
Tale of Immortal is an open-world sandbox based on Chinese mythology and cultivation. You will grow to become immortal, conquer the beasts from the Classic of Mountains and Season, make your choices carefully and grasp your own destiny.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Sep 12 → 7.14/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 1126 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
一堆BOSS技能閃不了硬吃,跨境界傷害高到誇張
Consegui uma boa mestra, aprendi técnicas e me fortaleci, a desafiei e ganhei dela em um duelo, assim fiquei com a vaga dela do clã, agr ela me odeia e até tentou me matar, acho que ela gostava do trabalho...
tooo good
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $96.8M | 96.8K | 94% | $59.99 | |
| $97.1M | 270.5K | 96% | $19.99 | |
| $98.5M | 155.5K | 92% | $39.99 | |
| $98.5M | 139.3K | 72% | $39.99 | |
| $94.2M | 132.2K | 84% | $39.99 | |
| $93.9M | 65.2K | 49% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $29.6K | 103 | 47% | $14.99 | |
| $11.2K | 59 | 81% | $7.99 | |
| $1K | 5 | 40% | $9.99 | |
| $0 | 37 | 62% | Free | |
| $21.1M | 25K | 90% | $29.99 | |
| $9.1M | 24.5K | 81% | $19.99 |
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Jul 24 → 9.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese, English, Korean
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我记得我第一次玩还是ea阶段 那个时候玩的老开心了 一直在想悟道后面是什么 正式版上线了入正了 发现悟道后面确实也没有太多新的东西 加的冥羽和仙法感觉有点不搭游戏题材 玩着味道没有以前修仙味那么重了 现在也很少打开了 等一手二代吧
神了,但运营烂完了
我不改评。游戏质量勉强及格,如果没有mod,这个程序不配被称为“游戏”。总之,是不喜欢剧情。并且按照条件触发剧情,一些所谓“奇遇”,只能看游戏攻略,不看攻略就无法得知,这不是纯粹的“奇遇”,而且,触发时机有限制,后面不能再触发,反正是让我反胃。这游戏的标签竟然贴着“沙盒”…… 可以买,可以玩。但是我不想给好评,被攻略和奇遇束缚,在我看来是一种不明不白的设计,让玩家把“被设计好的遗憾留到下一个存档(周目)”
好玩
拉
这游戏重复性太多了,通关过一次就再也不想玩了,跟以前的网文小说一样,不停的换地图,不停的刷材料,一趟通关下来,没有通关过后的成就感,只有深深的疲惫和解脱。
Best cultivation game i have come across, its kept me interested, and you can pretty much choose the pacing depending on your goals. 9/10, will continue to enjoy
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.