
Step into a dark reimagination of Arthurian legends in this first person, open world RPG. Explore a world stuck in everlasting autumn, witness falling legends and make meaningful choices woven into a complex, branching storyline.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 42.43/day in the week to Jul 21 → 59.8/day in the week after.
About

Step into the world of Tainted Grail: The Fall of Avalon, a mature, first-person perspective open-world RPG that immerses you in a dark fantasy realm inspired by Arthurian legends.
Uncover a complex and branching main storyline that lets you shape the legacy of King Arthur’s reign, 600 years after his fall amidst unending strife.
This game is a love letter to open-world FPP RPGs.

Massive gameplay experience: Dive into 50-70 hours of rich content spanning three expansive zones.
Branching narrative: Engage with a complex main story and hundreds of side quests featuring remarkable, voiced characters.
Limitless playstyles: Customize your gameplay with countless builds—mix attributes, skills, and gear to create your favorite setup.

Every corner of Avalon is packed with discoveries—hidden items, story secrets, unique enemies, dungeons, quests, and fascinating NPCs. Freely explore at your own pace and forge your path in a truly open world.

Switch seamlessly between melee weapons, shields, bows, magic, throwables, mixtures, and more. Dodge, parry, and block to protect yourself from danger. Experiment to develop your ultimate combat style against a wide variety of challenging enemies.

With all the stats, perks, equipment, and crafting, you can shape your playstyle exactly how you wish.
Want to be a crazy alchemist-berserker punching enemies to death? Sure.
A mystical blacksmith-mage summoning undead hordes? We’ve got you covered.
A stealthy archer lurking in the shadows? Say less—this is the game for stealth archer enthusiasts.

Experience three distinct zones, each packed with quests, NPCs, items, and more:
Misty Horns of the South
Sunlit Cuanacht Village
Frozen peaks of the Forlorn Swords

Avalon is alive with various supporting activities that enrich your journey. Participate in sketchbook journaling, fishing, farming, blacksmithing, alchemy, cooking, mining, managing your house, and more.

At night, the Wyrdness—a chaotic primordial force—descends upon the land, altering reality and introducing survival challenges. Your foes become even fiercer, leaving no place for mistakes or hesitation. Kill or be killed.

Confront morally ambiguous choices that will test your character and shape Avalon’s future. Follow the dark legacy of King Arthur Pendragon while engaging with over 250 NPCs and tackling 200+ side quests.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2376 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
мало того что игра шикарна, так еще и разработчики выпускают уже которую тонну контента БЕСПЛАТНО при том, что сама игра стоит копейки. однозначно рекомендую.
Oblivion but amazing artstyle.
Графически и механически конечно очень устаревшее, но берущее своей атмосферой произведение.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $40.8M | 29.9K | 47% | $69.99 | |
| $40.5M | 26K | 55% | $49.99 | |
| $41.1M | 74.6K | 96% | $19.99 | |
| $41.1M | 66.9K | 84% | $39.99 | |
| $40.3M | 127.2K | 95% | $19.99 | |
| $39.9M | 38.5K | 96% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $588.2K | 766 | 65% | $39.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $149.4M | 141K | 80% | $59.99 | |
| $1.3M | 2.9K | 81% | $29.99 | |
| $1.1M | 3.5K | 57% | $19.99 |
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish, French, German, Traditional Chinese, Simplified Chinese, Italian, Spanish - Spain, Czech, Japanese, Portuguese - Brazil, Russian*languages with full audio support
| $44.99 |
| 613ratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
So basically, it's Oblivion but set in England if English myth was bastardized in similar way to how Nordic myths get bastardized to everything else. This means that if you're even slightly familiar with Arthurian legends you'll die of cringe from how edgelord the game makes everything. Gameplaywise it's Oblivion with a lot of mechanics yoinked from Elden Ring, except your tag-along ghost waifu is a dudebro in heavy armor. Like Oblivion, the combat is very simplistic. Like Elden Ring, you fight a hellova lot of undead. The issue is that the variety of enemies is kind of anemic, for the first ten hours or so you fight five enemy types tops. The combat build variety is also kind of wide, but at the same time, a lot of builds just run into straight roadblocks as the game has a lot of very sudden difficulty spikes followed by combat that is numbingly easy. Elden Ring classic of a dude with big sword and nothing else on him is still effectively the most powerful build because a lot of the game's bosses and more challenging fights are just straight up asking you if you can dodge as a yes/no question and answering 'no', or wearing any type of heavy armor, means you're playing on hard mode and are gimping yourself for difficulty. The difficulty spike enemies will one or twoshot even tank builds and often outnumber you five to one, while normal difficulty enemies will struggle to scratch tank builds and get swept away like trash by mage builds. The graphics are fairly dated. Yes I know its a year old game, but even still the graphics are straight from something from 2018's, and the shadows are just completely absent or completely awful. All in all I'd give the game a solid 7/10. It's okay. Get it on sale.
Bon jeu mais crash souvent dommage et aussi pour changer les touches clavier c'est un peut buger sinon j'aime bien ^^
one of my new fav rpgs in a while since the big two lol
по кайфу
Comparing it to Elder Scrolls games does Tainted Grail a disservice. At the same time that's the easiest way to establish the core gameplay loop. Take on quests, level up your characters skills and unlock new abilities and bonuses, craft new gear and tweak the existing for more power. Just... imagine it way better than Bethesda does it. Better care for the story, more interesting quests, often with branching paths, more meaningfully upgrades than "do X 20% better" (mostly, the first tier of a skill usually does that, but the others get more interesting). It's a great game, in my humble opinion. Absolutely worth playing.
It's a little janky, but in much the same way as beloved classics like Oblivion. The dark fantasy theme is pretty unique and I'm really enjoying my first playthrough right now. The modding community is pretty active on Nexus. If it's on sale and you want something that feels like a modded Skyrim run with a fresh coat of narrative paint, try it out. If you like Arthurian legend, check it out.
A fantastic RPG akin to early Bethesda. Much more gritty while fantastical. Great NPC dialogue (I'm amazed at times) and choices matter and persist in consequences. The only gripe I have is the engine used (Unity). The engine was clearly chosen because their previous experience with it and it's cheap for indie devs. Unity struggles ridiculously with the kind of high fidelity open worlds this game demands. Pop-ins are constant and DLSS/FSR doubles GPU power draw (extremely poor optimization). This game has massive memory leaks even after more than year after release. I have to keep Steam overlay open and watch as my VRAM is consumed more and more for no reason (poor culling). Even my locked 60fps on a 4090 dips in small enclosed dungeons for no reason. A lot of this can be excused by the VERY indie team behind this project. But they had passion and it shows. Still working my way through Act 1, but I'm very pleased with the game overall (especially if you hate how sloppy Bethesda has become). Highly recommend Tainted Grail and anything that comes out of Questline.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.