
Explore the mysterious, beautiful, yet dark world of the Chornobyl Exclusion Zone in this post-apocalyptic action-RPG. Make your mark on this world, through your character development, choices and playstyle. But remember – everything has a price and consequences.
Modeled estimate, not a reported figure. How we estimate →
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About
Chernobylite 2: Exclusion Zone is a post-apocalyptic, hybrid action-RPG in which unfettered exploration of majestic Chornobyl mixes with dark, survival horror & sci-fi atmosphere.
Play as Cole Gray - an experienced Planewalker, who sets off on a journey to the unknown and undiscovered regions of the Chernobyl Zone in the search of cure for his daughter.
Fight for your survival, manage resources and make decisions that will affect the entire Zone. Just remember… Everything comes at a price.

Explore vast, dark, gloomy and mysterious world of Chornobyl, created and developed in detail on the basis of the real life locations.

Cautious stealth or guns-blazing action? Classic firearms or cold steel? TPP or FPP Camera? How you approach things is entirely up to you. Use this to your advantage.

Develop your character, unlock valuable new skills, form strong alliances, and make decisions that will affect the whole around world.

The choices you make in the game will allow you to discover a non-linear story and experience one of the several possible endings. Everything happens for a reason and has its price.

Build, upgrade, fortify and customize your base, creating not only a place where you can craft and upgrade your items, but also a safe haven for you and other Chornobyl explorers.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Polish, Russian, Simplified Chinese, Ukrainian, Traditional Chinese, Turkish*languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
BE AWARE https://gameworldobserver.com/2026/04/06/the-creators-of-the-unsuccessful-chernobylite-2-have-filed-for-bankruptcy Get ready, that this will never be finished.
backed this game on kickstarter which was successful feb 2025. all i got for my backer was early acces. all other digital goods was never recieved. and exclusive rewards apparently arent dooable. so backers got massively scammed. to which may i add. the low time played since 2025. is down to performance. and it hasnt gotten any better. thanks farm51 for not rewarding backers with what we paid for! took our money and ran clearly. specs attached are the same specs i ran the game on too
This might be long, writing after playing almost 48 hours and doing probably every mission I had. Firsty. If you want to play game with finished endings, don't do it. It's not available right now, you can just finish all missions that are available right now (which actually made me lowkey mad because I thought after one year of early access there are available endings... at least part of them). Secondly. It's not the same game like Chernobylite (1). First part was much darker and with much more slavic jokes (at least it was for me). Is it bad? No, at least not for me, I got used to this. It's just diffrent but not in bad way. Open world, lots of places to unlock, more survival stuff than in part one. More ways of fighting, more weapons, more diffrent chernohostes, etc. It this way I'd say it's more like playing stalker 2. And what was improtant to me - even if locations looks familiar or even the same, it doesn't mean you will do the same things as you did in previous ones. It might be a hidden mission there or Chernobylite's mystery. That makes you want to check new places. Thirdly. Bugs. Still much to repair, but they don't make a game unplayable. The longer you play, the more you will see and the more unfinished things you see or listen (and it's not only unrecorded english VA). Usually they are just more annoying (hope here producents read this too because this might help in patches). Like doubled Alina (after she told she doesn't feel good in base; second one disappeared randomly like after 35 hours of playing), companions who told they will help you and do nothing (especially in one mission in Mercs when companions said they will help me in killing monster, Luka was just standing and looking in nowhere), workshops flying like 0,5 m above a surface in room in base (especially in planewalker's room in my case), [here a small spoiler] mission with Baba Yaga and accusing Yuri despite he was dead in my case since at least a few days... It wasn't logical. Sometimes after click "F" on portal nothing was happening too... despite I should be transported. Loading game again was usually enough. One time I couldn't finish a mission with Borya because "there are enemies nearby" but there actually weren't (near last of available missions). Again - loading again and fighting agai. Fourthly. Suggestions. I'd maybe add a possibillity that your companion may die if they are helping you in fighting or something. I'd also change workshops in rooms into more "logical" ways, I mean - it's annoying in the long run when you can make armor upgrade in one room but you have to change the room to install it. From not playable things - I'dd just add more slavic humour, gimme my gopnik and hardbass! Damn, I miss Misha and Sashko from part one so much... There are also lots of AI quotes but I get it because it's early access still. I'd also add damage when you fall, without that I feel lowkey weird. Also - I almost forgot - advanced workshops for armours was doing upgrades for weapons. And this one for weapons - was doing for armours. And no, loading again didn't help this time. Anyway, I just god mad that I cannot finish game and find out what actually had happened when I finally claimed I'm interested in plot and have a few theories to check. To sum up... Yeah, it's still lots of things to improve and it has a potential. As I said in first paragraph, don't play if you want to know endings. In other cases - go ahead, it's really good game and as I read, producents will add ukrainian VA in the future (Russian VA was adding atmosphere in part one so much). Hope they will finish it soon because I really want to come back and find out what actually had happened and what actually black stalker wants... and which Igor exactly he is. And what's my one companion's plan. I would even say more but don't want to spoiler. Good luck, guys.
They had a masterpiece with the first one. Why couldn't they just stick to what actually worked instead of half-baking as much BS as they could into an already great game?
We took a serious hit. And the first thing I want to say is that many of you were right. Chernobylite 2 entered Early Access too soon. The game needed more time, stronger production stability, and better preparation before being placed in players’ hands. Optimization issues, bugs, temporary voice-overs, unfinished translations, missing polish, and other shortcomings caused some of you to lose trust in us. We understand that. And we are not going to pretend that everything went the way it should have. I am not writing this to look for excuses or to shift blame. I am writing this because rebuilding trust starts with being honest about what happened and then proving, through work, that we know how to fix it. "I’ve bought a couple of Early Access games over the years. Looking back at them after three years, I have to say it simply wasn't worth it. I have about four games in my library that just didn't make it; the game is completely broken. My question is: aren't we as players being fooled a bit too much with Early Access nowadays? In my opinion, this concept should honestly be banned. If a developer doesn't have enough money to make a game, they should either wait or they're just out of luck. You shouldn't get rich on the backs of players who work really hard for their money, only to spend it on these kinds of failed projects. This is just my opinion, nothing more, nothing less."
Bought for much reasonable price at 12.5 euro, knowing that developer company announced bancrupcy and game might never release. Chernobylite 1 was not amazing game, it was good, but nothing ground breaking. It just makes no sense how sequel can get so much worse in almost every aspect, with UE5 performance and jank on top of it.
This game is such a cashgrab scam. We supported it on KS but neither the promised in-game content, nor the physical bonuses we paid for have been delivered. To make matters worse, this game is buggy, unoptimised and much worse than its predecessor.
lots of problems. looks like they are not going to be fixed anytime soon.
リリースから1年経過しているとは思えない完成度…。
I like the game, however the developers seemed to have misunderstood their audience and should see if they can push the game in a direction similar to their previous game, while keeping the elements that are improved. It sucks to hear that the developers went through rounds of layoffs and I hope this game gets finished rather then abandoned. As a game developer myself I believe this game can be fixed. I ran into a few bugs with my controller input breaking at various times leading to a lot of game restarts, but the game is also in early access.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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