
Welcome to a world of intrigue and suspicion. Where humans and robots contend with escalating tensions and mutual distrust. And where gangster felines scheme their way to the top of the food chain. Welcome to the Tales of the Neon Sea!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Aug 4 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About







Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 159 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
被画风和题材吸引,但此游戏的游戏性之差刚进游戏就初见端倪,耐着性子通关了,血压也升高了。什么剧情老套,女角色花瓶,连猫都要安排个几个美女猫投怀送抱这种有人说过我都不说了,就单游戏体验: 1、自由度低到非常影响游戏体验。全程只是通过探索和玩益智小游戏(是的,解谜的部分都不能叫解谜,因为非常简单且重复)来阅读编剧写好的故事(故事也一般),与其说是游戏,不如说是互动视频。能理解游戏需要遵循一定的流程,但是主角连上下楼梯、爬梯子、跳台这种操作,都得走到固定的互动点触发过场动画的,且动画放的还很慢。作为一个2D横版游戏连跳跃操作都没有,必须走到离平台边缘某个地点显示互动信号才能跳,且只有一边能触发,离平台边缘太远或者太近都不行。比如猫咪教父那有一个三段跳跳上高柜子的环节,明明从柜子的另一边猫猫就可以直接跳到地上,但是此游戏告诉你,不行!必须从跳上来的地方触发跳下去的动画,探索不可能一个地方只走一遍啊,那你就会遇到要反复触发这个三段跳动画,这时间你就等吧;遇到梯子甚至不能用方向键移动,只能走到固定地点按键后观看爬动的动画等等,限制得非常死。你说我聪明机智我不走回头路的,嘿嘿,游戏已经给你设定好啦,不少小游戏的设计都要走回头路,把走过的地方再走一遍,特别是去红灯区调查那里你就来回跑吧,一跑一个不吱声。 2、引导性差。基于1,玩家只能按照游戏设计好的路线和顺序行动,但是缺少引导,比如开局躲避那个鸟头人,主角先往右跑一段距离,给了一个加速跑按键的显示,左边落下一个下方有空隙的墙,鸟头人从左往右追,化为一条烟过墙来到主角右手边拦住去路,请问这时候你该选择?加速往右跑还是往左一个滑铲通过缝隙?都不是,你应该在一开始就加速走走得比鸟头人还快。正常游戏的引言部分都是用来教各按键对应功能的,此游戏偏不,没有行动路线引导,就给了一个按键引导,但因为设定主角是腿脚不便状态,走跑速度差别几乎看不出来,导致玩家看不出来是长按可以跑动还是按一下就能切换走跑状态。这个问题贯穿始终再进一步增加玩家走回头路去观看爬梯跳跃上下楼小动画的概率。 3、由1和2生成了一个想要延长玩家通关时间,但是又想不出好的剧情和关卡设计,于是添加了巨量恶心人的设计来浪费玩家时间的游戏,你的心情会从一开始的“还不错后续到底啥剧情”的期待到“到底什么时候才能结束”的硬撑,再到“终于结束了”然后火速关闭再也不想看。能看出结尾是想让玩家期待一下续作的,剧情也许有些有意思的地方,但是游戏体验真的让这一丝丝优势荡然无存。 总结:好玩的游戏那么多,我为什么要来迷雾侦探里坐牢受罪?
这游戏真够智障的,引导做得很谜语人,游戏制作者脑子是有坑吗?还有,一点儿也不尊重女性,有非常多恶俗下流的图片,很恶心的一群男制作人,避雷
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, Italian, German, Spanish - Spain, Ukrainian, Russian, Hungarian, Japanese, Traditional Chinese, Portuguese - Portugal
| $16.99 |
| — |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 159 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
画风不错 但小头之作。。本以为可以好好玩个推理,结果卖肉的地方比推理还多,推理部分非常简单可以说毫无推理可言
充满登味的游戏 没有推理 就是解密小游戏
本质八小时水电工解密,一堆意义不明的梯子和楼梯 每次进门和上楼梯 爬梯子的时候 必须慢吞吞的强制一个过场动画 但是有女拳给差评说这游戏辱女 那就必须对冲了
呃里面的剧情任务设定什么的抄的舒服不?离开黄段子和凝女就没法继续剧情是不?而且游戏引导跟shi一样好好笑吧,小头之作,登味严重,真没啥能说得了……
离开了扔子和黄段子就无法独立行走的游戏
玩二游看日漫以来,头一次遇到又不好玩有很恶俗还费时间的解密推理游戏了。 推理是东一榔头西一棒槌的,解密难度是不如4399开锁游戏的,都已经是像素风格了,还要整一堆低俗设定 只有赛博朋克的美术风格让人眼前一亮。黄色笑话是少不了的,女性NPC是全花瓶的,主角是酗酒又在家里挂比基尼海报的,剧情是一定要去红灯区夜总会的,台词是把低俗当幽默的。 没有说弹丸论破和逆转裁判不恶俗的意思(虽然这俩游戏我还算蛮喜欢因为挺好玩) 越玩越受不了,仔细想想可能我真的是玩开锁小游戏少了,一开始才觉得这个解密有点意思
首先认可游戏的画面以及音乐,赛博朋克世界观中的悬疑探案还是蛮吸引人的,但不可否认的是游戏内场景设计有很多暴露女性的成分比如海报,红灯区的各位女性,这个和游戏内主要故事背景中的任何一个元素有重要关联吗? 问题最大的还是在于解谜方面,作为解谜游戏游戏性上引导做得很不完善,小解谜先不说是很多通俗的小游戏,但是引导太差导致解谜过程中玩家很难清楚自己应该做些什么或者改变了什么,尤其是在水车和第三章用威廉解救雷克斯这两处解谜这块的缺陷真的很明显甚至到了一种火大的程度。
一进去封面就有一个只穿比基尼的女性广告,果不其然看了下评论后面还处处有这种内容。游戏性还差
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $373.2K | 1.9K | 88% | $9.99 | |
| — | 0 | — | — | |
| $681.1K | 3.4K | 96% | $9.99 | |
| $438.9K | 2K | 93% | $14.99 | |
| $500.5K | 1K | 88% | $25.99 | |
| $10K | 57 | 84% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.3M | 5.9K | 91% | $14.99 | |
| $1.3M | 2.3K | 84% | $19.99 | |
| $1.3M | 4.1K | 92% | $9.99 | |
| $1.3M | 1.1K | 80% | $21.24 | |
| $1.3M | 4.7K | 97% | $14.99 | |
| $1.3M | 3.4K | 95% | $7.49 |