
Tale of Immortal is an open-world sandbox based on Chinese mythology and cultivation. You will grow to become immortal, conquer the beasts from the Classic of Mountains and Season, make your choices carefully and grasp your own destiny.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Sep 12 → 7.14/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 1126 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
重复内容太多,内容有些地方不合理,打了人然后他母亲就一直追着你杀,每次跳月就会遇到,跑不掉就死,要不就sl
非常好
Sure is a nice sandbox
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 6.14/day in the week to Jul 24 → 9.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese, English, Korean
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
재밌어요
好玩
不知道为什么我的好兄弟越玩越没精神了
haowan
Interesting Taoist/Cultivator RPG. There are some quirks since you move space by space, but nothing horrible. It is very well spaced out in a way that makes you invest in the game over time. The music and artwork and even the storylines are beautiful. I will say some of the quests or interactions try to save often in case an interaction is very vague due to the translation gap. That way if you dont understand the prompt you can re try!
风起萍末任务打完Boss任务不更新进度永远卡在那
搞了6个小时就一直没进去,看了攻略,问了别人还是进不去,mod都40多个都没大冲突,存档全删了,一直进不去666
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $96.8M | 96.8K | 94% | $59.99 | |
| $97.1M | 270.5K | 96% | $19.99 | |
| $98.5M | 155.5K | 92% | $39.99 | |
| $98.5M | 139.3K | 72% | $39.99 | |
| $94.2M | 132.2K | 84% | $39.99 | |
| $93.8M | 55.9K | 50% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $29.6K | 103 | 47% | $14.99 | |
| $5.2K | 34 | 74% | $7.99 | |
| $1K |
| 5 |
| 40% |
| $9.99 |
| $0 | 37 | 62% | Free |
| $21.1M | 22.1K | 91% | $29.99 |
| $9.1M | 24.5K | 81% | $19.99 |