
Tale of Immortal is an open-world sandbox based on Chinese mythology and cultivation. You will grow to become immortal, conquer the beasts from the Classic of Mountains and Season, make your choices carefully and grasp your own destiny.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Sep 12 → 7.14/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 1126 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这个游戏,-------浪费时间的----------------垃圾
我修我修我修我修我修我修我修我修我修我修我修我修我修我修我修我修我修我修我修我修我修我修我修我修我修我修我修我修我修我修我修我修我修我修我修我修我修我修我修我修我修我修,这仙我修定了
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Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 6.14/day in the week to Jul 24 → 9.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese, English, Korean
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
有创意工坊好
是还算不错的一款修仙题材游戏,自由度非常高,创意工坊里面新奇的内容也有很多,没有接触过修仙类型游戏的可以尝试一下,五朵金花DLC推荐入手!
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haowan
很有意思 得打mod
haow
한 번 정도 해보면 좋은 게임. 한다 - 자신의 캐릭터의 성장하는 모습이 좋다. - 흔히 '노가다 콘텐츠'의 스트레스에 익숙하다. - 목적이 뚜렷하지 않은 게임에서 나만의 공략법이 확고하다 하지 않음 - 긴 시간을 게임에 할애할 수 없음 - 과도한 노가다는 싫음 - 성장 단계에서 너무 효율적임을 찾음. - 중국계 테마(무협x, 선협o)는 싫다. -------------------- 한국어 제외가 되었던 번역 이야기는 오래 전 이슈이고 '다섯 송이' 이후의 번역 이슈로만 봐야 함. 이 게임은 '중국 선협물' 테마이며 선협에서 강해지기 위해 무엇이든 하는 1인이 되어 엔딩까지 보는 게임임. 다른 게임과 다르게 제한 시간이 아주 널널하나 난이도를 올리면 그 만큼 '노가다' 시간이 길어지므로 적당한 난이도에서 하거나 '모드' 등을 이용하여 간편하게 하는 것을 추천. 투자한 시간 만큼 이렇다할 스토리 라인은 없으나 엔딩 부분 만큼은 정말 좋음. 또한 강함&효율적인 트리는 있으나 여러가지 무기나 기타 스킬들을 제공하므로 다회차를 반복할 수 있음. 초반 부분을 넘길 때와 여러 이벤트들이 막힐 때만 공략을 보길 바라며 신선이 되어보길
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $29.6K | 103 | 47% | $14.99 | |
| $5.2K | 34 | 74% | $7.99 | |
| $1K | 5 | 40% | $9.99 | |
| $0 | 37 | 62% | Free | |
| $21.1M | 22.1K | 91% | $29.99 | |
| $9.1M | 24.5K | 81% | $19.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $96.8M | 96.8K | 94% | $59.99 | |
| $97.1M | 270.5K | 96% | $19.99 | |
| $98.5M | 155.5K | 92% | $39.99 | |
| $98.5M | 139.3K | 72% | $39.99 | |
| $94.2M | 132.2K | 84% | $39.99 | |
| $93.8M | 55.9K | 50% | $49.99 |