
Step into a dark reimagination of Arthurian legends in this first person, open world RPG. Explore a world stuck in everlasting autumn, witness falling legends and make meaningful choices woven into a complex, branching storyline.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 42.43/day in the week to Jul 21 → 59.8/day in the week after.
About

Step into the world of Tainted Grail: The Fall of Avalon, a mature, first-person perspective open-world RPG that immerses you in a dark fantasy realm inspired by Arthurian legends.
Uncover a complex and branching main storyline that lets you shape the legacy of King Arthur’s reign, 600 years after his fall amidst unending strife.
This game is a love letter to open-world FPP RPGs.

Massive gameplay experience: Dive into 50-70 hours of rich content spanning three expansive zones.
Branching narrative: Engage with a complex main story and hundreds of side quests featuring remarkable, voiced characters.
Limitless playstyles: Customize your gameplay with countless builds—mix attributes, skills, and gear to create your favorite setup.

Every corner of Avalon is packed with discoveries—hidden items, story secrets, unique enemies, dungeons, quests, and fascinating NPCs. Freely explore at your own pace and forge your path in a truly open world.

Switch seamlessly between melee weapons, shields, bows, magic, throwables, mixtures, and more. Dodge, parry, and block to protect yourself from danger. Experiment to develop your ultimate combat style against a wide variety of challenging enemies.

With all the stats, perks, equipment, and crafting, you can shape your playstyle exactly how you wish.
Want to be a crazy alchemist-berserker punching enemies to death? Sure.
A mystical blacksmith-mage summoning undead hordes? We’ve got you covered.
A stealthy archer lurking in the shadows? Say less—this is the game for stealth archer enthusiasts.

Experience three distinct zones, each packed with quests, NPCs, items, and more:
Misty Horns of the South
Sunlit Cuanacht Village
Frozen peaks of the Forlorn Swords

Avalon is alive with various supporting activities that enrich your journey. Participate in sketchbook journaling, fishing, farming, blacksmithing, alchemy, cooking, mining, managing your house, and more.

At night, the Wyrdness—a chaotic primordial force—descends upon the land, altering reality and introducing survival challenges. Your foes become even fiercer, leaving no place for mistakes or hesitation. Kill or be killed.

Confront morally ambiguous choices that will test your character and shape Avalon’s future. Follow the dark legacy of King Arthur Pendragon while engaging with over 250 NPCs and tackling 200+ side quests.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2376 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
по кайфу
Like a skyrim clone in a world unique as morrowind (arthurian/camelot legends). storyline is fantastic. sound track fantastic Art direction Fantastic. not done by triple AAA studio so animation budget lipsync and graphical engine isnt top range 2026, But the team that created this did an great job! buy if you want that skyrim feel just with harder combat and darker feel!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish, French, German, Traditional Chinese, Simplified Chinese, Italian, Spanish - Spain, Czech, Japanese, Portuguese - Brazil, Russian*languages with full audio support
| $44.99 |
| 613ratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I would highly recommend Tainted Grail. Experiencing an alternate telling of the Author legend was interesting. The combat can be challenging, if your character is not ready for the encounter, night time combat is fun. TG offers different choices to alter the story progression, allowing multiple playthrough to differ from one another.
한글패치 기준.. 아이템 옵션의 세부 설명이 조금 애매한것 뺴고는 큰문제 없습니다. 이런 오픈월드 RPG를 꽤나 즐기는데.. 굉장한 수작입니다.. 나중에 더 뛰어난 후속작이 나오길 바랍니다.
Comparing it to Elder Scrolls games does Tainted Grail a disservice. At the same time that's the easiest way to establish the core gameplay loop. Take on quests, level up your characters skills and unlock new abilities and bonuses, craft new gear and tweak the existing for more power. Just... imagine it way better than Bethesda does it. Better care for the story, more interesting quests, often with branching paths, more meaningfully upgrades than "do X 20% better" (mostly, the first tier of a skill usually does that, but the others get more interesting). It's a great game, in my humble opinion. Absolutely worth playing.
i love this game actualy
It's a little janky, but in much the same way as beloved classics like Oblivion. The dark fantasy theme is pretty unique and I'm really enjoying my first playthrough right now. The modding community is pretty active on Nexus. If it's on sale and you want something that feels like a modded Skyrim run with a fresh coat of narrative paint, try it out. If you like Arthurian legend, check it out.
A fantastic RPG akin to early Bethesda. Much more gritty while fantastical. Great NPC dialogue (I'm amazed at times) and choices matter and persist in consequences. The only gripe I have is the engine used (Unity). The engine was clearly chosen because their previous experience with it and it's cheap for indie devs. Unity struggles ridiculously with the kind of high fidelity open worlds this game demands. Pop-ins are constant and DLSS/FSR doubles GPU power draw (extremely poor optimization). This game has massive memory leaks even after more than year after release. I have to keep Steam overlay open and watch as my VRAM is consumed more and more for no reason (poor culling). Even my locked 60fps on a 4090 dips in small enclosed dungeons for no reason. A lot of this can be excused by the VERY indie team behind this project. But they had passion and it shows. Still working my way through Act 1, but I'm very pleased with the game overall (especially if you hate how sloppy Bethesda has become). Highly recommend Tainted Grail and anything that comes out of Questline.
스카이림 좋아하시는 분은 이 게임도 즐길듯하네요 다만 적은 모드와 최적화 문제가 있네요
It's a decent game but does have some relatively significant issues concerning game design and progression, I will update with something more in-depth when I actually finish it, but to note some things for potential buyers, here are a few glaring issues I noticed: - For a narrative focused game, it sure enjoys trolling the player by having quests with impossible persuasion checks, often requiring insanely high stats in a given attribute just to convince people. I've noted that some quests outright have parts of them fail because of this as well which is bizzare and infuriating. Combine this with equipment requirement mixed stats for no reason and you can quickly see how it becomes a problem if you want to actually play the game and not min-max stats just to pass these in any meaningful capacity. Why even include these checks if you intend to troll the player and have quests that have automatic-fail portions? Pointless. - There was some kind of XP "rebalance" update but it has honestly ruined a lot of the early game (Act 1-2) which suffer from significant difficulty spiking as you are not able to level up quick enough. Then I come to find out that you used to get a lot more XP from killing things yet the developers decided to nerf it without consideration for how it impacts an already completed/finished product (game). This becomes really apparent when certain equipment in the first portion of the game have VERY high stat requirements that you will NOT be able to get unless you abandon making a more well-rounded character and focus entirely on one or two aspects, often requiring cheesing fights. Because of this pointless nerfing, I had to scour the internet for a new grinding method for XP and thankfully found one. This decision was clearly poorly thought out and maybe was made when considering playing on the easiest difficulty - which, fine - but then you play on normal and the game just constantly feels slightly too difficult to be enjoyable, which I don't think is the "intended" experience at all. I have no idea why they would radically change how the game handles leveling like this without considering game difficulty, nor giving the player the option to reverse it. Since the modding scene for the game is.. well, terrible/nonexistant, there isn't any mod to fix it either. Your XP is nerfed, there is nothing you can do about it, and it clearly wasn't a good idea when considering that most people would play on normal or hard difficulty and not "baby's first RPG" difficulty. Did I mention that some of these nerfs don't even make logical sense? You will have miniboss tier enemies that will annihilate you during the night that give some pathetic handful of XP if you finally manage to bring one down. Really bad decision on the developer, highly questionable. Unironically, I think you would enjoy the game at this point playing on a harder difficulty, but intentionally cheating some of your stats in so you can at least have fun with it, since grinding for XP is really dumb on paper for a game like this.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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