue lite deck builder and I'm here for it.
It's a bullet hell wearing the mask of a deckbuilding. In other words, it requires both mental processing speed and finger reaction speed. 덱 빌딩의 탈을 쓴 탄막슈팅 게임.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Spanish - Spain, Korean, French, German, Japanese, Spanish - Latin America, Traditional Chinese, Turkish, Portuguese - Brazil, Russian +1 more
| $19.99 |
| 402ratings |
| 91% |
| — |
| not modelled |
| $19.99 | 47ratings | 84% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 822 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Not for old gamers. It's too fast-paced for my liking. This game is for the young ones with fast reflexes.
A Mega Man Battle Network styled rougelite is perhaps the greatest idea I've ever heard of for a rougelike/lite game! As such, it makes me sad because I really don't like this game. Your victory feels too RNG based and less about skill, and it's a bit too hectic for the kind of game it is. I'll fully admit that I'm not good at it, but most games I'm not good at I'm willing to play enough of them to get good... this one just wasn't for me I guess.
Ice girl beat me good thing a random landmine got her ass
One step from Eden is unlike anything I've played before. I am one of these people that never played Megaman Battlenetwork. So, I'm not even blinded by the sweet rose tinted glasses. This game is great and especially after the developer released Duelist of Eden, I've decided to give both games the positive reviews they deserve. A real time card game is just such a fun concept to me. Eventhough this game at first seems very difficult. But slowly over time I was able to see the gates of Eden and beyond for myself.
Megaman Battle Network if it didn't have DRM
[b]My Playtime:[/b] 42.9h (100% achievement, finished the game 14+) [b]My First Playthrough:[/b] 1.9h [b]Grindy Achievement(s):[/b] No. [b]Optional Achievement(s):[/b] Yes (~32 achievements). [b]Difficult Achievement(s):[/b] No. [h1]Intro[/h1] [i]One Step From Eden[/i] is a roguelite deckbuilder with gameplay mimicking [i][url=https://store.steampowered.com/sub/821963/]Mega Man Battle Network Legacy Collection[/url][/i]. It has 7+1 worlds and a boss at the end of each world [b]Pros:[/b] - Bosses with several difficulties and attack patterns - Characters with different playstyles - 3 endings - Angel mode to make the game easier [b]Cons:[/b] - Some runs rely on RNG to survive - No way to easily learn the boss's attack patterns in higher difficulty [b]Specs[/b] Intel Core i5-9300H 2.40GHz, 8GB RAM, NVIDIA GeForce GTX 1650 [h1]Should you buy this game?[/h1] [i]If you enjoy challenging games that test your reflexes and dodging ability, buy this game at a sale.[/i] [hr][/hr] [h1]In-Depth Review[/h1] [h3]Visuals[/h3] [i]One Step From Eden[/i] uses a mix of pixelated (for the character and environment) and non-pixelated (for the UI). They blend well despite the different styles. Characters also use a lot of frames, making it easy to tell whenever they are about to deal an attack. [h3]Story[/h3] The game shows some cutscenes near the end and some dialogue after you beat the bosses. It seems that there is some lore behind the dialogues, but since there isn't anything more you can learn from, it's hard to make sense of it. [h3]The Game[/h3] [b]Gameplay[/b] [i]One Step From Eden[/i] is a roguelite deckbuilder, played in the same style as [i][url=https://store.steampowered.com/sub/821963/]Mega Man Battle Network Legacy Collection[/url][/i]. You play in an 8x4 grid, where each half is separated between you and the enemies. In addition to a normal attack that is unique to each character, you have several cards in your deck that you can use to aid you in defeating the enemies. If you die, you must restart the run from scratch, although there will be some experience points that can be used to unlock more cards for your future runs. Navigating the world can be done by choosing a node. Although most of them still lead to battle, some nodes, like campfire and shop, will help you to prepare for the fights ahead. There are usually three paths in each world that you can choose from, and you need to plan carefully from the start since some nodes will be unreachable if you choose the wrong one. https://steamcommunity.com/sharedfiles/filedetails/?id=3022484597 The game has 9 playable characters, with each character having at least 1 alternate set with a different loadout. These characters will start with some specific cards, giving you an easier time finishing your build. There are several builds with different playstyles in this game, and you can choose whichever you are more comfortable with. [b]Cards[/b] Obtaining cards is simple. There are a lot of cards with different types, and you'll be able to choose one out of three after each battle. In addition to cards, there are also artifacts—your passives. Combining them to create a certain build will be vital in finishing your run. Some builds rely on a specific card to function. You need to get lucky with the RNG to get that card to function. There is a way to increase the probability of getting a certain type of card, but the most important cards for the build are usually of a higher rarity, which can make it harder to get. https://steamcommunity.com/sharedfiles/filedetails/?id=3224300803 [b]Combat[/b] Fights can be easy or hard depending on your build. Different builds play differently; some rely on high burst, some rely on your persistence, while others rely on your ability to spam cards. However, the game seems to favor more of the first type since it is faster to clear the game with that build. However, it can be hard to find the card you need to get going. Dodging is vital to finishing the game. While it might be inefficient in certain builds, you still need to learn the enemies' attack patterns to beat the game. Normal enemies can still kill you with their numbers, while bosses have attack patterns that might look as if they're covering the whole screen if you didn't pay attention. https://steamcommunity.com/sharedfiles/filedetails/?id=2324388508 Boss fights get harder as you play. Most bosses are randomized, but they usually have tiers that will increase after you finish more worlds. The higher-tier bosses can deal devastating attacks that can chip your HP quickly if you don't dodge. However, it can be hard to learn how to dodge these attacks—some of them can cover the whole screen, making it hard to deduce where you need to go to avoid them. Moreover, you need to spend some time to reach these bosses, and there is no other way to practice with them apart from playing the game from scratch again, hoping that you'll only encounter that boss near the end of the run. [b]Length and Difficulty[/b] I finished my first run in 1.9h. Note that it took me 15h+ to finish my second run with another character. The game can be hard for some people, especially since the projectiles feel like a bullet hell sometimes. Luckily, the game offers Angel Mode, where you can reduce enemies' speed and damage. Moreover, you can also remove the perma-death aspect by pressing Alt + F4 before the game-over screen appears. If you need more challenge, the game also has Hell Passes, a modifier that will make the game harder. There are 14 of them, and you can activate more than one of them at the same time. The game can get stale as you play. The gameplay is addicting, but you'll find yourself doing the same thing over and over just to finish it, especially if you only want to learn an attack pattern of a certain boss. You can also play with different builds, but the game is broken in certain builds, and it's hard to go back to the normal build once you try those out, especially since it's easy to set them. [h1]Conclusion[/h1] [i]One Step From Eden[/i] has an addictive gameplay that relies on RNG. I didn't like how your run can get ruined if you didn't get a specific card that is vital for your deck, although it can still be salvageable depending on your skill. Bosses are challenging to beat, which is perfect if you prefer it that way. If you want to cheese the game, it also has the means, although you need to collect the cards and artifacts for it first. If you enjoy fast-paced combat that tests your reflexes, you'll definitely enjoy it. However, I'd rather recommend buying the game on sale since the game can be very short if you don't want to explore it to its fullest, which can be cumbersome to do.
one step from epilepsy
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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