
Welcome to a world of intrigue and suspicion. Where humans and robots contend with escalating tensions and mutual distrust. And where gangster felines scheme their way to the top of the food chain. Welcome to the Tales of the Neon Sea!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Aug 4 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About







Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 159 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
老登游戏,剧情老套,解谜很无聊,所有女性都要卖肉,结局让一个船长穿上女仆装制作组是不是觉得自己特别有巧思,到处都是女性裸露性感海报。
解密部分不错 但辱女元素过多 其他做的再好也只能给差评
非常刻板典型的性压抑精日巨作!喜欢无意义卖肉和x暗示的你千万不要错过!即使是像素画依旧无法忘怀你那高玩胸,各种黄腔玩笑也完全不幽默,你这擦边游戏到底是擦的copy黑暗侦探的边还是纯擦边啊?干你爹的浪费我生命四个小时,一看退款时间都过了,越到后面只是越好奇能端一坨什么大便上来,明知山有屎还向屎山行是我的错,但是把屎包装成游戏就是你的不对了,统统给我满门抄斩!!!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, Italian, German, Spanish - Spain, Ukrainian, Russian, Hungarian, Japanese, Traditional Chinese, Portuguese - Portugal
| $16.99 |
| — |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 159 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很怀念的一款游戏,最初玩到是在手机上,当时没太看好这个画风,抱着试试的心态去玩,之后便爱上了这个赛博朋克的画风,我喜欢他那融合的恰到好处的剧情,我欣赏一路见过的景色,品鉴了一路的剧情,陪着侦探经历了许多,本来以为手机端下架了就再也玩不到了,如今重温故游,内心百感交集。推荐大家游玩呀,的确是一款不错的游戏。
日常补充评测中,翻到这个打得很痛苦的游戏顺手写一下。世界观设定和美术(除人)是ok的,我个人是很喜欢赛博朋克元素和像素风的,而且基本上每个东西都能互动。剧情上,前期探案查案时用重大笔墨描述了一个大反派,真到最后对决时我个人感觉没两下就打死了。最后我真的我要说说了,登中登中登,一开局就一张性感女性海报怼我脸上,这游戏里男人是人穿舒适的人装,女的不管什么身份共用一副前凸后翘的身材,连母猫都要被套上刻板印象。打完这个游戏,我再也不执着于收集全成就了。
制作组是性压抑吧,游戏里的贴画海报不是胸就是屁股,对女性角色的塑造也只能想到突出这些,刻画十分单薄,你们是不强调性征就活不下去了吗?登味十足剧情老套,整个游戏只有画风是好的其他完全一坨。恶心到爆炸的游戏
Game breaking bugs. I couldn't use the terminal to craft an item at Charles's Workshop to repair BB. There are too many puzzles as well, disrupting the narrative of the game. Sad this game cannot live to it's full potential.
被画风和题材吸引,但此游戏的游戏性之差刚进游戏就初见端倪,耐着性子通关了,血压也升高了。什么剧情老套,女角色花瓶,连猫都要安排个几个美女猫投怀送抱这种有人说过我都不说了,就单游戏体验: 1、自由度低到非常影响游戏体验。全程只是通过探索和玩益智小游戏(是的,解谜的部分都不能叫解谜,因为非常简单且重复)来阅读编剧写好的故事(故事也一般),与其说是游戏,不如说是互动视频。能理解游戏需要遵循一定的流程,但是主角连上下楼梯、爬梯子、跳台这种操作,都得走到固定的互动点触发过场动画的,且动画放的还很慢。作为一个2D横版游戏连跳跃操作都没有,必须走到离平台边缘某个地点显示互动信号才能跳,且只有一边能触发,离平台边缘太远或者太近都不行。比如猫咪教父那有一个三段跳跳上高柜子的环节,明明从柜子的另一边猫猫就可以直接跳到地上,但是此游戏告诉你,不行!必须从跳上来的地方触发跳下去的动画,探索不可能一个地方只走一遍啊,那你就会遇到要反复触发这个三段跳动画,这时间你就等吧;遇到梯子甚至不能用方向键移动,只能走到固定地点按键后观看爬动的动画等等,限制得非常死。你说我聪明机智我不走回头路的,嘿嘿,游戏已经给你设定好啦,不少小游戏的设计都要走回头路,把走过的地方再走一遍,特别是去红灯区调查那里你就来回跑吧,一跑一个不吱声。 2、引导性差。基于1,玩家只能按照游戏设计好的路线和顺序行动,但是缺少引导,比如开局躲避那个鸟头人,主角先往右跑一段距离,给了一个加速跑按键的显示,左边落下一个下方有空隙的墙,鸟头人从左往右追,化为一条烟过墙来到主角右手边拦住去路,请问这时候你该选择?加速往右跑还是往左一个滑铲通过缝隙?都不是,你应该在一开始就加速走走得比鸟头人还快。正常游戏的引言部分都是用来教各按键对应功能的,此游戏偏不,没有行动路线引导,就给了一个按键引导,但因为设定主角是腿脚不便状态,走跑速度差别几乎看不出来,导致玩家看不出来是长按可以跑动还是按一下就能切换走跑状态。这个问题贯穿始终再进一步增加玩家走回头路去观看爬梯跳跃上下楼小动画的概率。 3、由1和2生成了一个想要延长玩家通关时间,但是又想不出好的剧情和关卡设计,于是添加了巨量恶心人的设计来浪费玩家时间的游戏,你的心情会从一开始的“还不错后续到底啥剧情”的期待到“到底什么时候才能结束”的硬撑,再到“终于结束了”然后火速关闭再也不想看。能看出结尾是想让玩家期待一下续作的,剧情也许有些有意思的地方,但是游戏体验真的让这一丝丝优势荡然无存。 总结:好玩的游戏那么多,我为什么要来迷雾侦探里坐牢受罪?
这游戏真够智障的,引导做得很谜语人,游戏制作者脑子是有坑吗?还有,一点儿也不尊重女性,有非常多恶俗下流的图片,很恶心的一群男制作人,避雷
解谜做得还可以,主线也还过得去。好了优点说完了。编剧和美工小头控制大头,两颗高玩分化成左右脑,虽同样充满沟壑,却不能思考。浅玩一会儿被恶心到,于是暂停游戏去睡觉,醒来惊觉已过退款时效。寻思左右钱都花了让我看看还有什么猛料,不出意外从头到尾都被气笑,结尾还创老子一大跳。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $373.2K | 1.9K | 88% | $9.99 | |
| — | 0 | — | — | |
| $681.1K | 3.4K | 96% | $9.99 | |
| $438.9K | 2K | 93% | $14.99 | |
| $500.5K | 1K | 88% | $25.99 | |
| $10K | 57 | 84% | $9.99 |
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| $1.3M | 5.9K | 91% | $14.99 | |
| $1.3M | 2.3K | 84% | $19.99 | |
| $1.3M | 4.1K | 92% | $9.99 | |
| $1.3M | 1.1K | 80% | $21.24 | |
| $1.3M | 4.7K | 97% | $14.99 | |
| $1.3M | 3.4K | 95% | $7.49 |